J-space monotonicity, 312
P P P (Cartesian) robot arm, 276
X X P robot arms, 274
X X X robot arms, 274
li-front monotonicity, 285
li-rear monotonicity, 285
li-Link-Arm Algorithm, 210
A
actuators, 18
algorithm convergence, 57
ANOVA, 362
arm base, 18
arm configuration, 18
arm joints range, 200
arm solution, 187
arm's minimal configuration, 180
B
Bug1 algorithm, 84
Bug2 algorithm, 90
Bug2 path, 109
BugM1 algorithm, 101
C
Cartesian (PP) robot arm, 182
Cartesian coordinates, 19
Class 1 algorithms, 77
Class 2 algorithms, 77
collision avoidance, 48
complementary M-lines, 203
compliant motion, 40
computational complexity, 53
configuration space (C-space), 18
configuration space anisotropy, 285
connectedness, uniform, 252
contiguous sets, 107
conventional projection, 295
D
deformation retract, 305
deformation retract theorems, 317
degrees of freedom (DOF), 18
direct kinematics solution, 30
dynamics, 33
E
effect of vision, 104
end effector, 18
end effector, gross motion, 180
end effector, orientation, 180
Euler, Leonhard, 59
exhaustive search, 64
F
feedback control, 37
Fraenkel's algorithm, 65
front contact, 229
front shadow, 229
G
generalized cylinder, 277, 308
generic path, 321
geodesic curves in C-space, 194
graph searching, 61
guarded motion, 40
H
heuristic algorithms, 50
hinged robot body, 15
hit point, 79, 106, 146, 186, 283
human motion planning, 329
humans, test factors, 349
I
in-position condition, 93
input information, 15
intermediate target, 106
inverse kinematics solution, 30
J
Jogger's Problem, 140
joint coordinates, 19
joint value, 187
joint, arm joints, 18
K
Königsberg Bridge Problem, 59
kinematics, 29
Klein bottle, 77
L
leave point, 79, 107, 146, 186, 283
LED (light-emitting diode), 393
limit areas of PR arm, 234
link, arm links, 18
local cycle, 207
local direction, 79, 107, 186, 282
lower bound, Class 1 algorithms, 103
lower bound, Class 2 algorithms, 103
M
M-line (Main line), 61, 90, 106
M-plane, 281
MA, moving automaton, 78
main semiplane, 107
Mann–Whitney U-test, 358
MANOVA, 372
Maximum Turn Strategy, 144
maze searching, 60
maze-to-graph transition, 66
minimal projection, 295
Minimum Time Strategy, 144
Moebius strip, 77
monotonicity property, 320
motion planning with complete information, 49
motion planning with incomplete information, 49
N
near-canonical solution, 159
nonparametric statistics, 358
null hypothesis, 363
O
obstacle, 15
obstacle monotonicity, 285
obstacle of Type III, 286
obstacles
stalactites in C-space, 290
stalagmites in C-space, 290
one-way analysis of variance, 363
order statistics, 358
out-position condition, 93
P
passing around an obstacle, 192
path coordinate frame, 146
Piano Movers paradigm, 49
planar arms, 180
point mass, 160
PP-arm Algorithm, 228
PR-arm Algorithm, 245
primary path frame, 160
Principal Components Analysis (PCA), 354, 355
prismatic joint, 18
prismatic-prismatic (PP) arm, 182
prismatic-revolute (PR) arm, 182
Procedure Compute Ti-21, 110
Procedure Compute Ti-22, 121
provable algorithms, 50
Q
quasi-Bug2 path, 121
R
radius of vision, 106
rank, statistics indexing, 358
rear contact, 229
rear shadow, 229
regular grating, 262
revolute–prismatic (RP) arm, 182
revolute–revolute (RR) arm, 181
robot, 13
robot arm manipulator, 18
robot's path, 20
RP-arm Algorithm, 233
RR-Arm Algorithm, 210
S
scanning, 106
SCARA arm manipulator, 179
secondary path frame, 161
secondary semiplane, 107
sensitive skin diagram, 390
separation theorems, 261
sequential linkage, 18
SIM (Sensing-Intelligence-Motion) paradigm, 49, 55, 74, 177
skin properties, 392
skin, full coverage, 391
skin, locality identification, 391
sliding (prismatic) joint, 18, 180
space anisotropy, 273
space monotonicity, 273
statics, 33
step planning, 212
stopping path, 140
straight-line interpolation, 46
T
Tarry's Rule, 64
terrain acquisition, 125
test for target reachability, 89
Bug1, 88
Bug2, 99
topology of obstacles, 285
trajectory, 20
Tremaux, 64
two-way analysis of variance, 365
Type I monotonicity, 287
Type II monotonicity, 287
Type III monotonicity, 290
U
uncertainty, 16
univariate analysis of variance, 355
universal lower bound, 80
V
V-plane, 281
virtual line, 192
virtual obstacle, 191
VisBug-21 Algorithm, 110
VisBug-22 Algorithm, 120
vision, adding to algorithms, 104, 213
W
Wiener's Algorithm, 64
workspace (W-space), 18
world coordinate frame, 146
Sensing, Intelligence, Motion, by Vladimir J. Lumelsky
Copyright © 2006 John Wiley & Sons, Inc.
18.118.120.109