Create accurate deformations and optimized geometry for characters and hard surface models
Michael Steppig
BIRMINGHAM—MUMBAI
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Michael Steppig is a professional Blender user. He specializes in topology and character modeling. He started modeling in 2013 and has watched 3D modeling and Blender develop over the last decade. He has a strong passion for topology and ample experience, having modeled hundreds of 3D assets. These include characters, hard surface models, and nearly every asset he uses. He has taught multiple students all aspects of Blender as a private tutor.
Jesse Tomi is a self-taught Nigerian 3D generalist based in Abuja, Nigeria. He co-manages a start-up focused on creating seamless virtual experiences. Jesse is a graduate of educational technology from the University of Ilorin and has been involved with 3D graphics and animation for 5 years.
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