006 Affordance

The physical characteristics of a thing influence its function and use.

• The form of a thing makes it better suited for some functions than others. For example, wheels afford rolling, and negatively afford being stationary.

• The form of a thing makes it better suited for some interactions than others. For example, buttons afford pushing, and negatively afford pulling.

• When affordances are good, things perform efficiently and are intuitive to use. When affordances are bad, things perform poorly and are hard to use.

• Design things to afford proper use, and to negatively afford improper use. When affordances are correctly applied, it will seem inconceivable that a thing can function or be used otherwise.

See Also Constraint • Desire Line • Mapping • Nudge

Image

The push action required to open the left door conflicts with the “pull” affordance of the handle. The sign is a poor fix because it will usually be read after people pull the handle. By replacing the handle with a flat plate, the conflict is eliminated and the sign becomes unnecessary. The “push” affordance of the plate eliminates the possibility of error or confusion.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.218.89.173