2D and User Interface Animation

In this chapter, we are going to cover the following topics:

  • Exporting a 2D sprite animation from a 3D package
  • Creating a frame-by-frame sprite animation with the Animation View
  • Creating a 2D sprite doll animation with the Animation View
  • Using the Animator Controller to play sprite animations
  • Creating a fade out-fade in transition with the Animation View
  • Creating a swipe transition with the Animation View
  • Using filled images for creating animated progress bars
  • Using Mecanim states for animating UI button states
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