Character Movement

This chapter explains the usage of animations for character movement and covers the following recipes:

  • Using Blend Trees to blend walk and run animations
  • Using root motion to drive Rigid Body characters' movement with animations
  • Using root motion to steer a character
  • Using animations for better looking transition
  • Using root motion for a 180 degrees turn
  • Making a character jump with 3-phase animation
  • Using root motion to drive Nav Mesh Agents' movement with animations
  • Using triggers to grab an edge while jumping
  • Changing the character's collision while crouching
  • Adding animation to off-mesh links
  • Using root motion for climbing
  • Using root motion to create flying characters
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