Character Actions and Expressions

This chapter explains the usage of animations for character actions and expressions and covers the following recipes:

  • Creating an appear or a disappear animation
  • Creating background characters and critters with animation-driven behavior
  • Using Blend Trees to create randomized actions
  • Using Quaternion.LookRotation() and Animator.SetLookAtPosition() methods to make characters follow an object with their gaze
  • Action Points - performing an action in a specified spot
  • Synchronizing an animation with objects in the scene
  • Using IK for interacting with scene objects
  • Animating facial expressions with Blend Shapes
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