We are going to use a character with three animations: Walk, Idle, and Action. We are also going to use the SetSpeedFromAgent.cs script from the Using Blend Trees to blend walk and run animations recipe in Chapter 5, Character Movement. You can also open the provided example Unity project and go to the Chapter 05 Character actions and expressionsRecipe 05 Action points performing an action in a specified spot directory. You will find an Example.scene scene there. Play the game to see the effect—the Humanoid character will approach an Action Point and perform a pick up animation.