Getting ready

We need several Blend Shapes that store our facial expressions. In this recipe, we will use SmileAngryBlinkLeftBlinkRight, and BrowsDown shapes. Create them in your 3D package. If you are using Blender, Blend Shapes are called Shape Keys. In other softwares, they may be called Morph Targets.

You can also use the provided example Unity project and go to the Chapter 05 Character actions and expressionsRecipe 08 Animating facial expressions with blend shapes directory. You will find an Example.scene there. Open it, play the game, and adjust the sliders on the UI to see the effect. You can find the character with all the Blend Shapes in the Rigs directory.

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