Getting ready

We are going to use a simple character with just one looped Idle animation in this recipe. You can also use the provided example Unity project and go to the Chapter 06 Handling combatRecipe 10 Detecting the hit location on a character directory. You will find an Example.unity scene there, with a Humanoid character. Play the game to see the effect.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.118.12.50