Working with Animations

This chapter explains the essentials of working with animations in Unity and covers the following topics:

  • Importing skeletal animations
  • Configuring generic and humanoid rigs
  • Creating and assigning an Animator Controller
  • Creating animation transitions in Animator Controller
  • Using parameters to control the animation flow
  • Using animations from multiple assets
  • Looping mirroring and offsetting animations
  • Adjusting the playback speed of animations
  • Using override Animator Controllers to animate different types of characters
  • Importing object animation from a 3D package
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