Physics and Animations

This chapter presents Unity's 5 physics engine and what can be achieved with it. It covers the following recipes:

  • Using cloth
  • Using rigid body joints
  • Destructible objects
  • Creating a humanoid ragdoll with the ragdoll wizard
  • Creating a generic ragdoll with character joints
  • Applying force to a ragdoll
  • Dismemberment
  • Getting up from a ragdoll
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