Getting ready

We are going to create this recipe from scratch and we don't need any special assets. You can download the example project and go to the Chapter 10 MiscellaneousRecipe 02 Using the Lerp function to animate an object directory. Open the Example.unity scene there and play the game. You will see two objects: RedDot and BlueDot (both are children of the Canvas object). The first one uses the standard Lerp() method and interpolates its position from a minimum to a maximum value in time. The second one uses the Lerp() method in a different way and continuously follows the mouse pointer.

RedDot interpolates its position between min and max and BlueDot follows the cursor
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.149.213.44