In this last recipe, we will cover behaviors. These are scripts that can be attached to Mecanim states. You can use them to turn standard Animator Controllers into logic graphs such as AI trees, quests, and so on.
In this last recipe, we will cover behaviors. These are scripts that can be attached to Mecanim states. You can use them to turn standard Animator Controllers into logic graphs such as AI trees, quests, and so on.
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