Getting ready

Before we start, you should prepare an Animator Controller with at least one transition between animation states. The controller should be assigned to a character (its Animator component) placed in a scene. You can also use the provided example Unity project and go to the Chapter 01 Working with animationsRecipe 05 Using parameters to control the animation flow directory. You will find an Example.unity scene there. There is a Warrior game object in the scene's Hierarchy. If you run the game and press the space bar, the Warrior will make a wave gesture. You can select the Warrior and open his Animator Controller. If you click on the IdleWave transition, you will be able to see the transition condition.

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