Getting ready

Before we start, you should prepare and import a Humanoid rig with at least one animation. You can also use the provided example Unity project and go to the Chapter 01 Working with animationsRecipe 07 Looping mirroring and offsetting animations directory. There is a scene called Example.file there. In the scene Hierarchy, you can find a Mirror game object. It has an attached Animator Controller in which you can find two animations: Wave and WaveMirror. In the Rigs directory, you will find the Mirror.fbx asset. If you select it and go to the Inspector, and to the Animations tab, you can find normal and mirrored animation examples, as well as looped animation examples (Idle and IdleMirror).

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