The Relationship of Light to Dark

For this lesson, we will manipulate only two of the variables that I mentioned at the beginning of Step 1: light-to-dark and in-focus-to-blur. Remember, it is the person creating the image who decides the journey that the viewer’s eye will take. And it is that journey that causes the viewer to see the story you wanted to tell.

How we control where the viewer’s eye will go is by manipulating variables such as focus, and light and dark. I contend that when we view anything at all, there is both an unconscious and a conscious element involved. First, our unconscious eye, or the anatomic structure that makes up the eye, scans in the predictable manner I described above. Then, the conscious eye, the mind’s eye, interprets the image seen by the unconscious eye. It is how we control the unconscious eye that determines how the viewer interprets the image. This is a theme to which I will frequently return.

In general, I like to begin manipulating light-to-dark, thereby exploiting the unconscious eye’s tendency to move from light areas to dark ones. For this specific image, I want the viewer’s eye to go first to the face, then to the torso, then to the rest of the image.

You must first decide what ratio or relationship of light-to-dark to create within this image. I wanted the face to be brightest, so I set it at 100%. As light’s circle of illumination increases, its intensity diminishes, so set the hair and torso at 50%. The background should be darker than the face, hair, and torso. The light on the background should go from light to dark as the eye moves from right to left. (I’ll explain why in a moment.) Set the right side at 25% and the left side at 0%.

Note

As you create your image map, keep in mind that these percentages are just notations. You can change them any time. At this point, we are making broad strokes. We will refine them later. I always suggest working from the global to the granular.


After those values are drawn on the L2D IM layer, the image will look like this (Figure 1.3):

Figure 1.3. Light-to-dark image map.


Placing Key and Fill Lights

If I had had all my lighting equipment at the photo shoot, I would have started by lighting the background, and I would have cross-lit it from left to right. Then I would have set key lights and fill lights. With a portrait, you usually want the viewer’s eye to go first to the subject’s eyes, so that’s where you should put the key light. Then you might put fill lights on the lips and to some degree, the torso.

Create a new layer and name it LIGHTING IM (for Lighting Image Map). Pick a color other than red from the Tools palette to draw your lighting choices. (I chose blue.)

Here is the LIGHTING image map (Figure 1.4) showing the notation of the percentages used: eyes 100%, face 50%, torso 25%, and background areas 50% and 25%.

Figure 1.4. Lighting image map.


The Illusion of Depth of Field

When shooting portraits, I find that a shallow depth of field, where the background is out of focus and only the subject is sharp, is visually pleasing. When you focus on the subject’s eye that is closest to the camera, the depth of field (the zone of acceptable sharpness) on the face will extend from the tip of the nose to a little past the ear. Generally that means shooting at f/5.6.

Create a new layer and name it D OF F (for Depth of Field), and pick a new color to use for your next set of image map notations. (I chose light green.)

In this case, the image was shot at f/6.3, with the model standing right against the wall, underneath the diffuser. The result? Too much depth of field, with everything in focus, including the background.

Depth of Field

Depth of field refers to the area that is in focus both in front and behind the true point of focus. It has been shown that if the depth of the area that appears to be in focus in front of the true point of focus is 1 foot, then the area that appears to be in focus behind the true point of focus is 2 feet. This works out to a ratio of one-third in front in focus to two-thirds behind in focus; i.e. twice as much behind as in front.

The absolute distance that is in focus depends on two factors: the size of the lens aperture and the distance from the camera to the subject. The larger the aperture, the “shallower” or smaller the area that is in focus. The smaller the aperture, the “deeper” or greater the area that is in focus. Additionally, the farther away a subject becomes from the camera, the greater its depth of field, i.e. the more that will be in focus. Conversely, the closer the subject is to the camera, the less its depth of field, i.e. the less that will be in focus.

Many photographers have the mistaken belief that shorter focal length lenses have a greater depth of field than do longer focal length lenses. We can illustrate why this misunderstanding exists with the following example. If we set up a tripod, and compose and shoot a scene using a 200mm lens, and then change to a 35mm lens at the same position without changing the aperture, the 35mm frame will appear to have a greater depth of field. This occurs, however, only because the 35mm lens has a much larger field of view. To accurately compare the depth of field of the 200mm lens to the 35mm lens, we must move in with the 35mm lens until the field of view exactly matches the field of view we had with the 200mm lens at the original position. When the resulting images are compared, the depth of field for the two lenses will be exactly the same.

In the lighting image map, we made some decisions as to where we would like the viewer’s eye to go: first to the face, then the torso, and then the background from right to left. The face and torso are easy to understand, but why right to left? Because we want to create the illusion that the model is farther from the background than she really is. With that in mind, you will sweep from left to right from 75% to 25%, leave the face at 100%, and set the torso at 10% (Figure 1.5).

Figure 1.5.



Note

One of the issues that occurred during Challen’s photo shoot was that in order to evenly light her, I had to place her almost against the wall. I would have preferred that she be some distance away from and at an angle to the wall. In order to create this illusion in Photoshop so as to achieve a believable probability, we have to create the correct quantity of in-focus-to-blur that would have occurred had we actually lit her properly and positioned her away from the wall. We also need to apply some degree of blur to her torso. (Since the point of focus is her eye, and one-third forward from that point should be focus, the area in focus should stop at the tip of her nose. Any areas of her torso that extend past her nose should not be in focus.)


You now have a basic workflow to follow for manipulating the lighting and depth of field of the Challen Cates image in Photoshop (Figure 1.6). (Keep in mind that the values I chose to use are only approximations, and reflect relationships specific to this image.) You are now well on the way to a believable probability, the original vision of the image, from a completely flat-lit photograph.

Figure 1.6. A composite of the image maps used up to now.


Make the image maps invisible. They will be out of the way, but available when needed.

Step 2: Correcting Digital Sensor Color Cast

Now that you have an image roadmap, working from global to granular, let’s address the next biggest issue, correcting the image’s CCD/CMOS color cast. It is an important issue because it will affect all of the image editing choices you will make from this point on.

All RAW images, from any digital camera, exhibit a color cast as a result of the interpolation process that occurs when you bring that image into digital manipulation software such as Photoshop. The Challen Cates image has a magenta/yellow haze.

The most effective way that I have found to remove this type of color cast is to first define the black and white points of the image on which you are working. Finding the white point is a bit more problematic than finding the black point, but you are going to find them both by using a Threshold adjustment layer.

Note

Something to keep in mind is that Threshold does not use absolute RGB values in equal amounts, but combines them using the standard formula: roughly ~60% green, ~30% red, and ~10% blue. This means that measurable white and visible white are often two very different things, something you will understand as we go through the steps of color cast correction.


There are some rules that are important to know when removing the color cast caused from the interpolation of the data from a CCD/CMOS sensor. First, when looking for the black point, select your sample point from an area of “meaningful” black rather than using the first black pixel you see. If you select the very first black pixel that you see, it generally has RGB values that are R:0, B:0, G:0. If no information was recorded, no color contamination exists. What we are looking for is a black pixel that has RGB information in it.

Finding a white point is completely different. You do not want to select a white point from an area of “meaningful” white. Rather, you want to find the pixels that are closest to pure white, without actually being pure white. (A pure white pixel will have RGB values of R:255, G:255, B:255, which is of the same usefulness as a black pixel that has RGB values that are zero.) What makes finding a white point so problematic is that, much of the time, visible white and measurable white are two different things. (Measurable white, using the Threshold adjustment layer method, will always be biased to 60%G, 30%R, 10% B. Visible white generally consists of equal values of RGB and tends to be a lot bluer than measurable white.) In addition, there are instances when there is no “white point” and occasionally there may be aspects of the white point color cast correction you may not like, i.e. you may actually like aspects of the color cast. For these reasons, it’s a good idea to separate the black and white points into two curves adjustment layers; it gives you options.

Note

Looking at this image, visible white is found in the catch light of the subject’s eye.


How To Find Black and White Points Using a Threshold Adjustment Layer

1.
Make the background layer active. Go to the bottom of the Layers palette and create a Threshold adjustment layer. (Go to the bottom of the layers pallet, click on the “Create a Fill or Adjustment Layer” icon and select Threshold.) A black-and-white representation of the image appears (Figure 1.7a).

Figure 1.7a.


2.
Move the triangle slider (located at the bottom of the threshold dialog) to the left until the image goes completely white. As you move the slider slowly back toward the right, you will see image detail start to emerge in black. The first meaningful area of black that you see is where you will take your black sample point (Figure 1.7b). (Meaningful black is an area in which we can see “something.”)

Figure 1.7b.


Choose a black point from the top of the model’s dress. You do this by zooming into this area of the dress (Ctrl+Space/Command+Space to give you the Zoom tool) and then Shift clicking a sample point (Figures 1.7c and 1.7d).

Figures 1.7c and 1.7d.


Note

Looking at this image, even though we see “meaningful” black in the hair and eye areas, I chose to put my black point down in the model’s dress because her dress was actually black. You will notice, however, that the dress’s color recorded as dark blue.

3.
Now bring the image back to full screen (Ctrl-0/Cmd-0), and move the triangle slider all the way to the right. The image will be completely black, but you should see a sample point in the lower right corner with the number “1.” That’s your black point.

4.
Move the slider slowly back to the left until the first area of white pixels appear.

Note

Remember, when it comes to choosing a potential white point, get as close to the first white pixel that you see as you can. If that pixel has an RGB value of R:255, G:255, B:255, then get as close as you can to the first white pixel without actually selecting it.

The two areas that come up are on the shoulder and somewhere on the face. Zoom into each area and shift click to select a sample point. One of these is the image’s potential white point.

5.
Click “cancel” on the Threshold dialog. It’s only needed to help you locate the potential white and black points.

The image appears in color again, but now displays three sample points: one on the model’s forehead, one on her shoulder, and one on her dress. The series of numbers that appear in the Info palette are the actual color values of the sample points. (Sample point 1(BP): R=21, B=23, G=41. Sample point 2 (WP 2): R=250, B=251, G=191. Sample Point 3 (WP 3): R=254, G=254, B=252.)

Note

If your numbers don’t exactly match mine, it only means that we picked slightly different sample points. Notice that neither of the areas you clicked on for your white point was located in the area of the eye. In this instance, visible white is different from measurable white. For the purpose of demonstration, I placed a white sample point (and named it Sample Point 4) in the specular highlight of the eye. This is the whitest visible white point in the image.

6.
Turn Caps Lock on; the pointer becomes the crosshairs cursor. Go to the bottom of the Layers palette, and click on the “Create new fill or adjustment layer” radial button. (It is the third radial button from the left. It is a circle that is half white and half black.) Select “Curves” from the fly-out menu. We are now going to create the first of two Curves adjustment layers.

7.
When the Curves dialog box comes up, click the black eyedropper. Now, double-click on the black eyedropper that is located in the lower right corner of the dialog box. The Color Picker dialog box will come up. In the RGB values part of the dialog box, type 7 in the R, 7 in the G, and 7 in the B. Click OK (Figure 1.7e).

Figure 1.7e.


Adjustment Layers vs. Image > Adjustment Commands

If you use the Image > Adjustment commands approach to editing your images, you are making permanent changes to the pixels on the active layer. On the other hand, an adjustment layer is a layer of math that sits above the layer stack and, though it effects the image the same way as using an Image > Adjustment command, it does not make permanent changes to the pixels of the active layer.

It’s a better idea to use adjustment layers rather than adjustment commands because:

  1. An adjustment layer can later be re-opened and the settings changed by double-clicking the left-hand thumbnail.

  2. An adjustment layer can be hidden to temporarily remove its effect or it can be deleted to permanently remove the adjustment.

  3. When using a layer mask, an adjustment layer can be selectively applied to various parts of the image.

  4. An adjustment layer can be used to apply an adjustment to all of the layers below it in the Layers palette.

  5. An adjustment layer can be “clipped” to a single layer by Option-clicking/Alt-clicking on the line in the Layers palette between the adjustment layer and the layer immediately below. This restricts the adjustment to the single layer.

  6. An adjustment layer can be applied to some, but not all, of the layers in the Layers palette. To do this, add the layers to which you want to apply the adjustment to a layer Group, place the adjustment layer within the Group at the top, and change the Group’s blending mode from Pass Through to Normal.


Note

The RGB values of R:7 B:7 G:7 approximate the beginning of what is known as Zone II (textured black) in the Zone system, as developed by Ansel Adams and Minor White. For further discussion of the Zone System, see The Zone System by Minor White.

When you define the white point, you will set the white point eyedropper for the upper end of Zone IX (textured white). The reason for this is that, in a fine art print, you are looking for 100% ink coverage in the highlights (no place where the paper shows through the ink) and shadows that have detail throughout. In other words, we want no paper showing and no ink wasted.

Zoom into the area of sample point 1. You should see a circle with two crosshairs. Select the black eyedropper, which is the leftmost eyedropper of the three in the Curves adjustment layer dialogue box. Line the two crosshairs up until it appears that there is only one, and click. Notice how the color changes. Click OK.

Blending Modes

Blending modes are algorithms assigned to layers (or tools) which affect how they interact with other layers. The blending mode assigned to a layer (the “blend” color layer) determines how the colors of the pixels on that layer interact with the colors of the pixels on the base color layer or layers below. The result of that interaction is know as the “result color.” When working with tools, the blending mode of the tool affects how that tool will alter the pixels on every layer below (their color, transparency, saturation, etc.).


Note

Photoshop will ask if you, “Want to save the new target colors as default?” Click “yes” for both the black and white point curves.

Also, as I discussed in the introduction of this book, RGB is not a color, it’s a formula to mix color. What you are doing here is addressing issues of color, specifically color cast. For that reason, you are going to leave the blending mode of this Curves adjustment layer, as well as the one you are about to create, as “Normal.”

8.
In the Layers palette, name this layer BP (for Black Point). By redefining the black point, you have also removed the CCD/CMOS color cast from the black parts of the image (Figures 1.7f and 1.7g).

Figure 1.7f. Before.


Figure 1.7g. After.


9.
Bring the image back to full screen. Repeat the steps for creating a Curves adjustment layer. Select the Set White Point eyedropper. Double click on the White Eyedropper and set the RGB values to R:247, G:247 and B:247. (This approximates the upper end of Zone IX.) Click OK. Zoom into the area of Sample point 2, align the cross hairs, click, and then click OK. You have set the white point. The color cast disappears (Figure 1.7h).

Figure 1.7h. The color cast is now gone.


Note

In the file SHIBUMI16 BIT 100PPI.psd, I have placed sample points on the shoulder, the forehead, and the white highlight in the eye. I have also created Curves adjustment layers for each of the sample points. Take a look at what all three look like. To my eye, WP2 looks best. Notice that if you zoom in to the area of sample point 4, even though this area appears to be the whitest, it is also the bluest. As we discussed, the Threshold adjustment layer we used measured 60% Red, 30% Green, and 10% Blue. That is why the visible white of this image is bluer than its measurable white, which will appear redder/greener.


You have successfully removed the CCD/CMOS color cast from the “white” aspects of the image, thereby eliminating the color contamination inherent in the process of converting RAW files to any usable file format.

Step 3: Merging Layers in “The Move”

You will now merge copies of the layers you’ve created so far into a single new layer, while preserving the individual work layers that you created earlier. Adobe Photoshop refers to this as Merge Stamp Visible. I prefer to refer to this as doing “The Move.” Note that you are merging the layers into one without flattening the image. This is an important distinction because if you just merge layers, you also flatten the resultant image thereby losing all the original layers. If you do this, you will have no exit strategy, no way to return to the image, and you will be unable to practice at practicing.

Make sure you are at the top of the layer heap by making the topmost visible layer active. For CS2 and above, press and hold Ctrl-Alt-Shift-E/Cmd-Option-Shift-E. For CS and below, press Ctrl-Alt-Shift/Cmd-Option-Shift, then type N, and then E.

You now have a base image layer on which you can start to work to make other aesthetically pleasing changes. Name it MASTER 1. “Save As” the file (Shft+Ctrl+S/Shft+Command+S) and name the file SHIBUMI 16BIT and save the image as a Photoshop document (.psd).

Note

I have a system for saving and naming files. I always save the layered files with which I’m working as Photoshop documents (.PSD). I save all of the files that I use for printing as Tiff files (.TIF), but I do not save layered Tiffs. Not all programs that can open Tiffs can read layered Tiffs, and sometimes layered Tiffs can cause programs that can’t read them to crash. Also, Windows OS has a peccadillo; it does not show thumbnails of layered files. It also does not show thumbnails of any file on the desktop, except for Genuine Fractal files (.STN). Because I will eventually scale all of my files, I save them as Genuine Fractal lossless files. Once they are scaled, I save the scaled file as a Genuine Fractal visually lossless file.

So that I can recognize how I saved a file, I add 16 Bit or 8 Bit to the filename. For Tiffs, I add the canvas size. For example, SHIBUMII 13x19.TIF would mean that its canvas size is 13 inches by 19 inches. SHIBUMI 24x30 VL.STN would mean that the canvas is 24 × 30 inches and that it is a Genuine Fractal visually lossless file. Always give your layers and files meaningful names and always give yourself an exit strategy as you develop your personal approach to workflow.


Note

If you are using a pen-based workflow either with a graphics tablet or pen display like a Cintiq, or a device like the Logitec NuLOOQ navigator tool dial, you can program this set of keystrokes into the pop-up menu on the Cintiq or NuLOOQ tool dial menu. Then just click a button and voilà — “The Move” will happen.


Step 4: Correcting for the Blue Color Cast of Sunlight

Wherever possible, I try to come up with the “Photoshop” way of doing things, and most of the time I succeed. But what makes Photoshop such a unique software package is that Adobe designed a way for us to use add-ons (called plug-ins) without messing with the core of the program. Some things can be done more easily or elegantly with third-party technology.

In my pursuit of a smoother workflow, I have become an advocate of the filters made by Nik Multimedia. For example, if you aren’t using their Skylight filter, I think you should.

Note

You can download free versions of the Nik Skylight and Contrast filters at: www.niksoftware.com/ozlessons.


A skylight filter can correct for the fact that shade and shadow light tends to be bluer than direct light, and direct light tends to be bluer than early morning and late afternoon light. The filter scans the image and determines how much, and where, red needs to be added to counteract any blue cast.

1.
Duplicate the MASTER 1 layer and rename the copy SKYLIGHT

Note

A quick way to duplicate a layer is to use the keyboard command Control+J for windows or Command+J for Apple. Although this is the keyboard command for duplicating a selection, you can also use it to duplicate a layer.

2.
Choose Filter > Nik Color Efex Pro 2.0: traditional filters > Skylight Filter.

The Skylight Filter menu appears. The default setting (25%) is fine for our purposes, so click OK (Figure 1.8).

Figure 1.8. The Nik Skylight Filter interface.


First and foremost, you want to make sure that you are creating a believable probability. In the real world, shadows tend to be bluer or “cooler” than areas that are well lit. Areas that are “lit” tend to be “warmer” (red/yellow) than areas that are not. People look better “warmer” than “cooler.” Knowing this, what you want to do is create selective warmth in the image so that it follows the roadmap that you defined in your initial image maps (L 2 d L2D IM and LIGHTING IM layers). You will accomplish this is by using a layer mask (Figures 1.9 and 1.10).

Figure 1.9. Before using the Skylight filter.


Figure 1.10. After Skylight color correction.


3.
To selectively apply the Skylight filter effect, use a layer mask. To create a layer mask, go to the bottom of the layers palette. Holding down the Alt/Option key, click on the “Add Layer Mask” radio button. (This is the third radio button from the left.) This is the one-click way to create a layer mask and fill it with black.

4.
Make the L2D IM and LIGHTING IM layers visible so that you can analyze how to selectively warm this image (Figures 1.11a and 1.11b).

Figure 1.11a. Image before painting in warm tones.


Figure 1.11b. Image with image map before painting in the warm tones.


5.
Choose a very soft brush, roughly the size of the eye socket. Start with an opacity of 50% (press the number 5 key), and make sure the foreground color is white.

Note

The keyboard command to change a brush’s opacity is simple. Just type in the number value of the opacity percentage you want: 0=100%, 5=50%, 2=20%, 1=10% and so on.

You now face a conceptually tricky task. Because you are working with a layer mask filled with black, but painting with white, you are dealing with a negative image as you would in a black-and-white darkroom. Therefore, you are working in reverse.

You are going to be building up different levels of intensity of warmth (the “warmth” that you have just created using the Skylight filter), and since you want the eyes to be brightest, start by brushing that area at 50%. (Remember, all brushwork is cumulative.)

When you’re done, this is the area you will want to be the warmest in the image. For the first part of the lesson, paint inside the lines on the image map. Don’t worry about being exact; just use the lines as an approximation (Figure 1.12a).

Figure 1.12a. After the tones have been selectively painted in.


The layer mask now has a whitish streak across it. This is the area you are revealing. Next, re-brush over the face at 50% twice so that the eyes will be at 100% opacity and the face at 75% (Figure 1.12b).

Figure 1.12b. The layer mask.


6.
Select an opacity of 20%, increase the brush size one step by pressing the right bracket (]) key, and paint in the torso. Shrink the brush three sizes by pressing the left bracket ([) key three times, and brush in the hair. Now increase the opacity to 50%, increase the brush size four times, and brush the face and the area behind the subject.

7.
Lastly, reduce the brush four sizes and paint the area in which background light should fall off, as you originally mapped it on the image maps.

Unmasking Layer Masks and the 80/20 Rule

Layer masks are a powerful Photoshop tool and an important way to control the aesthetics of an image. A layer mask works by allowing you to hide or reveal (either completely or partially) filter effects, adjustment layer corrections, or anything you want to selectively control.

The best way to remember how to work on a layer mask is by remembering this simple mnemonic: “Black conceals and white reveals.” That means that black will block the visibility of the effect you are creating, whereas white will allow the effect to be visible.

A good way to ensure an efficient work flow is to use what is referred to as the “80/20 rule.” If you want to reveal 80% and conceal 20% of the layer, create a white mask and paint with black to conceal. If you want to conceal 80% and reveal 20% of the layer, start with a black mask and paint the areas you want to reveal with white.

Since you are working in grayscale when you are working on a layer mask, varying levels of black or white opacity determines how much or how little of the effect on that layer you allow to be seen. In other words, if you are working on a white layer mask, the darker the gray, the less that is revealed, and when you are working on a black layer mask, the lighter the gray, the more that is revealed.

0521 Rule

I have found that there is a relationship between 100%, 50%, 25% and 10% opacity. The 0521 rule is based on this observation. The way the rule works is this: 50% of 50% is 25%. So if you’re working at 50% opacity, and you want to increase the effect of the thing on which you’re working, you will generally want to increase it about 25%. In the same way, 20% of 20% is 4%. So if you’re working at 20%, you will want to increase the effect about 4%. And if you want a little more, then 20% of 24% is approximately 5%, and so on. The keyboard command for changing the opacity of a brush is: 100% opacity is 0, 50% is 5, 20% is 2, and 10 is 1. (Hence the name 0521 rule).

Being in Two Places at Once

What follows is a way to have both the image on which you are working and the layer mask of that image visible at full size on the screen at the same time:

Go to the Window Menu > Arrange > and select the New Window for (image name) from the bottom of the menu. This opens a new window of the same image that is “Live.” After each stroke, that window will be updated so you can see the effect of each change you make.

Put the two images side by side (or if you use dual monitors, put one image on each monitor), and Alt/Option-click on the layer mask of whichever of the images has the layer mask you want to show. Now, depending on whether you want to work on the image or the layer mask, make that image active, and you will be able to see what happens as you do your brush work (Figure 1.13).

Figure 1.13.


Error-Free Layer Masks

Now that you have a layer mask, wouldn’t be nice to have one that has no missed areas or unwanted overlaps? Here’s how.

The important thing to remember, as I discussed in the 80/20 Rule, is that when you are working on a layer mask, you are working in grayscale. This means that when you change the opacity of white or black (depending on whether you are revealing or concealing), you are changing the density of the color with which you are working. That change in density manifests itself as shades of gray on the layer mask.

As I discussed in the 0521 Rule, there is an inter- relationship between 100, 50, 20 and 10% when you are working with opacity on a layer mask. The problem is that when you brush over something, you might miss an area. If you brush the way most people do, brushing is cumulative. So it’s almost impossible to match up the areas you missed with the areas that you didn’t. Rather than try the conventional approach to brushing, treat the layer mask as a color, the color gray.

Approach 1: Make the layer mask visible at full screen (See the Being in Two Places at Once section of this sidebar.) and make the layer mask active. Select the brush tool and set the brush opacity at 100%. Alt/Option-click on the area that you want to sample (the Alt/Option key brings up the sample tool eyedropper when you are in the brush tool), and brush over the area you missed or in which you have an unwanted overlap. (Remember, you are painting with gray.)

Approach 2: Set the brush opacity to 100%. Alt/Option-click on the area that you want to sample. Select the Polygonal lasso tool. (The keyboard command is the letter L. If you want to scroll through any tool, hold down the Shift key and click on the tool’s letter until the desired tool appears.) Mouse click around the area and, when you have the desired area selected, Alt+Backspace or Option+Delete to fill with the foreground color.

Approach 3: (The Peter Bauer Method)

1.
In order to make the layer (rather than the mask) active, click on the layer thumbnail to the left in the Layers palette.

2.
Layer > Layer Style > Stroke. (The default color is red, so stick with red as the color unless the image has a lot of red.) Increase the stroke width to 10 or 15 pixels.

3.
Click OK in the Layer Style dialog box.

4.
Click on the layer mask thumbnail to the right in the Layers palette.

5.
Where you see blobs of red in the image, there are stray black or white areas, so (with the layer mask active) simply paint over the red spots with the appropriate color and watch them go away.

6.
After cleaning up the mask, delete (or hide until next time) the Stroke layer style.


Step 5: Creating Selective Depth of Field

When I talked about creating the image map for depth of field, one of the issues I addressed was that I wanted the back wall to appear lit as if it was positioned well behind the subject. What I actually photographed was a subject standing up against the wall. If I could have cross-lit the background, I would have positioned the subject about 5 feet from the wall. To create a believable probability, I had to add the illusion of optical depth. You will do that by creating a layer of blur between two layers of sharpness.

1.
Turn off the Skylight layer by clicking on the eyeball (located next to layer). Duplicate the MASTER 1 layer and rename the duplicate layer D OF F BLUR (for Depth of Field Blur).

2.
Go to Filter > Blur > Gaussian Blur and choose a radius of 12 pixels. Click OK.

Note

The amount of Gaussian blur you apply to an image is in direct relationship to the size of the image. The bigger the file, the greater the amount of blur you need to apply to get the same effect.

3.
With the D OF F BLUR layer still active, turn on the D OF F IM layer.

4.
Create a black-filled layer mask on the D OF F BLUR layer.

5.
Turn on the D OF F image map.

6.
Select a soft brush 500 pixels wide, which is the distance between the two catchlights in the subject’s eyes.

Note

Use the edge of the brush to paint from the top of the head (marked 50% on the image map) all the way around the hair, with the brush’s edge following the left edge of the outer hairline and down the shoulder. Make sure to color within the lines on the image map.

7.
When you have painted in the left side of the image, start again from the top of the image and go over that area again, but this time start parallel to the left cheek (seen from your point of view). Now set the brush opacity at 20% and make the brush two sizes smaller. Repeat the process on the right side of the background, moving from the top of the head to the lower right corner. Set the brush opacity at 10% and repeat the same process in the torso area under the neck.

8.
Save the file (Figures 1.14a, 1.14b, and 1.14c).

Figure 1.14a. The D of F image map.




Figure 1.14b. The layer mask.


Figure 1.14c. The combined layers that cause the illusion of depth of field.


..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.217.203.172