Part I. Introduction and Primer

The first part of the book provides a general introduction to XNA Game Studio 4.0, laying out the goals and project requirements for the reference- and project-based chapters. It also digs into the inner workings of XNA Game Studio to help the reader better understand the code presented in the book. Here are the chapters:

  • Chapter 1: “Introduction to XNA Game Studio 4.0”

  • Chapter 2: “Peeking Under the Hood”

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