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Book Description

Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.

Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders.

Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you'll learn how to save your data using the iOS file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!

What You Will Learn

  • Develop your own bestselling iPhone and iPad apps

  • Utilize Swift playgrounds

  • Display data in Table Views

  • Draw to the screen using Core Graphics

  • Use iOS sensor capabilities to map your world

  • Get your app to work with iCloud and more

Who This Book is For

Anyone who wants to start developing for iPhone and iPad.

Table of Contents

  1. Cover
  2. Frontmatter
  3. 1. Getting to Know the iOS Landscape
  4. 2. Writing Our First App
  5. 3. Basic User Interactions
  6. 4. Adding Intermediate Level User Interactions
  7. 5. Working with Device Rotations
  8. 6. Creating a Multiview Application
  9. 7. Using Tab Bars and Pickers
  10. 8. Introducing Table Views
  11. 9. Adding Navigation Controllers to Table Views
  12. 10. Collection Views
  13. 11. Split Views and Popoversfor iPad Apps
  14. 12. App Customization with Settings and Defaults
  15. 13. Persistence: Saving Data Between App Launches
  16. 14. Documents and iCloud
  17. 15. Multithreaded Programming Using Grand Central Dispatch
  18. 16. Graphics and Drawing
  19. 17. Simple Games Using SpriteKit
  20. 18. Taps, Touches, and Gestures
  21. 19. Determining Location
  22. 20. Device Orientation and Motion
  23. 21. Using the Camera and Accessing Photos
  24. 22. Translating Apps Using Localization
  25. An Introduction to Swift
  26. Backmatter
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