Summary

In this chapter, we took a look at the process of getting our game asset out of Blender and into Unreal using the FBX file format. FBX is a file format used in the game industry that is popular for its ability to not only hold information about an object's geometry, but also information regarding textures, materials, and animation. We exported our FBX file from Blender and imported it into Unreal using the content browser. Once imported, the object still needed a collision mesh and materials. Finally, we were able to drop the crate into our level and replace many of our basic primitives with our brand new game asset. Congrats on completing your first trip through the art pipeline for your game! Before we get started with the next level, take some time and see if there is another game asset you would like to create and really add some more depth to the cargo ship we created. In the next chapter, the ship has taken us to a new level where the player will encounter new dangers and you will encounter new design challenges. Let's press on!

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.226.170.187