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by Anne E. McMills
3D Printing Basics for Entertainment Design
Cover
Title
Copyright
Dedication
Contents
Acknowledgments
Foreword
Introduction
PART I: The Basics
Chapter 1: Methods of 3D Printing
Printing Techniques
Variations on 3D Printing
Chapter 2: Choosing a 3D Printer
Anatomy of a 3D Printer
Printer Features
FDM Printing Materials
PART II: Workflow
Chapter 3: Acquiring a Model
Downloading a Model
Capturing an Object
3D Scanning
Chapter 4: Creating your own 3D Model
Beginning Modeling Tools
3D Modeling Programs
Design Considerations
Chapter 5: Fixing and Finalizing
Exporting Your File
Repair and Preparation
Inspection
Chapter 6: Printing
Printing Preferences
Final Print
Printing Services
Finishing Techniques
Chapter 7: Troubleshooting
Extrusion Issues
Formation Issues
Surface Imperfections
PART III: The Entertainment Industry
Chapter 8: Scenic Applications
Scenic Design
Props
Chapter 9: Costume Applications
Costume Design and Technology
Specialty Suits
Chapter 10: Character Design and Fabrication
Puppets and Marionettes
Animatronics
Stop-Motion Animation
Chapter 11: Exhibit Design
Museums
Window Displays
Chapter 12: Additional Disciplines
Lighting
Sound
Projection
Special Effects
Appendices
Appendix A: Safety Concerns
Appendix B: Glossary of Terms
Endnotes
Bibliography
Index
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3D Printing Basics for Entertainment Design
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