The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling

Series Editor: Brian A. Barsky University of California, Berkeley

This series publishes the finest works for the accomplished and aspiring graphics professional. The series includes intermediate and advanced textbooks, graphics programming books, surveys of important new areas and methods, and reference works.

Advanced Graphics Programming Using OpenGL

Tom McReynolds and David Blythe

Digital Geometry Geometric Methods for Digital Picture Analysis

Rienhard Klette and Azriel Rosenfeld

Digital Video and HDTV Algorithms and Interfaces

Charles Poynton

Real-Time Shader Programming

Ron Fosner

Complete Maya Programming:

An Extensive Guide to MEL and the C++ API

David Gould

MEL Scripting for Maya Animators

Mark R. Wilkins and Chris Kazmier

Digital Video and HDTV Algorithms and Interfaces

Charles Poynton

Texturing & Modeling:

A Procedural Approach, Third Edition

David S. Ebert, F. Kenton Musgrave, Darwyn Peachey,

Ken Perlin, and Steven Worley

Geometric Tools for Computer Graphics

Philip Schneider and David Eberly

Understanding Virtual Reality:

Interface, Application, and Design

William Sherman and Alan Craig

Jim Blinn’s Corner: Notation, Notation, Notation

Jim Blinn

Level of Detail for 3D Graphics:

David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner

Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling

Ron Goldman

Non-Photorealistic Computer Graphics:

Modeling, Rendering, and Animation

Thomas Strothotte and Stefan Schlechtweg

Curves and Surfaces for CAGD: A Practical Guide,

Fifth Edition Gerald Farin

Subdivision Methods for Geometric Design:

A Constructive Approach

Joe Warren and Henrik Weimer

Computer Animation: Algorithms and Techniques

Rick Parent

The Computer Animator’s Technical Handbook

Lynn Pocock and Judson Rosebush

Advanced RenderMan:

Creating CGI for Motion Pictures

Anthony A. Apodaca and Larry Gritz

Curves and Surfaces in Geometric Modeling:

Theory and Algorithms

Jean Gallier

Andrew Glassner’s Notebook:

Recreational Computer Graphics

Andrew S. Glassner

Warping and Morphing of Graphical Objects

Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz Velho

Jim Blinn’s Corner: Dirty Pixels

Jim Blinn

Rendering with Radiance:

The Art and Science of Lighting Visualization

Greg Ward Larson and Rob Shakespeare

Introduction to Implicit Surfaces

Edited by Jules Bloomenthal

Jim Blinn’s Corner:

A Trip Down the Graphics Pipeline

Jim Blinn

Interactive Curves and Surfaces:

A Multimedia Tutorial on CAGD

Alyn Rockwood and Peter Chambers

Wavelets for Computer Graphics:

Theory and Applications

Eric J. Stollnitz, Tony D. DeRose, and David H. Salesin

Principles of Digital Image Synthesis

Andrew S. Glassner

Radiosity & Global Illumination

François X. Sillion and Claude Puech

Knotty: A B-Spline Visualization Program

Jonathan Yen

User Interface Management Systems:

Models and Algorithms

Dan R. Olsen, Jr.

Making Them Move: Mechanics, Control, and Animation of Articulated Figures

Edited by Norman I. Badler, Brian A. Barsky, and David Zeltzer

Geometric and Solid Modeling: An Introduction

Christoph M. Hoffmann

An Introduction to Splines for Use in Computer Graphics and Geometric Modeling

Richard H. Bartels, John C. Beatty, and Brian A. Barsky

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