This final part of the book is devoted to the development of a complete game called Galactic War, built entirely in Java as a web applet. We have spent the last several chapters focusing on JFrame-based applications for the sake of convenience, but now we can return to the subject of Java applets that run in a web browser, with the goal of building a casual game. By the time you have finished reading the book, you will have learned how to create this game from scratch and deploy it to your website. Here are the chapters in Part III:
Chapter 11: Galactic War: From Vectors to Bitmaps
Chapter 12: Galactic War: Sprites and Collision Boxes
Chapter 13: Galactic War: Squashed by Space Rocks
Chapter 14: Galactic War: Entity Management
Chapter 15: Galactic War: Finishing the Game
Chapter 16: Galactic War: Web Deployment
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