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by Abhishek Kumar
Beginning PBR Texturing: Learn Physically Based Rendering with Allegorithmic’s Substance Painter
Cover
Front Matter
1. What Is Our Goal in This Book?
2. Graphics in the Game Industry
3. Texturing Workflow
4. Texturing Games vs. Texturing Movies
5. PBR Texturing vs. Traditional Texturing
6. Substance Suite and Substance Painter
7. Hardware Specifications for Your Computer
8. Painters’ Graphical User Interface
9. Viewport Navigation in Painter
10. Setting Up a Project
11. Baking and the Importance of Mesh Maps
12. Working with Materials, Layers, and Masks
13. Working with Procedural Maps
14. Substance Anchors
15. Rendering with Iray
16. Integrating with Blender, Maya and Marmoset
17. Rendering a Portfolio
18. Integration with Unreal Engine 4
19. Tips and Tricks of Substance Painter
Back Matter
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