To Mom; Dad; Prof. B K Prasad; Usha Sinha; and my beloved wife, Alka, for 11 fantastic years of marriage and many more to come. To my daughter, Rishika Ryan, and my son, Shivaay Singh Ryan, who were both in a hurry to enter the world. I love you all.
This book delves deep into the concepts of physically based rendering (PBR) using Substance Painter. It also covers the integration of PBR textures with various 3D modeling and rendering packages as well as a game engine, in this case, Unreal Engine 4.
PBR-based texturing is in high demand in the video game industry with games becoming more and more graphically realistic. Traditional texturing workflows are rapidly being replaced with fast, procedural texturing suites such as the Substance suite, Quixel DDO Painter, and Mari. Allegorithmic’s Substance Painter is an extremely powerful texturing tool that is used by studios worldwide for texturing game assets, environments, and characters. This book covers all the necessary aspects of the software and its general concepts that will help you understand the software better and also guide you through implementing some incredible possibilities. Starting with the theory of physically based rendering, the book moves into the specifics of the Substance applications. Next, it covers baking, material and masks, and procedural texturing. This is followed by instructions for how to integrate with rendering engines, both internal as well as popular external ones. The final chapters reinforce the concepts through practical implementations.
After going through this book, the reader will have complete knowledge of texturing workflows as well as a pipeline for implementing generated textures into the 3D renderer and game engine’s real-time renderer.
This book is suitable for beginners to intermediate users in the fields of 3D animation, computer graphics, and game technology. This book is primarily for the students looking for a career in the 3D animation, games, and visual effects industries and those who want to learn to effectively use all the latest industry-standard tools and techniques. This book wraps up by explaining how to create show reel–ready assets using Iray and how to integrate with game, animation, and visual effect industry-standard applications like Blender and Autodesk Maya.
Learn what’s needed to get into game design as a career
Learn the fundamentals of PBR-based texturing from the ground up
Learn to integrate PBR textures with game engines
Learn to integrate with standard 3D modeling and rendering applications such as Maya and Blender
Learn tips and tricks that will improve your workflow and help you create a production-ready textured model from scratch
It gives me immense pleasure to express my deep sense of gratitude to my mentor Prof. Saket Kushwaha and my PhD supervisor, Dr. Achintya Singhal, associate professor at Banaras Hindu University and my Mentor Prof. Alok Kumar Rai, Professor at Banaras Hindu University who have been the inspiration for this endeavor. Without their encouragement, support, and guidance, this accomplishment would not have been possible.
I would also like to thank Bhuvnesh Varshney, Spandana Chatterjee, Divya Modi, and Laura Berendson for their contributions to publishing this book. Their helpful comments and suggestions resulted in numerous refinements and corrections that improved the quality of this book.
A special thanks to Prof. Ramadevi Nimmanapalli and Bhaskar Bhattacharya for providing unconditional support.
Dr. Kumar has published a number of research papers, covering a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, and composition). He holds two patents in the field of design and IoT and has created two inventions related to a pipeline inspection robot to help visually impaired people.
Dr. Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of Arts, University of Edinburg, and Wizcraft MIME and FXPHD in Australia. He is passionate about the media and entertainment industry and has directed two animation short films.
Dr. Kumar has trained more than 50,000 students across the globe from 153 countries (top five: India, Germany, United States, Spain, Australia). His alumni have worked on national and international movies such asRa-One ,Krissh ,Dhoom ,Life of Pi , theAvengers series, theIron Man series,GI Joe 3D ,300 ,Alvin and the Chipmunks ,Prince of Persia ,Titanic 3D , theTransformers series,Bahubali 1 and 2,London Has Fallen ,Warcraft ,Aquaman 3D ,Alita , and more.
His notable work on movies, TV series, and commercials includeWallykazam ,Sava ,99 Super Hero ,How to Train Your Dragon ,Barbie ,Penguins of Madagascar ,Robot and Monster ,Freez ,Back at the Barnyard ,Mickey & the Roadster Racers ,Sheriff Callie’s Wild West ,Super 4 ,Tell It to the Bees ,Show Dog ,Budweiser ,Skoda ,Norm of the North , andRump and Azwan . He is currently working on Bollywood movies such asWar ,Mardani 2 , and the upcoming moviesPrithviraj andShamshera from Yash Raj Films.
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