You have been given a general introduction to 3D printing. Now it's time to dive into preparing a file to be used in 3D printing. We will cover using the Ruler/Protractor to measure objects and texturing the model.
We'll be covering the following topics in this chapter:
With 3D printing, every object comes out of Blender into the real world. It must fit on the printing bed of a real 3D printer. It has real walls that must support the weight of the object; it's got real limits on how small or large the detail can be.
Nothing in the real world is perfect.
One note on the instructions in this book. Sometimes several keys need to be pressed at the same time. These will be represented with a plus between them such as Shift + D. Press both keys at the same time.
Pressing several keys in sequence will be represented by the word "press" followed by the keys separated by spaces, such as press S Y 0 Enter. You would press the S key, then the Y key, then the 0 key, and finally the Enter key.
Some commands may use both, such as press Shift + D Enter. Here, you would press the Shift and the D key at the same time. Then you would press the Enter key.
You notice that your cubes are not quite the same size. Your spheres did not end up in quite the same place and your monkeys did not rotate to quite the same angle. Unlike usual Blender 3D modeling where dimensions are precise, with 3D printing, there is always some variation in conditions that affect the 3D print. Different printers, different batches of plastic, different materials, and different temperatures all cause variations in the final print.
Allowing for these differences is called tolerance. It means that a measurement should be X but we'll accept it within a certain closeness of X. Some of the things that can create this tolerance were discussed in the Factors affecting precision section Chapter 1, Designing Objects for 3D Printing.
Look at the header at the bottom of the 3D View. Note the 20 small boxes, arranged in groups of five. These boxes control the display of individual layers. The top 10 boxes control layers 1 to 10. The bottom 10 boxes control layers 11 to 20. Layer 11 is on the left and layer 20 is on the right. A dark grey box means that the level is visible. A light grey box means that the level is not visible. A grey dot indicates that there are objects in that level. An orange dot indicates that an active object is in that level. Pressing the Shift key while making a selection allows multiple levels to be selected.
For any questions about Blender's controls, the Blender 3D Basics book has an excellent introduction to the Blender user interface; check out Chapter 2, Getting Comfortable Using the 3D View, to learn how to set up and use basic controls such as the numpad, mouse, or keyboard on Mac, PC, and Linux. In this book, we will be giving instructions using the standard Blender controls.
When building objects, you have to keep their dimensions and the ability of the 3D printer to reproduce them in mind. One of the handiest tools is a new tool called the Ruler/Protractor. It gives you a lot of power for measuring items, but can also be a bit tricky. Its operation may improve as it becomes more mature.
To learn how to use the Ruler/Protractor tool, let's use it to check how well a sword fits into its scabbard:
4597OS_02_Sword.blend
from the code bundle of this chapter. Press Z for wireframe display. Press the Shift button and select layer 11 to see the scabbard. At this point, the hilt is not important, so press Shift and select layer 2 to hide it.Don't worry if the readout that you see is not the same as in the screenshot. The Ruler/Protractor tool can be a little bit quirky, and we will discover how to get reliable measurements from it.
The ruler is not associated with any specific object. You can snap its measurement between two different objects. Now that you have some idea of how the ruler works, try it for measuring the gap between the blade of the sword and the scabbard.
You'll notice that the numerical readouts are not in mm or cm. These readings are in µm (micrometers or microns). I measured about 22 microns, or 0.022mm; that's tiny.
The specifications from one 3D printing service say that the accuracy for a detail-plastic copy of the sword would be ± 0.1 mm or 100 µm. Remember the last section, where you moved, rotated, and scaled the objects. The accuracy means that the measurement for the thickness of the sword could be 0.1 mm bigger than you intended, or it could be 0.1 mm smaller than you intended. The same holds true of the scabbard. You could get the sword turning out smaller and the scabbard turning out bigger; in this case, you'd have no problem. But if the sword turned out bigger and the scabbard turned out smaller, it wouldn't fit. This is called stacking tolerances, and must always be considered when making a multipart assembly. The following table lists possible outcomes of variations in the sword and scabbard:
SWORD | ||||
---|---|---|---|---|
SCABBARD |
Bigger |
Correct |
Smaller | |
Bigger |
??? |
Okay |
Okay | |
Correct |
Bad |
Okay |
Okay | |
Smaller |
Bad |
Bad |
??? |
Do you think that the scabbard should be enlarged? Remember that the clearance between the sword and scabbard is about 1/5 of the minimum accuracy that the printing service might guarantee.
The Ruler/Protractor tool measures angles as well as lengths. Let's see how to do that:
The Ruler/Protractor tool has one more trick. It will measure the thickness of an object:
Remember that you can save these rulers and protractors or dispose of them. I have told you about deleting individual rulers. To get rid of all of them, just press Esc and the Ruler/Protractor mode will turn off and not save any of your tools. Press Enter and the rulers and protractors will be saved and Blender will exit Ruler/Protractor mode.
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