Summary

With this chapter, we finish all the physics games in this book. I truly believe we have done quite well in this chapter. You have learned how much work is offloaded from the developers if we use a capable physics editor. You have learned about some of the versatile features of RUBE and created five beautiful levels with it. You have also learned about ray casting in Box2D, and used it to implement some simplistic explosions for our most "physical" physics game yet.

Our next chapter will be our last game in this book. It is a game that I have been personally looking forward to creating for a long time. I hope you will enjoy it as much as I will!

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