About the Author

Siddharth Shekar is a game developer with over 5 years of industry experience in game development. He has developed several games and published them on the iOS, Android, Amazon, and Windows Phone App Stores.

Siddharth has been programming for the last 11 years and is adept at C++, C#, Objective-C, Java, JavaScript, LUA, and now Swift. He has experience in developing games for the web, mobile, and desktop using Flash, Cocos2d, Cocos2d-x, Unity 3D, and Unreal Engine. Siddharth has also worked with graphics libraries such as DirectX, OpenGL, and OpenGL ES.

Apart from developing games, he also conducts game development workshops in major engineering colleges and is a visiting faculty in game development institutes.

Siddharth is also the author of the books Learning Cocos2d-x Game Development and Learning iOS 8 Game Development Using Swift, both published by Packt Publishing.

Currently, he is a lecturer in the game department of Media Design School, Auckland, New Zealand, where he teaches graphics programming and PlayStation 4/PS Vita native game development and mentors final year production students.

In his spare time, Siddharth likes to experiment with the latest game development frameworks and tools. Apart from being an avid gamer, he is interested in animation, computer graphics, and music, and is an absolute movie buff.

More information about Media Design School and Siddharth Shekar can be found at www.mediadesignschool.com.

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