So far, we have come quite a long way in terms of assimilating the essential Stencyl workflow and learning how to structure the levels in our games, including the implementation of foregrounds, backgrounds, and tilesets to create ludic spaces. However, it is impossible to implement the actual gameplay elements without first learning how to create and deploy Actors in our levels. In this chapter, we will cover all the fundamentals of working with Actor types and instances. The key points covered here will include:
By the end of this chapter, you will have the ability to implement the core gameplay elements into your games through the effective utilization of Actors. This will be further built upon in subsequent chapters, where we will examine the process of building basic and advanced Behaviors from scratch using Stencyl's signature visual programming interface.
In Stencyl, only two resource types can have Behaviors or code attached to them. The relevant Behavior types are as follows:
Coupling Actors with Actor Behaviors in an intelligent fashion allows us to create an unlimited variety of game mechanics and gameplay elements. Hence, the creative use of Actors is the key to bringing our game concepts to life within Stencyl.
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