One of the many great things offered in the Source authoring tools is Particle Editor. Waterfalls, fire effects, weapon effects, explosions, and more can all be created with particles. A particle system is a group of particles—2D sprites—with different rules applied to them. You can apply forces, transparency, and even parent particles to other entities.
In this chapter you will learn the following:
The particle effects are created and edited within the game HalfLife 2: Episode Two, but you first need to gain access to the tools menu. Let's get started!
The tools menu needs to be enabled with a special launch option, -tools
. It may also benefit you to run the game with the -novid
option so the Valve intro movie does not play. To set launch options, open the Steam Library, right-click on your Source game and select Properties. In the GENERAL tab, click on SET LAUNCH OPTIONS... and enter –novid –console –tools
, as shown in the following screenshot.
This will cause the game to quickly boot into tools mode and you can then load the console.
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