Summary

Thus far, you have learned how to control one NPC at a time using path_corners, scripted_sequences, and actbusy routines. Path_corner NPC commands can be controlled with the NPC spawn behavior or with aiscripted_schedule entities. Scripted_sequences are a fantastic way to bring some more life into NPCs. The next chapter focuses on NPC interaction and squad commands. We'll also be diving into other uses of hint nodes and aiscripted_schedules. What are you waiting for?

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