Object-Oriented Patterns in Kotlin

A pattern is a concept that relates to software architecture. By architecture, we mean a high-level structure of programming code that includes elements and relationships. It's important to make the right decision when it comes to a pattern that will be used to solve everyday problems. This is because choosing and implementing a pattern is a one-time procedure that is expensive to change.

Before we begin, let's review the topics we will be looking at in this chapter:

  • What design patterns are and how they help
  • Types of design patterns
  • Creational patterns
  • Structural patterns
  • Behavioral patterns
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