Behavioral patterns

If we need to dynamically change the behavior of an object, we should consider using behavioral patterns. This group is responsible for communication between objects, and it also contains the following patterns:

  • Observer
  • Strategy
  • Command
  • State
  • Chain of responsibility
  • Visitor

We will now dive deeper into each one of these design patterns.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.118.142.166