Part 3
IN THIS PART …
Learn how computers track data and values with the use of variables and create a tiny stock clicker.
Use math in your programs and create a crypto code breaker.
Explore how you can use logic in your programs to create programs like rock, paper, scissors.
Discover two aspects of programming that highlight what computers do best: dealing with data and repeating mundane operations over and over.
Meet Seymour Papert.
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