Understanding TCP and UDP message formats

A TCP message is called a segment. A TCP segment consists of a header and a data section. The TCP header is often 20 bytes long (without TCP options). It can be described using the following screenshot:

The following is a brief description of each field:

  • The Source Port and the Destination Port have a length of 16 bits each. The source port is the port on the sending machine that transmits the packet, while the destination port is the port on the target machine that receives the packet.
  • The Sequence Number (32 bits), in a normal transmission, is the sequence number of the first byte of data of this segment.
  • The Acknowledgment Number (32 bits) contains the sequence number from the sender, increased by one.
  • H.Len. (4 bits) is the size of the TCP header in 32-bit words.
  • Rsvd. is reserved for future use. It is a 4-bit field and must be zero.
  • The Control Bits (control flags) contain eight 1-bit flags. In the original specification (RFC 793; the RFC can be downloaded from http://www.ietf.org/rfc/rfc793.txt), TCP only has six flags, as follows:
  • SYN: This flag synchronizes the sequence numbers. This bit is used during session establishment.
  • ACK: This flag indicates that the Acknowledgment field in the TCP header is significant. If a packet contains this flag, it means that it is an acknowledgement to the previously received packet.
  • RST: This flag resets the connection.
  • FIN: This flag indicates that the party has no more data to send. It is used to tear down a connection gracefully.
  • PSH: This flag indicates that the buffered data should be pushed immediately to the application rather than wait for more data.
  • URG: This flag indicates that the Urgent Pointer field in the TCP header is significant. The urgent pointer refers to important data-sequence numbers.

Later on, RFC 3168 (the RFC can be downloaded from http://www.ietf.org/rfc/rfc3168.txt) added two more extended flags, as follows:

  • Congestion Window Reduced (CWR): This is used by the data sender to inform the data receiver that the queue of outstanding packets to be sent has been reduced due to network congestion
  • Explicit Connection Notification-Echo (ECN-Echo): This indicates that the network connection is experiencing congestion
  • Window Size (16 bits) specifies the number of bytes the receiver is willing to accept
  • Checksum (16 bits) is used for the error checking of the TCP header and data

The flags can be set independently of each other.

To get more information on TCP, consult RFC 793 and RFC 3168.

When performing port scanning on the TCP port using a SYN packet sent to the target machine, an attacker might face the following behaviors:

  • The target machine responds with the SYN+ACK packet. If we receive this packet, we know that the port is open. This behavior is defined in the TCP specification (RFC 793), which states that the SYN packet must be responded to with the SYN + ACK packet if the port is open, without considering the SYN packet payload.
  • The target machine sends back a packet with the RST and ACK bits set. This means that the port is closed.
  • The target machine sends an ICMP message, such as ICMP Port Unreachable, which means that the port is not accessible to us, most likely because it is blocked by the firewall.
  • The target machine sends nothing back to us. This may indicate that there is no network service listening on that port or that the firewall is blocking our SYN packet silently.

From a pentester's point of view, interesting behavior is when the port is open, because this means that there is a service available on that port that can be tested further.

If you conduct a port-scanning attack, you should understand the various TCP behaviors listed in order to be able to attack more effectively.

When scanning for UDP ports, you will see different behaviors; these will be explained later on. Before we go on to see various UDP behaviors, let's see the UDP header format first, as shown in the following screenshot:

The following is a brief explanation of each field in the UDP header depicted in the preceding figure.

Just like the TCP header, the UDP header also has the Source Port and the Destination Port, each of which has a length of 16 bits. The source port is the port on the sending machine that transmits the packet, while the destination port is the port on the target machine that receives the packet:

  • UDP Length is the length of the UDP header
  • UDP Checksum (16 bits) is used for the error checking of the UDP header and data
Note that there are no sequence-number, acknowledgement-number, and control-bits fields in the UDP header.

During a port-scanning activity to the UDP port on the target machine, an attacker might face the following behaviors:

  • The target machine responds with a UDP packet. If we receive this packet, we know that the port is open.
  • The target machine sends an ICMP message, such as ICMP Port Unreachable. It can be concluded that the port is closed. However, if the message sent is not an ICMP unreachable message, it means that the port is filtered by the firewall.
  • The target machine sends nothing back to us. This may indicate one of the following situations:
    • The port is closed
    • The inbound UDP packet is blocked
    • The response is blocked

UDP port scanning is less reliable when compared to TCP port scanning because, sometimes, the UDP port is open but the service listening on that port is looking for a specific UDP payload. Hence, the service will not send any replies.

Now that we have briefly described port-scanning theory, let's put this into practice. In the following sections, we will look at several tools that can be used to help us perform network scanning.

For the practical scenarios in this chapter, we will utilize a Metasploitable virtual machine, as explained in Chapter 2, Setting up your Test Lab, as our target machine. It has an IP address of 172.16.43.156, while our attacking machine has an IP address of 172.16.43.150.

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