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Learn Blender Simulations the Right Way
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Learn Blender Simulations the Right Way
by Stephen Pearson
Learn Blender Simulations the Right Way
Learn Blender Simulations the Right Way
Contributors
About the author
About the reviewers
Preface
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Chapter 1: An Introduction to Mantaflow
Chapter 2: Understanding Domains, Flows, and Effectors
Chapter 3: Creating a Realistic Campfire Simulation
Chapter 4: Creating a Waterfall Using Mantaflow
Chapter 5: Creating a Realistic Explosion
Part 2: Simulating Physics with Soft Bodies and Cloth
Chapter 6: Getting Started with Soft Bodies
Chapter 7: Creating a Soft Body Obstacle Course
Chapter 8: Introduction to Cloth Simulations
Chapter 9: Creating a Realistic Flag
Part 3: Diving into Rigid Bodies
Chapter 10: An Introduction to Rigid Bodies
Chapter 11: Creating a Rigid Body Physics Course
Part 4: Understanding Dynamic Paint in Blender
Chapter 12: Introduction to Dynamic Paint
Chapter 13: Creating a Paintbrush Effect
Chapter 14: Creating a Raindrop Effect
Index
Other Books You May Enjoy
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Preface
Table of Contents
Preface
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
1
An Introduction to Mantaflow
Technical requirements
What is Mantaflow?
Gas and liquid simulations
Gas simulations
Liquid simulations
What you need to create a simulation
Domain objects
Flow objects
Effectors
Creating your first simulation
Adding the objects
Creating the simulation
Creating the material
Setting up the camera
Rendering the animation
Summary
2
Understanding Domains, Flows, and Effectors
Technical requirements
Domains
Settings
Cache
Gas domains
Liquid domains
Flow objects
Effectors
Summary
3
Creating a Realistic Campfire Simulation
Technical requirements
Creating the campfire simulation
Setting up the domain
Setting up the inflows
Adding effectors
Creating the fire materials
Creating sparks using a particle system
Creating the particle material
Adding the final details
Summary
Exercise
4
Creating a Waterfall Using Mantaflow
Technical requirements
Setting up the simulation
Adding inflow and effectors
Adding Foam particles
Creating materials
Adding vector blur
Rendering animations
Summary
5
Creating a Realistic Explosion
Technical requirements
Creating the particle system
Creating the simulation
Setting up the domain
Adding the inflows
Creating the material
Creating the smoke
Creating the fire
Rendering the explosion in Cycles and Eevee
Rendering in Eevee
Summary
Part 2: Simulating Physics with Soft Bodies and Cloth
6
Getting Started with Soft Bodies
Technical requirements
Introduction to soft body simulations
Understanding collision objects
Understanding soft body settings and values
Object settings
Cache
Soft Body Goal
Edges
Self Collision
Solver
Field Weights
Interacting multiple soft bodies
Summary
7
Creating a Soft Body Obstacle Course
Technical requirements
Creating the simulation
Adding the soft body
Adding collisions
Creating the cloth simulation
Using the Soft Body Goal
Creating a glass material in Eevee
Setting up the camera tracking
Summary
8
Introduction to Cloth Simulations
Technical requirements
What is a cloth simulation?
Understanding collision objects
Understanding cloth simulation settings and values
Physical Properties
Cache
Shape
Collisions
Property Weights
Field Weights
Summary
9
Creating a Realistic Flag
Technical requirements
Adding the objects
Creating the flag
Creating the flagpole
Creating the rope
Creating the hooks
Creating the simulation
Making the materials
Creating the flag material
Creating the hook material
Creating the flagpole material
Rendering the animation
Summary
Part 3: Diving into Rigid Bodies
10
An Introduction to Rigid Bodies
Technical requirements
What are rigid bodies?
Understanding the Rigid Body settings
Settings
Collisions
Dynamics
Rigid Body World
Rigid Body Object Menu
Using Rigid Body constraints
Constraint settings and types
Summary
11
Creating a Rigid Body Physics Course
Technical requirements
Creating the simulation
Creating the wrecking ball
Creating the domino effect
Simulating the elevator
Animated rigid bodies
Creating the hinges
Collapsing the cubes
Adding the Camera animation
Setting up the render
Summary
Part 4: Understanding Dynamic Paint in Blender
12
Introduction to Dynamic Paint
Technical requirements
Getting started with Dynamic Paint
Creating a paint simulation
Understanding the Canvas
Settings
Surfaces
Cache and Output
Using brushes
Settings
Source
Velocity
Waves
Summary
13
Creating a Paintbrush Effect
Technical requirements
Animating the brush
Creating the hair particles
Simulating the dynamic paint
Instancing the cube
Creating the simulation
Adding the materials
Creating the canvas material
Creating the hair material
Setting up the render
Summary
14
Creating a Raindrop Effect
Technical requirements
Setting up the scene
Creating the rain particles
Simulating the waves
Creating the water material
Setting up the render
Summary
Index
Other Books You May Enjoy
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