Table of Contents

Preface

Part 1: Using Mantaflow for Fire, Smoke, and Fluids

1

An Introduction to Mantaflow

Technical requirements

What is Mantaflow?

Gas and liquid simulations

Gas simulations

Liquid simulations

What you need to create a simulation

Domain objects

Flow objects

Effectors

Creating your first simulation

Adding the objects

Creating the simulation

Creating the material

Setting up the camera

Rendering the animation

Summary

2

Understanding Domains, Flows, and Effectors

Technical requirements

Domains

Settings

Cache

Gas domains

Liquid domains

Flow objects

Effectors

Summary

3

Creating a Realistic Campfire Simulation

Technical requirements

Creating the campfire simulation

Setting up the domain

Setting up the inflows

Adding effectors

Creating the fire materials

Creating sparks using a particle system

Creating the particle material

Adding the final details

Summary

Exercise

4

Creating a Waterfall Using Mantaflow

Technical requirements

Setting up the simulation

Adding inflow and effectors

Adding Foam particles

Creating materials

Adding vector blur

Rendering animations

Summary

5

Creating a Realistic Explosion

Technical requirements

Creating the particle system

Creating the simulation

Setting up the domain

Adding the inflows

Creating the material

Creating the smoke

Creating the fire

Rendering the explosion in Cycles and Eevee

Rendering in Eevee

Summary

Part 2: Simulating Physics with Soft Bodies and Cloth

6

Getting Started with Soft Bodies

Technical requirements

Introduction to soft body simulations

Understanding collision objects

Understanding soft body settings and values

Object settings

Cache

Soft Body Goal

Edges

Self Collision

Solver

Field Weights

Interacting multiple soft bodies

Summary

7

Creating a Soft Body Obstacle Course

Technical requirements

Creating the simulation

Adding the soft body

Adding collisions

Creating the cloth simulation

Using the Soft Body Goal

Creating a glass material in Eevee

Setting up the camera tracking

Summary

8

Introduction to Cloth Simulations

Technical requirements

What is a cloth simulation?

Understanding collision objects

Understanding cloth simulation settings and values

Physical Properties

Cache

Shape

Collisions

Property Weights

Field Weights

Summary

9

Creating a Realistic Flag

Technical requirements

Adding the objects

Creating the flag

Creating the flagpole

Creating the rope

Creating the hooks

Creating the simulation

Making the materials

Creating the flag material

Creating the hook material

Creating the flagpole material

Rendering the animation

Summary

Part 3: Diving into Rigid Bodies

10

An Introduction to Rigid Bodies

Technical requirements

What are rigid bodies?

Understanding the Rigid Body settings

Settings

Collisions

Dynamics

Rigid Body World

Rigid Body Object Menu

Using Rigid Body constraints

Constraint settings and types

Summary

11

Creating a Rigid Body Physics Course

Technical requirements

Creating the simulation

Creating the wrecking ball

Creating the domino effect

Simulating the elevator

Animated rigid bodies

Creating the hinges

Collapsing the cubes

Adding the Camera animation

Setting up the render

Summary

Part 4: Understanding Dynamic Paint in Blender

12

Introduction to Dynamic Paint

Technical requirements

Getting started with Dynamic Paint

Creating a paint simulation

Understanding the Canvas

Settings

Surfaces

Cache and Output

Using brushes

Settings

Source

Velocity

Waves

Summary

13

Creating a Paintbrush Effect

Technical requirements

Animating the brush

Creating the hair particles

Simulating the dynamic paint

Instancing the cube

Creating the simulation

Adding the materials

Creating the canvas material

Creating the hair material

Setting up the render

Summary

14

Creating a Raindrop Effect

Technical requirements

Setting up the scene

Creating the rain particles

Simulating the waves

Creating the water material

Setting up the render

Summary

Index

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