Appendix D. Interactivity Plan

When creating a design plan for a live online learning session, the instructional designer must keep the needs of many different individuals in mind. Since so many individuals are new to the medium, it is helpful to communicate ideas in a format that works for everyone, including:

  1. The Subject-Matter Expert, who needs to be able to determine that content is being communicated effectively.

  2. The Media Producer, who needs to understand the context of the media he or she is producing.

  3. The Trainer, who needs to have a script and understand how the technology is being used in context with the content.

  4. The Producer, who needs to have a big picture view and understand his or her role in supporting the trainer and participants.

  5. The Participants, who need materials that complement the training program, and resources to extend the learning beyond the live event.

It can be a challenge to create a plan that meets the needs of all these individuals. One method is to create an Interactivity Plan, a table that contains the following columns:

  • Step

  • Time Reference (cumulative/step)

  • Topic

  • Objective

  • Instructional Method

  • Screen Design/Additional Media Notes

  • Choreography/Script

  • Production Notes/Development Questions

This tool can be a great design template for your team. The following details each component of the table.

Step.

The step column looks for a number (1, 2, 3.). This identifies the point in the process. It's helpful for everyone involved because you can refer to a specific step when reviewing the design document.

Time Reference.

There are two ways to track time. The first is cumulatively. For instance, at step 23, you should be 45 minutes into the program. Tracking time this way provides cues to the trainer that he or she is on track, and tells the stage director what he or she should expect during the next time block. The second way to track time is by step. For example, introductions might be step 5, and it might take 10 minutes to accomplish. You should decide up front which way of tracking time would provide the most value to your project.

Topic.

This column represents the general content area you're covering during the step. For example, if you're teaching general anatomy, "Nervous System" might be an appropriate topic. The topic may be repeated for multiple steps. In this area you may want to include a "content reference." This is especially helpful if you're designing a course using an existing set of materials. It allows the team to cross-reference content easily. In the case of our anatomy class, we might reference a textbook by indicating "Gray's Anatomy, page 66."

Objective.

The objective provides the point of the current activity. An example could be "To provide participants a definition of the nervous system." When a topic is repeated multiple times, the step objective really comes in handy.

Instructional Method.

Are you using an interactive whiteboard exercise? A polling question? Lecture? The instructional method column identifies the "how."

Screen Design/Additional Media Notes.

This column describes the eventual visual presentation in a text-based format. For example, you'd note here whether the instructional media is a Flash animation or a PowerPoint slide. You can also take notes about what fonts and colors you'll use.

Choreography/Script.

This column identifies what the trainer needs to do (launch whiteboard, advance slide, and so forth) and what the trainer needs to say. This column is the start of your trainer guide.

Development Questions.

"Where are we going to get the photos?" "Do we need a plug-in for sound?" "Maryellen will be responsible for the participant guide." These are examples of what you might place in your production notes column. It's a place that indicates that a flag or follow-up is needed. Also, as you are designing each activity, you should make a note about what participants need in front of them—not on the screen—to be successful. Do they need a calculator? PowerPoint slides? Case studies? Identify these items now so they don't get lost in the process.

This Interactivity Plan is a working document that will evolve with your project planning. It provides an at-a-glance framework of where you are and what you need to create a successful program.

After using this format, you will probably modify it to better complement your personal work style.

The following table contains an excerpt from an in-progress Interactivity Plan. (But really—a planning document is never fully complete!) It illustrates the flow for the early class activities.

A template for this plan is located on the accompanying CD.

Pre-Event Warm Up—15 Minutes Before Class Begins

Step

Time Ref. Cum. Step

Topic

Objective

Instructional Method

Screen Design/Additional Media Notes

Choreography & Script

Development Questions

1

PreEvent Welcome

To make sure participants are in the right place

NA

Welcome to "CLASS NAME"

Producer starts class and welcomes participants to the virtual classroom.

Can we develop a logo for the class?

2

Tech Check

To make sure they went through the Tech Check

poll

Poll: Did you do the Tech Check?

Producer conducts poll. Asks anyone who did not go through tech check to go to lobby.

 

3

Whiteboard Review

To achieve comfort level w/whiteboard

Game—Hangman

Pre-prepared whiteboard with terms

Producer launches whiteboard and conducts hangman games.

Need 3 hangman terms for game.

4

Polling Review

Pre-work review—polling comfort

Game—Trivia

Various polling questions

Producer conducts polls—posts correct answers

Need up to 6 polling questions based on prework

5

Chat Review

Chat comfort

Game—Jeopardy type quiz show

Chat

Producer brings up Jeopardy questions in media area. Asks participants to answer in the chat room. First one to answer wins

Need up to 6 Jeopardy questions based on the prework

6

Technical Support

To provide technical support

Recurring theme

Message on every screen

If you need help, call tech support at: Say "Remember, if you need technical support call ___________"

What about tech support outside of the U.S.?

7

Audio Check

To check audio

To start to share participants' expectations for the course

  • Q&A

  • Write question on screen

  • Say "raise your hand. I'll call on you in order."

  • Call on participants in order and ask them to say what they hope to get out of the class. NOTE: This is NOT formal introductions. However, instructor should jot down notes of what participants say about expectations in order to address some of them later when discussing course objectives.

Need to have a time limit associated with this exercise or it will be too long. Perhaps ask them for one sentence only about one key thing they hope to get out of the class.

 

8

15 Min.

Transition (bullet recap—tie chunks together)

To transition from Warm Up to "Session"

Lecture/whiteboard

Bullet points with "checkmarks"—in whiteboard

Over the last few minutes we've used the tools.... These are the ways you will communicate

  • Remember to use chat any time

  • Now I am going to turn over the floor to the instructor. Let me introduce ______________.

Remember to accommodate different learning styles into this—need to script—let them off the hook.

"Hook" & Housekeeping — 1st 15 Minutes of Class

Step

Time Ref. Cum. Step

Topic

Objective

Instructional Method

Screen Design

Choreography

Production Notes

1

TBD

Hook

"What's in It for Me?"

To get the participants engaged

Testimonials from various parts of the world

Photos and written subtitles in English with flags from the countries

Audio testimonials in representative languages 10–15 seconds

Instructor starts audio and advances the screen in conjunction with the audio

We can use a tape recorded script next to the microphone—or we can stream audio—need to verify that plug-ins work

2

Welcome

To welcome people to the program and reinforce access to Tech Support access

Lecture

"Welcome to Course" screen

Type phone number in chat room

Ask participants to write down phone number

Where is tech support located?

3

Facilitator Introductions

To introduce instructor

Lecture

Screen with photo of instructor, short bio, contact information

Instructor introduces him/herself

Give participants 30 seconds to read bio? Should create instructor template page....

4

Assistant Facilitator

To introduce the co-instructor and explain his/her role

Screen with photo of co-instructor, short bio, contact information

Give asst. microphone in order to introduce himself/herself

Have asst. explain the role Tell participants to send chat to asst.

Asst. should be an experienced knowledgeable SME in the content.

Answer questions

Send questions to instructor

Park questions for SME

Put checkpoints at end of each module to answer parked chat questions

5

Participant Introductions

To introduce participants

Whiteboard

EMEA map

Ask each participant simultaneously to circle where he/she is—write first name on whiteboard

  • Then participants should go to the chat to type in full name, location, and job function, and call center experience

  • Give participants one minute to review map and chat area.

  • Instructor selects participants with the most interesting experiences and asks them to elaborate.

Remember to give speakers the floor;

?? How do we deal with expectations—one thing you would like to get out of the course

We have already collected some of that info during audio check and instructor should address it when discussing agenda/objectives next, e.g., tell which expectations will or will not be addressed during course.

6

Agenda

To let people know what they are going to experience

Lecture

Bullet points agenda

Instructor elaborates on the agenda and objectives and tells which expectations will or will not be able to be met by the course.

Ask for questions by handraise

Where should breaks be in the agenda? Need to tell participants what they should do if they need to leave their workstations for a short time.

7

Objectives

      

8

Pre-Test

N/A

N/A

N/A

N/A

N/A

 

9

Environment Tour

Use screen shots of interface with arrows to communication tools

Just remind people about chat and hand raise for now

    

10

Ground Rules

To reinforce key ground rules

Lecture

Bullet points

Refer to ground rules handout that was introduced during tech check

  

11

Pre-Work/Prerequisites Review

To acknowledge prework

Lecture

    

12

Total 15 minutes for sections

Transition

Say: Now that we've taken care of the preliminaries, let's move on to the next section

    
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