Label files will have their own model, and are checked in and out using the label editor. You may notice that it assigns an odd-looking label ID, such as @$AA101
. This is a temporary label ID that will be used until the label is checked in, at which time it works out the next label ID.
This is usually seamless but you may notice odd labels might start to appear, like this:
Label @$AA101 is replaced by @BCL101
The problem makes sense when we understand what happens when labels are checked in. The label check-in process is as follows:
So, don't check in the objects before the labels are checked in, otherwise you will need to check each label and correct it.
3.149.255.145