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Microsoft HoloLens By Example
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Microsoft HoloLens By Example
by Joshua Newnham
Microsoft HoloLens By Example
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
Enhancing Reality
A brief look at the past
Defining mixed reality
Designing for mixed reality
Identifying the type of experience you want to create
Understanding the environment
Thinking in terms of the real world
Interacting in mixed reality
Summary
Tagging the World Using DirectX
Creating a mixed reality app
Project setup
Setting up Azure
Creating a group
The project
Adding the Face API key and App Capabilities
Grabbing frames
Capturing frames
Rendering holographic labels
Positioning our label
Summary
Assistant Item Finder Using DirectX
Project setup
Adding the Computer Vision API service
The project
Leaving breadcrumbs
Node
Edges
Entity
Leaving a trail
Seeing the environment
FrameGrabber
Capturing frames
FrameAnalyzer
Integrating the FrameAnalyzer
Constructing a path
Getting assistance
Summary
Building Paper Trash Ball in Unity
Configuring a Unity project for HoloLens
Creating our first Mixed Reality scene
Mapping our environment
Spatial mapping API
Spatial mapping components
Placing our bin
Managing state
Implementing gaze
Finding a "good" place for the bin
Placing the bin
Nothing but net - throwing paper
Summary
Building Paper Trash Ball Using Holotoolkit in Unity
Adding HoloToolkit to your project
Keeping the user informed
Mapping our environment
Procedurally placing our bin
SurfaceMeshesToPlanes
Placing holograms
Spatial understanding
User placement versus procedural placement
Nothing but net - throwing paper
Summary
Interacting with Holograms Using Unity
Project setup
Interacting with gestures
Voice
Keyword recognizer
Grammar Recognizer using Speech Recognition Grammar Specification (SRGS)
Summary
Collaboration with HoloLens Using Unity
Project setup
Installing and using the Blender plugin
Unity starter project
The project
Connecting to BlenderLIVE
Understanding and using the real world
Shared space
Assisted discovery with spatial sound
Summary
Developing a Multiplayer Game Using Unity
Multiplayer networking
The project
Project setup
Discovery
Communication
Shared space
Coordinating
Summary
Deploying Your Apps to the HoloLens Device and Emulator
Rapid feedback with Unity's Tooling
Holographic Simulation
Holographic Remoting
Exporting from Unity to Visual Studio
HoloLens emulator
Deploying to the emulator
Deploying to the device
Windows Device Portal
Summary
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