Summary

Congratulations for getting through this chapter. We have covered a lot and only just touched the surface on the topics of DirectX and MR applications, but hopefully enough to excite you. We first walked through the Visual C# DirectX 11 Holographic Template, pointing out some of the main components that are most relevant when developing for the HoloLens. We then built on top of the template, creating an AR application capable of detecting and identifying faces and rendering the details in scene.

As mentioned in the opening of this chapter; I hope this chapter has acted, in part, as a catalyst, sparking your imagination of the possibilities of MR applications. It doesn't take much to extend this example to something that can help the visually impaired better sense and understand their surroundings or help collapse cultural barriers by automatically translating foreign languages into your native tongue.

In the next chapter, we will continue this path of imagining how we can envision new ways we can assist people by building a proof of concept application that will assist the user in finding items by recording what they see and mapping the path when requested.

 

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