CONTENTS

PREFACE

BIOGRAPHIES AND PHOTOGRAPHS

PART I OVERVIEW

CHAPTER 1 INTRODUCTION: SCENARIOS IN SYSTEM DEVELOPMENT

Context

Scope—What Does Scenario Mean, and What Does it Cover?

Stakeholders

Story

Situation, Alternative World

Simulation

Storyboard

Sequence

Structure

Through the Life Cycle

Types of System

Scenarios for Systems—Not Necessarily Software

Military Operations

Film-Making

Business ‘Systems’ and Processes

The Way Ahead

Keywords

References

Recommended Reading

CHAPTER 2 SCENARIO-BASED APPROACHES

Overview: The Crews Scenario Framework

The Framework

The Scenario Approaches Described in this Book

Conclusion

Keywords

References

PART II SCENARIOS THROUGH THE SYSTEM LIFE-CYCLE: TECHNIQUES

CHAPTER 3 SCENARIOS IN REQUIREMENTS DISCOVERY

Applicability

Position in the Life Cycle

Key Features

Strengths

Weaknesses

What Is a Requirements Scenario?

A Business Event

Normal Case Scenario

Identifying Alternative Cases

Identifying Exception Cases

What-If Scenarios

From Scenarios to Atomic Requirements

Keeping Track of the Investigation

Who Produces the Scenarios?

Techniques for Building Scenarios

Text Scenarios

Story Boards

Scenario Process Models

Scenario Playthroughs

When to Use Scenarios

Keywords

References

CHAPTER 4 SCENARIOS FOR INNOVATION: DEVELOPING SCENARIO-BASED USER NEEDS ANALYSIS (SUNA)

Applicability

Position in the Life Cycle

Key Features

Strengths and Weaknesses

Technique

Method Outline

The Team

Inputs

Workshop 1

Between the Workshops

Workshop 2

Worked Example

Device Unifying Service

Inputs

Workshop 1 Preparation

Workshop 1—Day 1

Workshop 1—Day 2

Between the Workshops

Workshop 2

Post SUNA

Comparisons

Keywords

References

Recommended Readings

CHAPTER 5 RUNNING A USE CASE/SCENARIO WORKSHOP

Applicability

Position in the Life Cycle

Key Features

Customer Collaboration

Multiple Requirements Models

The Iteration Process

Strengths

Weaknesses

Technique

A Word about Scenarios

Workshop Framework

Role Playing

Wall Modeling Use Cases: Storyboarding

Scenario Walkthroughs: Testing Use Cases

Collaboration Patterns

Doneness Testing

Iterating Through the Requirements

Worked Example

Workshop Pre-Work

Workshop 1: Monday

Workshop 2: Tuesday

Workshop 3: Wednesday

Workshop 4: Thursday

Comparisons

Keywords

References

Recommended Reading

CHAPTER 6 ALTERNATIVE WORLD SCENARIOS TO ASSESS REQUIREMENT STABILITY

Applicability

Position in the Life Cycle

Key Features

Strengths

Weaknesses

Technique

Change in Systems

Requirements and Assumptions

The Effect of Time

Assessing Requirements Stability

Alternative World Scenarios

Generating Scenarios

Requirements

Assessing Stability

Reviewing Requirement Stability

Instability Propagation

Using the Stability Assessment Results

Worked Example

Goals/Requirements for MSAW

Initial Assessment

Results Presentation

Propagation

Comparisons

Keywords

References

Recommended Reading

On ‘Alternative World’ Scenarios

On Requirements Engineering

CHAPTER 7 NEGATIVE SCENARIOS AND MISUSE CASES

Applicability

Roles in the Life Cycle

Key Features

Strengths

Weaknesses

Technique

Eliciting Hostile Roles

Eliciting Misuse Cases

Eliciting Exception Scenarios, Requirements, and Further Use Cases

Driving Design

Automatic Analysis of Use/Misuse Case Relationships

Design Trade-off and Conflict Analyses

Generating Acceptance Test Cases

Metaphorical Roles

Worked Example

Defeating Detection

Defeating the Handling of Intrusion

Comparisons

Failure Cases

FMEA, FTA, Functional Hazard Analysis, HazOp, and so on

No Crystal Ball

Abuse Cases

Negative Scenarios

Obstacles

Anti-Scenarios

i* and GRL

Exceptions

The Place of the Negative Scenario or Misuse Case

Keywords

References

Recommended Reading

CHAPTER 8 AUTHORING USE CASES

Applicability

Position in the Life Cycle

Key Features

Strengths

Weaknesses

Technique

Why Do We Need Guidance on Authoring Use Cases?

Use Case Attributes

Other Attributes

Guidelines for Authoring Use Cases

General Use Case Guidelines

Scenario/Use Case Style Guidelines

Scenarios/Use Case Content Guidelines

Short Example

Comparisons

Keywords

References

Recommended Reading

CHAPTER 9 SYSTEMATIC SCENARIO WALKTHROUGHS WITH ART-SCENE

Position in the Life Cycle

Applicability

Key Features

Strengths

Weaknesses

The Art-Scene Process and Environment

Art-Scene's Research Provenance

The Art-Scene Approach

The Structure and Representation of an Art-Scene Scenario

The Art-Scene Software Environment

Facilitating Scenario Walkthroughs

The Scenario Workshop Environment

Worked Example

Comparisons

Keywords

References

Recommended Reading

CHAPTER 10 THE ROLE OF SCENARIOS IN CONTEXTUAL DESIGN: FROM USER OBSERVATIONS TO WORK REDESIGN TO USE CASES

Applicability

Position in the Life Cycle

Key Features

Strengths

Weaknesses

Technique

Techniques and Worked Example

Contextual Inquiry

Interpretation Sessions

Work Modeling

Consolidation

Visioning

Storyboarding

User Environment Design

Paper Prototyping, Mock-Up Interviews and Initial User Interface Design

Using Contextual Design Deliverables to Generate Use Cases and Implementation Models

Lessons Learnt

Comparisons

Keywords

References

Recommended Readings

CHAPTER 11 A SCENARIO-BASED DESIGN METHOD FOR HUMAN-CENTRED INTERACTION DESIGN

Overview

Applicability

Position in the Life Cycle

Key Features

Strengths

Weaknesses

The Method

Scenarios in the Method

User Stories

Conceptual Scenarios

Concrete Scenarios

Use Cases

Other Artifacts in the Method

Requirements and Problems

Scenario Corpus

Object Model

Design Language

Processes of the Method

Abstraction

Design Constraints

Formalise Design

Specifying Requirements

Conceptual Design

Prototyping, Envisionment and Evaluation

Physical Design

Summary

Worked Example

The On-Line Partner Lens (OPaL)

User Story

Conceptual Scenario

Conceptual Design

Use Cases

Design Language

Conclusion

Comparisons

Acknowledgements

Keywords

References

Recommended Reading

CHAPTER 12 USE CASE-BASED SOFTWARE DEVELOPMENT

Applicability

Position in the Life Cycle

Key Features

Strengths

Weaknesses

Technique and Worked Example

The Use Case—Centred Requirements Framework

Summary and Comparisons

Keywords

References

Recommended Reading

CHAPTER 13 USER STORIES IN AGILE SOFTWARE DEVELOPMENT

Applicability

Applicability II—Why User Stories?

Position in Life Cycle

Key Features

Strengths

Weaknesses

Technique

Users: Tellers of Stories

Story Characteristics and Typography

Splitting Stories

Ordering and Completing Stories

Confirming Stories

Communication—the Never Ending Story

Worked Example

Comparisons

Keywords

References

Recommended Reading

CHAPTER 14 USE CASES, TEST CASES

Applicability

Position in the Life Cycle

Key Features

Strengths

Weaknesses

Background: The V-Model

Technique

A One-to-Many Mapping

Slaying the Hydra

Prioritising the Tests

Tool Support

Do Scenarios Yield Test Cases or Test Case Classes?

Worked Example

Inputs

Input Validation

Identifying Classes of Test Cases

Generating Classes of Test Cases

Selecting Environmental Conditions for Test Cases

Comparisons

Testers' Domain Knowledge

Operational Scenarios

User Stories

Keywords

References

Recommended Reading

CHAPTER 15 PROJECT STORIES: COMBINING LIFE-CYCLE PROCESS MODELS

Applicability

Position in the Life Cycle

Key Features

Strengths

Weaknesses

Technique

Introduction

Muddled Process Levelling

Systems Engineering ‘in the small’

Systems Engineering ‘in the large’

Combining Models

Meta-Process

Conclusion

Keywords

References

Recommended Reading

PART III SCENARIOS INACTION: CASE STUDIES

CHAPTER 16 STORY USE AND REUSE IN AUTOMOTIVE SYSTEMS ENGINEERING

Type of Project

Applicability

Position in the Life Cycle

Roles Played by Scenarios

Strengths

Weaknesses

Introduction

Automotive Software Development

Stories in Automotive Software Development

Stories in Requirements Discovery, Negotiation and Communication

Stories in Requirements Analysis

Identifying Feature Interactions and Conflicts

Relating Stories to Features

Requirements Recycling by Reusing Stories

Lessons Learnt

Keywords

References

CHAPTER 17 USE AND MISUSE CASES IN RAILWAY SYSTEMS

A: Use Cases for Train Control Requirements Discovery

Type of Project

Applicability

Position in the Life Cycle

Roles Played by Scenarios

Strengths

Weaknesses

Case Study

Background

Methods and Tools

Approach

Lessons Learnt

Keywords

B: Misuse Cases for a Seats Trade-Off

Type of Project

Applicability

Position in the Life Cycle

Roles Played by Scenarios

Strengths

Weaknesses

Case Study

Lessons Learnt

Summary

Keywords

References

CHAPTER 18 SCENARIOS IN AIR TRAFFIC CONTROL (ATC)

Applicability

Roles in the Life Cycle

Key Features

Strengths

Weaknesses

Background

The CORA-2 Project

The RESCUE Process

Scenario Walkthroughs

Use Case Modelling

Use Case Descriptions

Scenario Walkthroughs

Workshop Environment

Results

Requirements versus Time

Requirements Validation Using Use Cases

Domain-Specific Scenarios

Requirement Types

Requirements Management

Planning Workshops

How Many Scenarios Do We Need?

The Way Forward with Scenario Walkthroughs

Keywords

References

CHAPTER 19 SCENARIOS AND QUALITY REQUIREMENTS IN TELECOMMUNICATIONS

Type of Project

Applicability

Position in the Life Cycle

Roles Played by Scenarios

Strengths

Weaknesses

Case Study

Scenarios

Quality Requirements

Architecturally Significant Requirements (ASRs)

Refinement of ASRs

Software Architecture

Examples in Documenting Specific Quality Characteristics

Lessons Learnt

Suggestions for Well-Understood Domains

Suggestions for Emerging Markets

Acknowledgements

Keywords

References

CHAPTER 20 SCENARIOS IN RAIL ROLLING STOCK WITH REVEAL

Applicability

Position in the Life Cycle

Key Features

Strengths

Weaknesses

Case Study

Background

Our Approach to the Project

How Scenarios were Used

Postscript to Case Study

Lessons Learnt

Keywords

References

CHAPTER 21 EVALUATING SCENARIOS BY SIMULATION

Type of Project

Applicability

Position in the Life Cycle

Roles Played by Scenarios

Strengths

Weaknesses

Case Study

Background to the Case Study

The RE Framework

Lessons Learnt

Keywords

References

PART IV THE WAY AHEAD

CHAPTER 22 PUTTING SCENARIOS INTO PRACTICE

Which Kind of Scenario, When?

Which Scenario Technique, When? Conclusions from Part 2

Who, and Why?

Scenarios Everywhere?

How Does Project Scale Affect Scenario Usage?

Into Practice: Conclusions from the Part 3 Case Studies

Do Scenarios Replace Requirements?

Getting Started

Keywords

References

CHAPTER 23 TEACHING COMPUTER SCIENTISTS TO MAKE USE

Challenges in Teaching Students to Make Use

Comparisons—Scenarios for Making Use

Using Cases to Teach Scenario-Based Usability Engineering

Why Case-Based?

The Usability Case Study Library

Browsing the Usability Cases

Case-Based Learning Activities

Student Performance and Reactions

Strengths and Weaknesses

Discussion and Future Directions

Acknowledgements

Keywords

References

Recommended Readings

CHAPTER 24 WHAT SCENARIOS (STILL) AREN'T GOOD FOR

Continuous Behaviour

Very Large Systems

Fragmentary Models

Episodic, Allusory

Domain-Specific?

Which Representation?

Open-Ended

Tacit Knowledge

Non-Functional Requirements (NFRs)

Summary

References

CHAPTER 25 THE FUTURE OF SCENARIOS

Introduction: Horses for Courses

Towards a Framework

Representation

Process

Domain Knowledge

COTS

Dissemination

Summary

References

APPENDIX 1 SCENARIO-BASED SYSTEM DEVELOPMENT TEMPLATES

APPENDIX 2 EXERCISES

APPENDIX 3 ANSWERS TO EXERCISES

GLOSSARY

INDEX

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