Getting ready

We are going to use the same Spider character from the previous recipe. It has SpiderIdleDodgeHitReaction, and Death animations. You can open the provided example project and go to the Chapter 06 Handling combatRecipe 05 Checking what animator state is currently active to disable or enable player actions directory. There is a Spider character in the Example.unity scene. When you press the H key, it will start a healing action, only when in SpiderIdle state. You can find all the necessary animations in the Chapter 06 Handling combatRecipe 02 Using animation events to trigger script functionsRigs directory.

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