Part I: Unreal Engine 4 Overview
1 Getting Started with Unreal Engine 4
A Brief History of Unreal Engine
UE4 Highlights for Visualization
Developing Interactive Visualizations with Unreal Engine 4
Unreal Engine 4 Development Requirements
Unreal Engine 4 Content Pipeline
Importing to the Content Library
Understanding Unreal Engine’s Physically Based Rendering (PBR)
Part II: Your First UE4 Project
Creating a New Project from the Launcher
Making and Saving a New, Blank Level
Adding Details to Your Structure
9 Making it Interactive with Blueprints
Creating the Player Controller Class
Placing the Player Start Actor
Part III: Architectural Visualization Project
Project Scope and Requirements
Scene Building for Visualization
Placing Architecture Static Meshes
Getting the Most from UE4’s Lighting
Static Lighting with Lightmass
Adjusting the Sun and Sky Lights
Lightmass Settings for Architecture Visualizations
Lightmap UV Density Adjustments
16 Creating Cinematics with Sequencer
Getting Started with Sequencer
17 Preparing the Level for Interactivity
Creating Post-Process Outlines
18 Intermediate Blueprints: UMG Interaction
Setting Up the Level Blueprint
19 Advanced Blueprints: Material Switcher
Creating the Change Material Function
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