0669_08_GRAPHICPACK.zip
from the book's website and extract the contents to a temporary folder. Leave this folder open in Windows Explorer. Textures
. Sprites
folder, as well as the three .PNG
files (Gem.png, PlatformTiles.png
, and TitleScreen.png
). Right-click on one of the highlighted files and select Copy. Textures
folder in the content project and select Paste. This should result in a Sprites
folder under Textures
folder and all three images being added to your project. Fonts
. SpriteFont
object called Pericles8 in the Fonts
folder. Set the font name to Pericles and the size to 8.We now have three projects in our solution The Gemstone Hunter game project, the associated Content project, and the Tile Engine "Game Library" project. The game project itself will be detailed in Chapter 9. The "Tile Engine" project will contain the code for, not surprisingly, the game's tile engine, which will be shared with the third project, the "Level Editor" that we will create shortly.
3.144.154.208