You now have a working Flood Control game. In this chapter we have looked at:
ContentManager
class SpriteBatch.Draw()
method to display images Update()
and Draw()
code into different units based on the current game stateIn Chapter 3, we will spruce up the Flood Control game, adding animation by modifying the parameters of the SpriteBatch.Draw()
method and creating text effects in order to make the game visually more appealing.
3.147.67.166