Chapter 1 A History of Computer Graphics and Special Effects
Chapter 2 Getting Started and Getting Finished
Chapter 3 Polygons: How 2D Becomes 3D
Controlling Edges and Edge Loops
Chapter 4 NURBS: The Spliny Truth
Advantages and Disadvantages of NURBS
Chapter 5 Subdivision Surfaces: The Marriage of Polygons and NURBS
Modeling with Subdivision Surfaces
Chapter 6 Deforming: It’s A Good Thing
Sculpting and Special Selections
Chapter 8 Animation: It’s Alive!
The Twelve Basic Principles of Animation
Chapter 9 Dynamics: Let’s Get Physical
Chapter 10 How the Pixel Gets Its Color
Chapter 11 More Than Just Color
Matching Virtual Cameras to Real Ones
Spherical and Panoramic Renders
Chapter 17 Procedures and Graphs
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