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by Daniel Ilett
Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders
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Front Matter
1. Introduction to Shaders in Unity
2. Math for Shader Development
3. Your Very First Shader
4. Shader Graph
5. Textures and UV Coordinates
6. Advanced Texturing
7. The Depth Buffer
8. Transparency and Alpha
9. More Shader Fundamentals
10. Lighting and Shadows
11. Image Effects and Post-Processing
12. Advanced Shaders
13. Profiling and Optimization
14. Shader Recipes for Your Games
Back Matter
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Front Matter
Book cover of Building Quality Shaders for Unity®
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