Index

A note on the digital index

A link in an index entry is displayed as the section title in which that entry appears. Because some sections have multiple index markers, it is not unusual for an entry to have several links to the same section. Clicking on any link will take you directly to the place in the text in which the marker appears.

Symbols

"haptikos" technology, GESTURING WITH SMART OBJECTS
"this tall", PRAY
"unicycle" cobot, ROBOTS AND COBOTS
#1, #1
2006 TED conference, Introducing Interactive Gestures
3D Studio Max and Maya, ANIMATIONS
3Dconnexion, EXAMPLES

A

abduction, MOTIONS, MOTIONS
accelerometers, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
accessibility, ACCESSIBILITY
Accutouch, A BRIEF HISTORY OF GESTURAL INTERFACES
acoustic sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
activation, KEYFRAMES
actuator, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
Adaptive Path, ANIMATIONS
adaptive targets, ACCESSIBILITY
adduction, MOTIONS, MOTIONS
Adobe After Effects, ANIMATIONS
Adobe Flash, ANIMATIONS
affordances, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
After Effects, ANIMATIONS
agonist muscles, JOINTS
airport security environment prototype, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
Airswitch light, WHAT
Alfrink, Kars, STORYBOARDING
AlphaPrototypes, PHYSICAL COMPUTING RESOURCES
animatics, ANIMATIONS
animation, ANIMATIONS, ANIMATIONS, ANIMATIONS
diabetes management system, ANIMATIONS
software, ANIMATIONS
ankles, JOINTS, LEG ANGLED OUT
crossed, LEG ANGLED OUT
annotations, WIREFRAMES
ANR, TOWARD STANDARDS
antagonist muscles, JOINTS
antagonistic pair muscles, JOINTS
Antenna Design, A BRIEF HISTORY OF GESTURAL INTERFACES, Communicating Interactive Gestures
New York City's Metropolitan Transit Authority's (MTA) ticket vending machines, Communicating Interactive Gestures
Anycall Haptic mobile phone, THREE ZONES OF ENGAGEMENT
applause, CLAP/APPLAUSE
Apple, WHAT, WHAT, DIY PROTOTYPES, DIY PROTOTYPES
Human Interface Guidelines, DIY PROTOTYPES
laptop trackpads, WHAT
Nike+iPod Sports Kit, WHAT
Software Development Kit, DIY PROTOTYPES
architectural elements, ARCHITECTURAL ELEMENTS
Arduino, PHYSICAL COMPUTING RESOURCES
Arduino Community, BETTER TOOLS FOR CREATION
Arent, Ben, OPTIMIZED FOR TOUCH
arms, ARM(S) DOWN, ARM(S) DOWN, ARMS FOLDED, ARMS FOLDED, SHRUG, SHRUG, UPPER ARM DOWN, FOREARM OUT/UP, FOREARM SIDE, FOREARM SIDE
folded, ARMS FOLDED
forearm side, FOREARM SIDE
gestures for free-form systems, ARM(S) DOWN
in front, ARMS FOLDED
out to side, SHRUG
shrug shoulders, SHRUG
The Wave, FOREARM SIDE
up/down, ARM(S) DOWN
upper arm down, forearm out/up, UPPER ARM DOWN, FOREARM OUT/UP
Arnall, Timo, USE OF SYMBOLS
attraction affordance, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE
attributes of gestures, THE ATTRIBUTES OF GESTURES, THE ATTRIBUTES OF GESTURES, THE ATTRIBUTES OF GESTURES, THE ATTRIBUTES OF GESTURES, THE ATTRIBUTES OF GESTURES, THE ATTRIBUTES OF GESTURES, THE ATTRIBUTES OF GESTURES, THE ATTRIBUTES OF GESTURES, THE ATTRIBUTES OF GESTURES, THE ATTRIBUTES OF GESTURES, INTERFACE CONVENTIONS
duration, THE ATTRIBUTES OF GESTURES
including objects, THE ATTRIBUTES OF GESTURES
motion, THE ATTRIBUTES OF GESTURES
number of participants, INTERFACE CONVENTIONS
orientation, THE ATTRIBUTES OF GESTURES
position, THE ATTRIBUTES OF GESTURES
presence, THE ATTRIBUTES OF GESTURES
pressure, THE ATTRIBUTES OF GESTURES
sequence, THE ATTRIBUTES OF GESTURES
size, THE ATTRIBUTES OF GESTURES
Autodesk, ANIMATIONS
Autodesk Labs, EXACT PROTOTYPES
avatar, moving, FOR FURTHER READING

B

Balakrishnan, Ravin, EXAMPLES
ball and socket joint, JOINTS
ball/toe or ball to heel, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL
Bang & Olufsen, DIY PROTOTYPES
Bar of Soap, WHAT, GESTURING WITH SMART OBJECTS
Barnwell, John, EXAMPLES
bathrooms, public, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, ILLUSTRATION
Bayles, David, FOR FURTHER READING
beard stroke, THUMBING NOSE
Bell South, A BRIEF HISTORY OF GESTURAL INTERFACES
Bellotti, Victoria, HUMAN-COMPUTER INTERACTION
Benesh System, BENESH MOVEMENT NOTATION, ESHKOL WACHMAN MOVEMENT NOTATION
notation of someone driving a car, ESHKOL WACHMAN MOVEMENT NOTATION
Benesh, Joan, BENESH MOVEMENT NOTATION
Benesh, Rudolf, BENESH MOVEMENT NOTATION
biceps, MUSCLES
Bishop, Durrell, GESTURING WITH SMART OBJECTS
Black & White (game), A BRIEF HISTORY OF GESTURAL INTERFACES
blah, blah, blah, SPYGLASSES
Blender, ANIMATIONS
blown kiss, BLOWN KISS
bow, BOW
British Airways kiosk, WRITTEN INSTRUCTIONS
Brouchoud, Jon, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
Brown, Dan, WHY DOCUMENT ANYTHING?
Buxton, Bill, DESIGNING INTERACTIVE GESTURES: THE BASICS

C

call me, CALL ME
cancel, FOR FURTHER READING
Canon's PowerShot SD1000, WHAT
capacitive sensor panels, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
characteristics of good gestural interfaces, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
appropriate, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
clever, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
discoverable, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
good, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
meaningful, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
playful, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
pleasurable, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
responsive, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
smart, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
trustworthy, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
check, please, CALL ME
Chumby touchscreen device, DIY PROTOTYPES
circumduction, MOTIONS
clap, FOR FURTHER READING, CLAP/APPLAUSE
Clarke, Arthur C., THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
code, turning gestures into, DIY PROTOTYPES
coding, DIY PROTOTYPES
Colgate, Edward, BETTER TOOLS FOR CREATION
come here, SHH
Comfort, WHAT
communicating interactive gestures, FOR FURTHER READING, Communicating Interactive Gestures, Communicating Interactive Gestures, THREE ZONES OF ENGAGEMENT, THREE ZONES OF ENGAGEMENT, THREE ZONES OF ENGAGEMENT, THREE ZONES OF ENGAGEMENT, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE, METHODS OF COMMUNICATING INTERACTIVE GESTURES, METHODS OF COMMUNICATING INTERACTIVE GESTURES, WRITTEN INSTRUCTIONS, ILLUSTRATION, DEMONSTRATION, USE OF SYMBOLS, SIMILE AND METAPHOR, SIMILE AND METAPHOR
best interface text, WRITTEN INSTRUCTIONS
demonstrations, DEMONSTRATION
illustrations, ILLUSTRATION
instruction, Communicating Interactive Gestures
metaphor, SIMILE AND METAPHOR
methods, METHODS OF COMMUNICATING INTERACTIVE GESTURES
presence, Communicating Interactive Gestures
simile, SIMILE AND METAPHOR
symbols, USE OF SYMBOLS
three zones of engagement, THREE ZONES OF ENGAGEMENT, THREE ZONES OF ENGAGEMENT, THREE ZONES OF ENGAGEMENT, THREE ZONES OF ENGAGEMENT, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE
attraction, THREE ZONES OF ENGAGEMENT
attraction affordance, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE
interaction, THREE ZONES OF ENGAGEMENT
observation, THREE ZONES OF ENGAGEMENT
written instructions, METHODS OF COMMUNICATING INTERACTIVE GESTURES
comparator, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
condyloid joint, JOINTS
confirmation, FOR FURTHER READING
Connect Io Intelligent Oven, SPECIALIZED APPLICATIONS AND PRODUCTS
Creative, Zen Vision:M, WHAT, WHAT
Crescendo Design, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
crook finger, CROOK FINGER
crouch, CROUCH
Cubit, OTS PROTOTYPES, TOUCHSCREEN RESOURCES
cursor, moving, FOR FURTHER READING

D

d.Tools, DIY PROTOTYPES, PHYSICAL COMPUTING RESOURCES
Dance Dance Revolution, WHAT
DanceForms Choreography, ANIMATIONS
Davies, Char, NEW INPUT DEVICES
demonstrations, DEMONSTRATION
depression, MOTIONS
Designboom, SPECIALIZED APPLICATIONS AND PRODUCTS
designing for human body, BASIC KINESIOLOGY
designing interactive gestures, DESIGNING INTERACTIVE GESTURES: THE BASICS, DESIGNING INTERACTIVE GESTURES: THE BASICS, DESIGNING INTERACTIVE GESTURES: THE BASICS, DESIGNING INTERACTIVE GESTURES: THE BASICS, DESIGNING INTERACTIVE GESTURES: THE BASICS, DESIGNING INTERACTIVE GESTURES: THE BASICS, DESIGNING INTERACTIVE GESTURES: THE BASICS, DESIGNING INTERACTIVE GESTURES: THE BASICS, DESIGNING INTERACTIVE GESTURES: THE BASICS, DESIGNING INTERACTIVE GESTURES: THE BASICS, STATES AND MODES, STATES AND MODES
flexibility, DESIGNING INTERACTIVE GESTURES: THE BASICS
fun, DESIGNING INTERACTIVE GESTURES: THE BASICS
heavy data input, DESIGNING INTERACTIVE GESTURES: THE BASICS
inappropriate for context, DESIGNING INTERACTIVE GESTURES: THE BASICS
modes, STATES AND MODES
nuance, DESIGNING INTERACTIVE GESTURES: THE BASICS
reasons for having interactive gestures, DESIGNING INTERACTIVE GESTURES: THE BASICS
reasons not to have interactive gestures, DESIGNING INTERACTIVE GESTURES: THE BASICS
reliance on physical, DESIGNING INTERACTIVE GESTURES: THE BASICS
reliance on visual, DESIGNING INTERACTIVE GESTURES: THE BASICS
states, STATES AND MODES
designing touch targets, SCREEN COVERAGE, DESIGNING TOUCH TARGETS, DESIGNING TOUCH TARGETS, ACCESSIBILITY
adaptive targets, ACCESSIBILITY
calculating ideal target size, DESIGNING TOUCH TARGETS
iceberg tips, DESIGNING TOUCH TARGETS
determining appropriate gesture, STATES AND MODES, USING PEOPLE TO DETERMINE THE APPROPRIATE GESTURE, MATCHING THE GESTURE TO THE BEHAVIOR
matching gesture to behavior, MATCHING THE GESTURE TO THE BEHAVIOR
using people to determine gesture, USING PEOPLE TO DETERMINE THE APPROPRIATE GESTURE
diabetes management system, ANIMATIONS
DiamondTouch table, WHAT
diarthrodial joints, JOINTS
diarthroses, JOINTS
Dick, Nancy, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
Diebold AccuVote-TSX, FINGERS AND HANDS
diffused illumination (DI) systems, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
DigiDesk, SUPPLANTING THE DESKTOP METAPHOR?
DIGITABLE, TOWARD STANDARDS
digital camera prototype, DIY PROTOTYPES
Digital Desk system, A BRIEF HISTORY OF GESTURAL INTERFACES
direct manipulation, versus indirect manipulation, DIRECT VERSUS INDIRECT MANIPULATION
DiSalvo, Carl, DIY PROTOTYPES
dishwasher concept, SPECIALIZED APPLICATIONS AND PRODUCTS
Disney, Walt, HOW TO USE PATTERNS
DIY prototypes, DIY PROTOTYPES, DIY PROTOTYPES, DIY PROTOTYPES, DIY PROTOTYPES, DIY PROTOTYPES
digital camera, DIY PROTOTYPES
photoresistor plugged into a breadboard, DIY PROTOTYPES
physical computing, DIY PROTOTYPES, DIY PROTOTYPES
disciplines, DIY PROTOTYPES
documenting interactive gestures, WHY DOCUMENT ANYTHING?, WHY DOCUMENT ANYTHING?, SCENARIOS, USE CASES, TASK ANALYSIS AND FLOWS, TASK ANALYSIS AND FLOWS, WIREFRAMES, WIREFRAMES, WIREFRAMES, KEYFRAMES, ARCHITECTURAL ELEMENTS, GESTURAL MODULES DOCUMENT, GESTURAL MODULES DOCUMENT, STORYBOARDING, STORYBOARDING, SWIM LANES, SWIM LANES, SWIM LANES, ANIMATIONS, ANIMATIONS, MOVIES, INTEGRATING NONTRADITIONAL DOCUMENTATION
animation, ANIMATIONS, ANIMATIONS
diabetes management system, ANIMATIONS
software, ANIMATIONS
animations, SWIM LANES
annotations, WIREFRAMES
architectural elements, ARCHITECTURAL ELEMENTS
gestural modules document, GESTURAL MODULES DOCUMENT
keyframes, KEYFRAMES
movies, MOVIES
nontraditional documentation, INTEGRATING NONTRADITIONAL DOCUMENTATION
scenarios, SCENARIOS
storyboarding, STORYBOARDING, STORYBOARDING, SWIM LANES
interactive table, STORYBOARDING
portable DVD player, SWIM LANES
swim lanes framework, SWIM LANES
task analysis, TASK ANALYSIS AND FLOWS
task flow, TASK ANALYSIS AND FLOWS
use cases, USE CASES
why document, WHY DOCUMENT ANYTHING?
wireframes, WIREFRAMES, WIREFRAMES, GESTURAL MODULES DOCUMENT
iPhone, WIREFRAMES
doorknob turn, DOORKNOB TURN
dorsiflexion, MOTIONS
Dourish, Paul, A BRIEF HISTORY OF GESTURAL INTERFACES
Drag to Move Object pattern, WHAT
Dreyfuss, Henry, THE ERGONOMICS OF INTERACTIVE GESTURES
dynamic gestures, A Palette of Human Gestures and Movements
Dyson AirBlade, WHAT

F

face, SMILE, SMILE, FROWN, STARE, STARE, STARE, WINK, EYES LEFT/RIGHT AND UP/DOWN, SQUINT, SPIT, YAWN, ROLLING EYES, ROLLING EYES
eyes left/right and up/down, EYES LEFT/RIGHT AND UP/DOWN
frown, FROWN
gestures for free-form systems, SMILE
nose wrinkle, ROLLING EYES
raised eyebrows, STARE
rolling eyes, ROLLING EYES
smile, SMILE
spit, SPIT
squint, SQUINT
stare, STARE
sticking out tongue, STARE
wink, WINK
yawn, YAWN
faucet, interactive, A BRIEF HISTORY OF GESTURAL INTERFACES
feedback, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
feet, FLAT FOOT/STOMP, FLAT FOOT/STOMP, FLAT FOOT/STOMP, TIPTOE/TOE TAP, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL
angled up, FLAT FOOT/STOMP
flat foot/stomp, FLAT FOOT/STOMP
gestures for free-form systems, FLAT FOOT/STOMP
heel to toe or ball/toe or ball to heel, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL
tip toe/toe tap, TIPTOE/TOE TAP
turned in/out, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL
finger drum, THUMBING NOSE
fingernails, FINGERS AND HANDS
fingers, JOINTS, FINGERS AND HANDS, PULL, SALUTE, FLICK
crossed, PULL
finger wag, SALUTE
splayed, FLICK
fingertips touching, CROOK FINGER
Fisher, David, KEYFRAMES
fist, THUMBS UP/DOWN
Fitts' Law, DESIGNING TOUCH TARGETS
Fitts, Paul, DESIGNING TOUCH TARGETS
Flash, ANIMATIONS
Flexible Machine Interface, A BRIEF HISTORY OF GESTURAL INTERFACES
flexion, MOTIONS, MOTIONS
flick, FOR FURTHER READING, GESTURES FOR TOUCHSCREENS, FLICK
gesture for touchscreen, GESTURES FOR TOUCHSCREENS
Flick to Nudge pattern, WHAT
Fling to Scroll pattern, WHAT
fling, gesture for touchscreen, GESTURES FOR TOUCHSCREENS
forearm side, FOREARM SIDE
Forerunner 405, WHAT
Forlines, Clifton, EXAMPLES
free-form, TAP IS THE NEW CLICK
Freitas, Ryan, ARCHITECTURAL ELEMENTS
frown, FOR FURTHER READING, FROWN
frustrated total internal reflection (FTIR) systems, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
Fukasawa, Naoto, MATCHING THE GESTURE TO THE BEHAVIOR
Fukuda's Automatic Door, WHAT
full-body immersion in a 360-degree spherical space, CONVERGENCE WITH OTHER TECHNOLOGIES
future trends, FUTURE TRENDS, FUTURE TRENDS, SPECIALIZED APPLICATIONS AND PRODUCTS, CONVERGENCE WITH OTHER TECHNOLOGIES, CONVERGENCE WITH OTHER TECHNOLOGIES, CONVERGENCE WITH OTHER TECHNOLOGIES, UBIQUITOUS COMPUTING, UBIQUITOUS COMPUTING, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION, OPTIMIZED FOR TOUCH, BETTER TOOLS FOR CREATION, BETTER TOOLS FOR CREATION, ROBOTS AND COBOTS, GESTURES AS A DESIGN TOOL
better tools for creation, BETTER TOOLS FOR CREATION
convergence with other technologies, CONVERGENCE WITH OTHER TECHNOLOGIES
gestures as design tool, GESTURES AS A DESIGN TOOL
Near Field Communication (NFC) technology, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION
optimized for touch, OPTIMIZED FOR TOUCH
radio frequency identification (RFID), UBIQUITOUS COMPUTING
robots and cobots, BETTER TOOLS FOR CREATION, ROBOTS AND COBOTS
"unicycle" cobot, ROBOTS AND COBOTS
smart objects, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION
specialized applications and products, SPECIALIZED APPLICATIONS AND PRODUCTS
ubiquitous computing (ubicomp), UBIQUITOUS COMPUTING
virtual reality (VR), CONVERGENCE WITH OTHER TECHNOLOGIES
voice recognition, CONVERGENCE WITH OTHER TECHNOLOGIES
widespread adoption, FUTURE TRENDS

G

Gach, Cheryl, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
Garmin, WHAT, WHAT
Forerunner 405, WHAT
Nüvifone, WHAT
Geeky Stuff You Might Care About, A BRIEF HISTORY OF GESTURAL INTERFACES, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, DESIGNING TOUCH TARGETS, LABANOTATION, OTS PROTOTYPES, DIY PROTOTYPES, SPECIALIZED APPLICATIONS AND PRODUCTS, A Palette of Human Gestures and Movements
Fitts' Law and Screen Edges, DESIGNING TOUCH TARGETS
Laban's Theory of Effort, LABANOTATION
Latency, OTS PROTOTYPES
Matching Gestures to Activities, A Palette of Human Gestures and Movements
Touch Events and Touchscreen Sensors, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
Turning Gestures into Code, DIY PROTOTYPES
What's the Deal with Interactive Gestures and Public Restrooms?, A BRIEF HISTORY OF GESTURAL INTERFACES
Yo-Yo Ma and the Hypercello, SPECIALIZED APPLICATIONS AND PRODUCTS
Gelder, Joris Van, DIY PROTOTYPES
Georgia-Pacific, WHAT
GestPoint system, WHAT
gestural controllers, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
future of, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
mechanics of, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
touchscreens, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
gestural interfaces, history, A BRIEF HISTORY OF GESTURAL INTERFACES
gestural modules document, GESTURAL MODULES DOCUMENT
gestural system, basic components of, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
gestures, ACKNOWLEDGMENTS, GESTURES AS A DESIGN TOOL, THE ETHICS OF GESTURES, FOR FURTHER READING, A Palette of Human Gestures and Movements, A Palette of Human Gestures and Movements, GESTURES FOR TOUCHSCREENS
as design tool, GESTURES AS A DESIGN TOOL
defined, ACKNOWLEDGMENTS
dynamic, A Palette of Human Gestures and Movements
ethics, THE ETHICS OF GESTURES
matching to activities, FOR FURTHER READING
static, A Palette of Human Gestures and Movements
touchscreens, GESTURES FOR TOUCHSCREENS
gestures for free-form systems, GESTURES FOR FREE-FORM SYSTEMS, GESTURES FOR FREE-FORM SYSTEMS, GESTURES FOR FREE-FORM SYSTEMS, HEAD COCKED, TURN LEFT/RIGHT, TURN LEFT/RIGHT, SHAKE NO, STANDING, STANDING, SITTING, LAYING DOWN, RECLINING, TWIST LEFT/RIGHT, LEAN LEFT/RIGHT, BOW, HANDS ON HIPS, HANDS ON HIPS, HANDS ON HIPS, LIFT STRAIGHT, KNEE COCKED, KNEELING, ON ONE KNEE, ON ONE KNEE, JUMP/HOP, CROUCH, LUNGE, LUNGE, LEG ANGLED OUT, LEG ANGLED OUT, LEG ANGLED OUT, FLAT FOOT/STOMP, FLAT FOOT/STOMP, FLAT FOOT/STOMP, TIPTOE/TOE TAP, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL, ARM(S) DOWN, ARM(S) DOWN, ARMS FOLDED, ARMS FOLDED, SHRUG, SHRUG, UPPER ARM DOWN, FOREARM OUT/UP, FOREARM SIDE, FOREARM SIDE, SMILE, SMILE, FROWN, STARE, STARE, STARE, WINK, EYES LEFT/RIGHT AND UP/DOWN, SQUINT, SPIT, YAWN, ROLLING EYES, ROLLING EYES, POINT, POINT, WAVE, CLAP/APPLAUSE, OKAY, THUMBS UP/DOWN, THUMBS UP/DOWN, SNAP, SHH, SHH, SHOO, PUSH, PULL, PULL, STOP, SLAP, SLAP, PINCH, PINCH, BLOWN KISS, BLOWN KISS, SALUTE, SALUTE, THUMBING NOSE, THUMBING NOSE, THUMBING NOSE, KARATE CHOP, PUNCH, PRAY, PRAY, HAND RUB, MONEY RUB, MONEY RUB, #1, #1, SHOCKING, SPYGLASSES, SPYGLASSES, CALL ME, CALL ME, CALL ME, HOT, HOT, STIR, SQUEEZE, FLICK, FLICK, CROOK FINGER, CROOK FINGER, CROOK FINGER, DOORKNOB TURN, DOORKNOB TURN, HANDGUN
ankles crossed, LEG ANGLED OUT
arms, ARM(S) DOWN, ARM(S) DOWN, ARMS FOLDED, ARMS FOLDED, SHRUG, SHRUG, UPPER ARM DOWN, FOREARM OUT/UP, FOREARM SIDE, FOREARM SIDE
folded, ARMS FOLDED
forearm side, FOREARM SIDE
in front, ARMS FOLDED
out to side, SHRUG
shrug shoulders, SHRUG
The Wave, FOREARM SIDE
up/down, ARM(S) DOWN
upper arm down, forearm out/up, UPPER ARM DOWN, FOREARM OUT/UP
face, SMILE, SMILE, FROWN, STARE, STARE, STARE, WINK, EYES LEFT/RIGHT AND UP/DOWN, SQUINT, SPIT, YAWN, ROLLING EYES, ROLLING EYES
eyes left/right and up/down, EYES LEFT/RIGHT AND UP/DOWN
frown, FROWN
nose wrinkle, ROLLING EYES
raised eyebrows, STARE
rolling eyes, ROLLING EYES
smile, SMILE
spit, SPIT
squint, SQUINT
stare, STARE
sticking out tongue, STARE
wink, WINK
yawn, YAWN
feet, FLAT FOOT/STOMP, FLAT FOOT/STOMP, FLAT FOOT/STOMP, TIPTOE/TOE TAP, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL
angled up, FLAT FOOT/STOMP
flat foot/stomp, FLAT FOOT/STOMP
heel to toe or ball/toe or ball to heel, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL
tip toe/toe tap, TIPTOE/TOE TAP
turned in/out, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL
free-form systems, GESTURES FOR FREE-FORM SYSTEMS
hands, POINT, POINT, WAVE, CLAP/APPLAUSE, OKAY, THUMBS UP/DOWN, THUMBS UP/DOWN, SNAP, SHH, SHH, SHOO, PUSH, PULL, PULL, STOP, SLAP, SLAP, PINCH, PINCH, BLOWN KISS, BLOWN KISS, SALUTE, SALUTE, THUMBING NOSE, THUMBING NOSE, THUMBING NOSE, KARATE CHOP, PUNCH, PRAY, PRAY, HAND RUB, MONEY RUB, MONEY RUB, #1, #1, SHOCKING, SPYGLASSES, SPYGLASSES, CALL ME, CALL ME, CALL ME, HOT, HOT, STIR, SQUEEZE, FLICK, FLICK, CROOK FINGER, CROOK FINGER, CROOK FINGER, DOORKNOB TURN, DOORKNOB TURN, HANDGUN
"this tall", PRAY
#1, #1
beard stroke, THUMBING NOSE
blah, blah, blah, SPYGLASSES
blown kiss, BLOWN KISS
call me, CALL ME
check, please, CALL ME
clap/applause, CLAP/APPLAUSE
come here, SHH
crook finger, CROOK FINGER
cup palm, PINCH
doorknob turn, DOORKNOB TURN
finger drum, THUMBING NOSE
finger wag, SALUTE
fingers crossed, PULL
fingers splayed, FLICK
fingertips touching, CROOK FINGER
fist, THUMBS UP/DOWN
flick, FLICK
folded, CROOK FINGER
handgun, HANDGUN
head scratch, #1
hear/see/speak no evil, CALL ME
hole in hand, DOORKNOB TURN
hot, HOT
karate chop, KARATE CHOP
money rub, MONEY RUB
nose tap, MONEY RUB
okay, OKAY
palm up/down, SLAP
pinch, PINCH
point, POINT
pray, PRAY
pull, PULL
punch, PUNCH
push, PUSH
rub, HAND RUB
salute, SALUTE
say what?, HOT
shh, SHH
shocking, SHOCKING
shoo, SHOO
slap, SLAP
snap, SNAP
spyglasses, SPYGLASSES
squeeze, SQUEEZE
stir, STIR
stop, STOP
thumbing nose, THUMBING NOSE
thumbs up/down, THUMBS UP/DOWN
tip of the hat, BLOWN KISS
wave, WAVE
head, GESTURES FOR FREE-FORM SYSTEMS, GESTURES FOR FREE-FORM SYSTEMS, HEAD COCKED, TURN LEFT/RIGHT, TURN LEFT/RIGHT, SHAKE NO
cocked, GESTURES FOR FREE-FORM SYSTEMS
nod yes, TURN LEFT/RIGHT
shake no, SHAKE NO
tilt up/down, GESTURES FOR FREE-FORM SYSTEMS
turn left/right, TURN LEFT/RIGHT
legs, HANDS ON HIPS, LIFT STRAIGHT, KNEE COCKED, KNEELING, ON ONE KNEE, ON ONE KNEE, JUMP/HOP, CROUCH, LUNGE, LUNGE, LEG ANGLED OUT, LEG ANGLED OUT
angled out, LEG ANGLED OUT
crossed, LEG ANGLED OUT
crouch, CROUCH
jump/hop, JUMP/HOP
knee cocked, KNEE COCKED
kneeling, KNEELING
lift straight, HANDS ON HIPS
lift to side, LUNGE
lunge, LUNGE
on one knee, ON ONE KNEE
on one leg, ON ONE KNEE
torso, STANDING, STANDING, SITTING, LAYING DOWN, RECLINING, TWIST LEFT/RIGHT, LEAN LEFT/RIGHT, BOW, HANDS ON HIPS, HANDS ON HIPS
bow, BOW
hands on hips, HANDS ON HIPS
laying down, LAYING DOWN
lean left/right, LEAN LEFT/RIGHT
on all fours, HANDS ON HIPS
reclining, RECLINING
sitting, SITTING
standing, STANDING
twist left/right, TWIST LEFT/RIGHT
GestureTek, WHAT, TOUCHSCREEN RESOURCES, TOWARD STANDARDS
Ghost Fingers pattern, WHAT
Gibson, James, FOR FURTHER READING
Gibson, William, ACKNOWLEDGMENTS
Gigabeat, WHAT
Giuggioli, Cristiano, SUPPLANTING THE DESKTOP METAPHOR?
gliding joints, JOINTS
Glowing Places, WHAT
Granum, Erik, THE ERGONOMICS OF MOTION
Gray's Anatomy, MUSCLES, JOINTS, JOINTS, JOINTS
Green, Gunnar, CONVERGENCE WITH OTHER TECHNOLOGIES
Greenfield, Adam, MATCHING THE GESTURE TO THE BEHAVIOR, USE OF SYMBOLS
Grinyer, Clive, FOR FURTHER READING
Guse, Daniel, GESTURING WITH SMART OBJECTS
GVISION USA, Inc., A BRIEF HISTORY OF GESTURAL INTERFACES

H

Ha, Phi-Hong, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
Hall, Erika, ILLUSTRATION
Hall, Justin, WHAT
Han, Jeff, ACKNOWLEDGMENTS, ACKNOWLEDGMENTS
photo, ACKNOWLEDGMENTS
hand scanner, ILLUSTRATION
handgun, FOR FURTHER READING, HANDGUN
hands, FINGERS AND HANDS, HANDS ON HIPS, POINT, POINT, WAVE, CLAP/APPLAUSE, OKAY, THUMBS UP/DOWN, THUMBS UP/DOWN, SNAP, SHH, SHH, SHOO, PUSH, PULL, PULL, STOP, SLAP, SLAP, PINCH, PINCH, BLOWN KISS, BLOWN KISS, SALUTE, SALUTE, THUMBING NOSE, THUMBING NOSE, THUMBING NOSE, KARATE CHOP, PUNCH, PRAY, PRAY, HAND RUB, MONEY RUB, MONEY RUB, #1, #1, SHOCKING, SPYGLASSES, SPYGLASSES, CALL ME, CALL ME, CALL ME, HOT, HOT, STIR, SQUEEZE, FLICK, FLICK, CROOK FINGER, CROOK FINGER, CROOK FINGER, DOORKNOB TURN, DOORKNOB TURN, HANDGUN
"this tall", PRAY
#1, #1
beard stroke, THUMBING NOSE
blah, blah, blah, SPYGLASSES
blown kiss, BLOWN KISS
call me, CALL ME
check, please, CALL ME
clap/applause, CLAP/APPLAUSE
come here, SHH
crook finger, CROOK FINGER
cup palm, PINCH
doorknob turn, DOORKNOB TURN
finger drum, THUMBING NOSE
finger wag, SALUTE
fingers crossed, PULL
fingers splayed, FLICK
fingertips touching, CROOK FINGER
fist, THUMBS UP/DOWN
flick, FLICK
folded, CROOK FINGER
gestures for free-form systems, POINT
handgun, HANDGUN
head scratch, #1
hear/see/speak no evil, CALL ME
hole in hand, DOORKNOB TURN
hot, HOT
karate chop, KARATE CHOP
money rub, MONEY RUB
nose tap, MONEY RUB
okay, OKAY
on hips, HANDS ON HIPS
palm up/down, SLAP
pinch, PINCH
point, POINT
pray, PRAY
pull, PULL
punch, PUNCH
push, PUSH
rub, HAND RUB
salute, SALUTE
say what?, HOT
shh, SHH
shocking, SHOCKING
shoo, SHOO
slap, SLAP
snap, SNAP
spyglasses, SPYGLASSES
squeeze, SQUEEZE
stir, STIR
stop, STOP
thumbing nose, THUMBING NOSE
thumbs up/down, THUMBS UP/DOWN
tip of the hat, BLOWN KISS
wave, WAVE
haptic UIs, GESTURING WITH SMART OBJECTS
Harsha Kutare, GESTURES AS A DESIGN TOOL
Hartmann, Björn, DIY PROTOTYPES
head, FOR FURTHER READING, FOR FURTHER READING, FOR FURTHER READING, FOR FURTHER READING, FOR FURTHER READING, GESTURES FOR FREE-FORM SYSTEMS, GESTURES FOR FREE-FORM SYSTEMS, GESTURES FOR FREE-FORM SYSTEMS, TURN LEFT/RIGHT, TURN LEFT/RIGHT, SHAKE NO, #1
cocked, FOR FURTHER READING, GESTURES FOR FREE-FORM SYSTEMS
gestures for freeform systems, GESTURES FOR FREE-FORM SYSTEMS
nod yes, FOR FURTHER READING, TURN LEFT/RIGHT
scratch, #1
shake no, FOR FURTHER READING, SHAKE NO
tilt, FOR FURTHER READING
tilt up/down, GESTURES FOR FREE-FORM SYSTEMS
turn left/right, FOR FURTHER READING, TURN LEFT/RIGHT
hear/see/speak no evil, CALL ME
hearing-impaired, A Palette of Human Gestures and Movements
heel to toe, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL
Herbison-Evans, Don, LABANOTATION
Hewlett-Packard, A BRIEF HISTORY OF GESTURAL INTERFACES, A BRIEF HISTORY OF GESTURAL INTERFACES, WHAT, THREE ZONES OF ENGAGEMENT
HP 150, A BRIEF HISTORY OF GESTURAL INTERFACES
Photosmart Express, THREE ZONES OF ENGAGEMENT
TouchSmart IQ500 Series PC, WHAT
Heycke, Sebastian, WHAT, ANIMATIONS
high-fidelity prototypes, HIGH-FIDELITY PROTOTYPES, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES, OTS PROTOTYPES
exact prototypes, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES
off-the-shelf (OTS) prototypes, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES, OTS PROTOTYPES
hinge joints, JOINTS
hold, HOLD
hole in hand, DOORKNOB TURN
Hollert, Manuel, GESTURING WITH SMART OBJECTS
hop, JUMP/HOP
hot, HOT
Howard, Jeff, "THE MAN BEHIND THE CURTAIN"
HTC Diamond, WHAT
HTC Touch, WHAT
human factors, THE ERGONOMICS OF INTERACTIVE GESTURES
human-computer interaction, HUMAN-COMPUTER INTERACTION
Hurst, Samuel C., A BRIEF HISTORY OF GESTURAL INTERFACES
hypercello, SPECIALIZED APPLICATIONS AND PRODUCTS

I

IBM, A BRIEF HISTORY OF GESTURAL INTERFACES
iceberg tips, DESIGNING TOUCH TARGETS
IDSA, GESTURES AS A DESIGN TOOL
Igoe, Tom, A BRIEF HISTORY OF GESTURAL INTERFACES
Illuminate table, TOWARD STANDARDS
illustrations, ILLUSTRATION
Imageo Candle Light, WHAT
Immersence, CONVERGENCE WITH OTHER TECHNOLOGIES
indirect manipulation, versus direct manipulation, DIRECT VERSUS INDIRECT MANIPULATION
industrial design, DIY PROTOTYPES
infrared beams, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
Infusion Systems, PHYSICAL COMPUTING RESOURCES
initiation, KEYFRAMES
Instinct, WHAT
instruction, Communicating Interactive Gestures
Intelligent Assist Devices (IADs), ROBOTS AND COBOTS
interaction design, DIY PROTOTYPES
interactive gestures, DESIGNING INTERACTIVE GESTURES: THE BASICS, DESIGNING INTERACTIVE GESTURES: THE BASICS, STATES AND MODES, USING PEOPLE TO DETERMINE THE APPROPRIATE GESTURE, MATCHING THE GESTURE TO THE BEHAVIOR, THE ERGONOMICS OF INTERACTIVE GESTURES, TOWARD STANDARDS, PATENTS, A Palette of Human Gestures and Movements
determining appropriate gesture, STATES AND MODES, USING PEOPLE TO DETERMINE THE APPROPRIATE GESTURE, MATCHING THE GESTURE TO THE BEHAVIOR
matching gesture to behavior, MATCHING THE GESTURE TO THE BEHAVIOR
using people to determine gesture, USING PEOPLE TO DETERMINE THE APPROPRIATE GESTURE
ergonomics of, THE ERGONOMICS OF INTERACTIVE GESTURES
less cumbersome or visible hardware, DESIGNING INTERACTIVE GESTURES: THE BASICS
natural interactions, DESIGNING INTERACTIVE GESTURES: THE BASICS
patents, PATENTS
sign language, A Palette of Human Gestures and Movements
standards, TOWARD STANDARDS
interface conventions, INTERFACE CONVENTIONS, INTERFACE CONVENTIONS, INTERFACE CONVENTIONS, INTERFACE CONVENTIONS, INTERFACE CONVENTIONS, INTERFACE CONVENTIONS, INTERFACE CONVENTIONS, INTERFACE CONVENTIONS, INTERFACE CONVENTIONS, INTERFACE CONVENTIONS
cursors, INTERFACE CONVENTIONS
cut-and-paste, INTERFACE CONVENTIONS
double-click, INTERFACE CONVENTIONS
drop-down menus, INTERFACE CONVENTIONS
hovers, INTERFACE CONVENTIONS
mouse-over events, INTERFACE CONVENTIONS
multiselect, INTERFACE CONVENTIONS
right-click, INTERFACE CONVENTIONS
undo, INTERFACE CONVENTIONS
InUse, STORYBOARDING
inversion, MOTIONS
iO, WHAT
iPhone, Introducing Interactive Gestures, A BRIEF HISTORY OF GESTURAL INTERFACES, A BRIEF HISTORY OF GESTURAL INTERFACES, DESIGNING TOUCH TARGETS, ACCESSIBILITY, WHAT, WHAT, WHAT, WIREFRAMES, STORYBOARDING, FAKING IT: LOW-FIDELITY PROTOTYPES, DIY PROTOTYPES
adaptive targets, ACCESSIBILITY
Human Interface Guidelines, STORYBOARDING
keyboard, DESIGNING TOUCH TARGETS
prototyping, DIY PROTOTYPES
Slide to Unlock feature, WHAT
Starbucks version of iTunes, WHAT
Tilt game prototype, FAKING IT: LOW-FIDELITY PROTOTYPES
Twinkle application, WHAT
wireframes, WIREFRAMES
iPod, WHAT, WHAT
Nike+iPod Sports Kit, WHAT
iPod Touch, Introducing Interactive Gestures, A BRIEF HISTORY OF GESTURAL INTERFACES
iPod Touch Features Manual, DEMONSTRATION
Iron Man, GESTURES AS A DESIGN TOOL
Itenberg, Olga, WHAT
iTunes, WHAT

J

JasonJT, DEMONSTRATION
Java phones, WHAT
JazzMutant, WHAT
JetBlue Airlines, A BRIEF HISTORY OF GESTURAL INTERFACES
Jive, OPTIMIZED FOR TOUCH
joints, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS
ball and socket, JOINTS
condyloid, JOINTS
diarthrodial, JOINTS
diarthroses, JOINTS
gliding, JOINTS
hinge joints, JOINTS
ligaments, JOINTS
pivot, JOINTS
saddle, JOINTS
Jones, Matt, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
Joseph Enterprises, DIRECT VERSUS INDIRECT MANIPULATION
jump, JUMP/HOP
JVC, WHAT

K

karate chop, KARATE CHOP
Kay, Alan, TAP IS THE NEW CLICK
Kelly, Dru, THREE ZONES OF ENGAGEMENT
keyframes, KEYFRAMES
Kim, Nurri, USE OF SYMBOLS
kinesiology, BASIC KINESIOLOGY, MUSCLES, MUSCLES, MUSCLES, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, JOINTS, MOTIONS
antagonist muscles, JOINTS
ball and socket joint, JOINTS
condyloid joint, JOINTS
diarthrodial joints, JOINTS
diarthroses, JOINTS
gliding joints, JOINTS
hinge joints, JOINTS
joints, JOINTS
ligaments, JOINTS
muscles, MUSCLES
pivot joints, JOINTS
saddle joints, MOTIONS
skeletal muscles, MUSCLES
tendons, MUSCLES
Kippe, Sebastian, WHAT
kneeling, KNEELING
knees, KNEE COCKED, ON ONE KNEE
knee cocked, KNEE COCKED
on one knee, ON ONE KNEE
Ko, Andrew, "THE MAN BEHIND THE CURTAIN"
Kohler, WHAT
Konami's MoCap Boxing game, A BRIEF HISTORY OF GESTURAL INTERFACES
Krueger, Myron, A BRIEF HISTORY OF GESTURAL INTERFACES

L

Laban, Rudolf, EXISTING MOVEMENT NOTATION SYSTEMS, LABANOTATION
Laban's Theory of Effort, LABANOTATION
Labanotation, LABANOTATION, LABANOTATION, LABANOTATION, LABANOTATION
human figure, LABANOTATION
nine different directions, LABANOTATION
score for a waltz, LABANOTATION
laptop trackpads, WHAT
latency, OTS PROTOTYPES
laying down, LAYING DOWN
Lazzaro, Nicole, FAKING IT: LOW-FIDELITY PROTOTYPES
lean left/right, LEAN LEFT/RIGHT
Lee, Johnny Chung, WHAT
left-handed, FINGERS AND HANDS
legs, HANDS ON HIPS, HANDS ON HIPS, KNEE COCKED, KNEELING, ON ONE KNEE, ON ONE KNEE, JUMP/HOP, CROUCH, LUNGE, LUNGE, LEG ANGLED OUT, LEG ANGLED OUT
angled out, LEG ANGLED OUT
crossed, LEG ANGLED OUT
crouch, CROUCH
gestures for free-form systems, HANDS ON HIPS
jump/hop, JUMP/HOP
knee cocked, KNEE COCKED
kneeling, KNEELING
lift straight, HANDS ON HIPS
lift to side, LUNGE
lunge, LUNGE
on one knee, ON ONE KNEE
on one leg, ON ONE KNEE
Leigh, Darren, EXAMPLES
Lemur, WHAT
Lenox, Kim, NEW INPUT DEVICES
LG Rhapsody in Music, WHAT
Library of Congress, WHAT
Liddle, David, DIRECT VERSUS INDIRECT MANIPULATION
ligaments, JOINTS
light sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
Lionhead Studios, A BRIEF HISTORY OF GESTURAL INTERFACES
Look, Doug, EXACT PROTOTYPES
loopArenaMTC, WHAT, SPECIALIZED APPLICATIONS AND PRODUCTS
Lost in Space, ROBOTS AND COBOTS
low-fidelity prototypes, FAKING IT: LOW-FIDELITY PROTOTYPES, PAPER PROTOTYPES, ROUGH MODELS: OBJECTS AND ENVIRONMENTS, "THE MAN BEHIND THE CURTAIN"
man behind the curtain, "THE MAN BEHIND THE CURTAIN"
paper prototypes, PAPER PROTOTYPES
rough models, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
LucidTouch, EXAMPLES
lunge, LUNGE

M

Ma, Yo-Yo, NEW INPUT DEVICES
Magellan Maestro 3210, WRITTEN INSTRUCTIONS
MakingThings, PHYSICAL COMPUTING RESOURCES
Malinowski, Bronislaw, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
man behind the curtain prototype, "THE MAN BEHIND THE CURTAIN"
Manoogian, John, ILLUSTRATION
Marble Answering Machine, GESTURING WITH SMART OBJECTS
Mass Multimedia, TOUCHSCREEN RESOURCES
Mathmos, WHAT
McCullough, Malcolm, BASIC KINESIOLOGY
McLuhan, Marshall, HOW TO USE PATTERNS
mechanics, DIY PROTOTYPES
mechanics of touchscreens and gestural controllers, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
Mehta, Nimish, A BRIEF HISTORY OF GESTURAL INTERFACES
metaphor, SIMILE AND METAPHOR
Microsoft, THE ATTRIBUTES OF GESTURES, WHAT, WHAT, WHAT, WHAT, EXAMPLES, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE, SUPPLANTING THE DESKTOP METAPHOR?, GESTURING WITH SMART OBJECTS, GESTURES AS A DESIGN TOOL
Center for Information Work, SUPPLANTING THE DESKTOP METAPHOR?
LucidTouch, EXAMPLES
Surface, THE ATTRIBUTES OF GESTURES, WHAT, WHAT, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE, GESTURING WITH SMART OBJECTS
Windows Vista, WHAT
Zune, WHAT
Minority Report, Introducing Interactive Gestures
MIT Media Lab, WHAT, SPECIALIZED APPLICATIONS AND PRODUCTS, GESTURING WITH SMART OBJECTS
Bar of Soap, WHAT, GESTURING WITH SMART OBJECTS
Mitsubishi Electronic Research Laboratory, WHAT, EXAMPLES
LucidTouch, EXAMPLES
mobile phones, A BRIEF HISTORY OF GESTURAL INTERFACES
moderator script, TESTING PROTOTYPES
modes, STATES AND MODES
Moeslund, Thomas B., THE ERGONOMICS OF MOTION
money rub, MONEY RUB
Morris, William, THE ATTRIBUTES OF GESTURES
motion capture, MOVIES
motion sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
Mott, Tim, TAP IS THE NEW CLICK
movement notation systems, EXISTING MOVEMENT NOTATION SYSTEMS, LABANOTATION, LABANOTATION, LABANOTATION, LABANOTATION, BENESH MOVEMENT NOTATION, ESHKOL WACHMAN MOVEMENT NOTATION, ESHKOL WACHMAN MOVEMENT NOTATION, ESHKOL WACHMAN MOVEMENT NOTATION, HUMAN-COMPUTER INTERACTION
Benesh System, BENESH MOVEMENT NOTATION
Eshkol Wachman Movement Notation (EWMN), ESHKOL WACHMAN MOVEMENT NOTATION, ESHKOL WACHMAN MOVEMENT NOTATION, ESHKOL WACHMAN MOVEMENT NOTATION
EWMN sphere, ESHKOL WACHMAN MOVEMENT NOTATION
example, ESHKOL WACHMAN MOVEMENT NOTATION
human-computer interaction, HUMAN-COMPUTER INTERACTION
Labanotation, LABANOTATION, LABANOTATION, LABANOTATION, LABANOTATION
human figure, LABANOTATION
nine different directions, LABANOTATION
score for a waltz, LABANOTATION
movement, types of, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, MOTIONS, THE ERGONOMICS OF INTERACTIVE GESTURES
abduction, MOTIONS, MOTIONS
adduction, MOTIONS, MOTIONS
circumduction, MOTIONS
depression, MOTIONS
dorsiflexion, MOTIONS
elevation, MOTIONS
eversion, MOTIONS
extension, MOTIONS, MOTIONS
flexion, MOTIONS, MOTIONS
inversion, MOTIONS
opposition, THE ERGONOMICS OF INTERACTIVE GESTURES
plantarflexion, MOTIONS
pronation, MOTIONS
protraction, MOTIONS
protrusion, MOTIONS
reposition, MOTIONS
retraction, MOTIONS
retrusion, MOTIONS
rotation, MOTIONS
supination, MOTIONS
movies, MOVIES
MS Surface, A BRIEF HISTORY OF GESTURAL INTERFACES
MTextReader, WHAT
multiperson collaboration, TOWARD STANDARDS
multitouch systems, first, A BRIEF HISTORY OF GESTURAL INTERFACES
muscles, MUSCLES, MUSCLES, MUSCLES, MUSCLES
agonist, MUSCLES
antagonist, MUSCLES
antagonistic pair, MUSCLES

N

Natural User Interface, THE ATTRIBUTES OF GESTURES
Natural User Interface Group, BETTER TOOLS FOR CREATION
natural user interfaces (NUIs), DIRECT VERSUS INDIRECT MANIPULATION
Near Field Communication (NFC) technology, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION
neck, JOINTS
Neil, Theresa, ANNOTATIONS
Neonode N2, WHAT
New York City Taxi and Limousine Commission, DESIGNING INTERACTIVE GESTURES: THE BASICS
New York City's Metropolitan Transit Authority's (MTA) ticket vending machines, Communicating Interactive Gestures
NextWindow, TOUCHSCREEN RESOURCES
NextWindow touchscreen overlay, OTS PROTOTYPES
Neylan, Callie, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
Nielsen, Michael, THE ERGONOMICS OF MOTION
Nike+iPod Sports Kit, WHAT
nod head yes, FOR FURTHER READING, TURN LEFT/RIGHT
Nokia, WHAT, DIY PROTOTYPES, GESTURING WITH SMART OBJECTS, GESTURING WITH SMART OBJECTS
"haptikos" technology, GESTURING WITH SMART OBJECTS
N series of Internet tablets, DIY PROTOTYPES
N series phones, WHAT
S60 series phones with touchscreens, GESTURING WITH SMART OBJECTS
Norman, Don, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
Northwestern McCormick School of Mechanical Engineering, ROBOTS AND COBOTS
NOR_/D, OTS PROTOTYPES
nose tap, FOR FURTHER READING, MONEY RUB
nose wrinkle, ROLLING EYES
Nova, Nicholas, THE ETHICS OF GESTURES
nudge, gesture for touchscreen, GESTURES FOR TOUCHSCREENS
Nüvifone, WHAT

P

palm, SLAP, PINCH
cup, PINCH
up/down, SLAP
paper prototypes, PAPER PROTOTYPES
paper towel dispenser, ILLUSTRATION
Pastor, John, WHAT
patents, PATENTS
patterns for free-form interactive gestures, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT
Place Hands Inside to Activate pattern, WHAT
Point to Select/Activate pattern, WHAT
Proximity Activates/Deactivates pattern, WHAT, WHAT
Rotate to Change State pattern, WHAT
Shake to Change pattern, WHAT
Step to Activate pattern, WHAT
Tilt to Move pattern, WHAT
Wave to Activate pattern, WHAT
patterns for touchscreens and interactive surfaces, HOW TO USE PATTERNS, HOW TO USE PATTERNS, HOW TO USE PATTERNS, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT, WHAT
Drag to Move Object pattern, WHAT
Flick to Nudge pattern, WHAT
Fling to Scroll pattern, WHAT
Ghost Fingers pattern, WHAT
how to use, HOW TO USE PATTERNS
Pinch to Shrink pattern, WHAT
Slide and Hold for Continuous Scroll pattern, WHAT
Slide to Scroll pattern, WHAT
Spin to Scroll pattern, HOW TO USE PATTERNS, WHAT
Spread to Enlarge pattern, WHAT
Tap to Open/Activate pattern, WHAT
Tap to Select pattern, WHAT
Tap to Stop pattern, WHAT
Two Fingers to Scroll pattern, WHAT
Perceptive Pixel multitouch wall, EXACT PROTOTYPES
Peshkin, Michael, BETTER TOOLS FOR CREATION
Philips Lighting, WHAT, WHAT
Imageo Candle Light, WHAT
phones, touchscreen, A BRIEF HISTORY OF GESTURAL INTERFACES
photoresistor plugged into a breadboard, DIY PROTOTYPES
Photosmart Express, THREE ZONES OF ENGAGEMENT
physical computing, DIY PROTOTYPES, DIY PROTOTYPES
disciplines, DIY PROTOTYPES
Physical Computing Cards, MATCHING SENSORS TO ACTIONS
physically prototype spaces, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
PI Engineering, WHAT
pinch, PINCH, PINCH
gesture for touchscreen, PINCH
Pinch to Shrink pattern, A BRIEF HISTORY OF GESTURAL INTERFACES, ACCESSIBILITY, WHAT
accessibility, ACCESSIBILITY
pivot joints, JOINTS
Pivot Stickfigure Animator, ANIMATIONS
pixel density, DESIGNING TOUCH TARGETS
pixel-perfect wireframe, WIREFRAMES
Place Hands Inside to Activate pattern, WHAT
plantarflexion, MOTIONS
Plastic Logic, KEYFRAMES
Plug-and-Play prototyping, DIY PROTOTYPES
plussing, HOW TO USE PATTERNS
point, FOR FURTHER READING, POINT
Point to Select/Activate pattern, WHAT
point-of-sale (POS), A BRIEF HISTORY OF GESTURAL INTERFACES, A BRIEF HISTORY OF GESTURAL INTERFACES
devices, A BRIEF HISTORY OF GESTURAL INTERFACES
touchscreen, A BRIEF HISTORY OF GESTURAL INTERFACES
Ponoko, PHYSICAL COMPUTING RESOURCES
PPI (pixels per inch), DESIGNING TOUCH TARGETS
pray, PRAY
presence, Communicating Interactive Gestures
pressure sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
previz, ANIMATIONS
pronation, MOTIONS
Protocafe, PHYSICAL COMPUTING RESOURCES
prototypes, WHY DOCUMENT ANYTHING?, FAKING IT: LOW-FIDELITY PROTOTYPES, FAKING IT: LOW-FIDELITY PROTOTYPES, ROUGH MODELS: OBJECTS AND ENVIRONMENTS, ROUGH MODELS: OBJECTS AND ENVIRONMENTS, "THE MAN BEHIND THE CURTAIN", THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES, OTS PROTOTYPES, DIY PROTOTYPES, TESTING PROTOTYPES
airport security environment, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
digital camera, DIY PROTOTYPES
man behind the curtain, "THE MAN BEHIND THE CURTAIN"
off-the-shelf (OTS), THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES, OTS PROTOTYPES
paper, FAKING IT: LOW-FIDELITY PROTOTYPES
rough models, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
testing, TESTING PROTOTYPES
Tilt game for iPhone, FAKING IT: LOW-FIDELITY PROTOTYPES
prototyping interactive gestures, FOR FURTHER READING, FAKING IT: LOW-FIDELITY PROTOTYPES, PAPER PROTOTYPES, ROUGH MODELS: OBJECTS AND ENVIRONMENTS, ROUGH MODELS: OBJECTS AND ENVIRONMENTS, "THE MAN BEHIND THE CURTAIN", HIGH-FIDELITY PROTOTYPES, HIGH-FIDELITY PROTOTYPES, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES, OTS PROTOTYPES, MATCHING SENSORS TO ACTIONS, TESTING PROTOTYPES
exact prototypes, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES
high-fidelity prototypes, HIGH-FIDELITY PROTOTYPES
low-fidelity prototypes, FAKING IT: LOW-FIDELITY PROTOTYPES
man behind the curtain, "THE MAN BEHIND THE CURTAIN"
matching sensors to actions, MATCHING SENSORS TO ACTIONS
navigation system for a robot, HIGH-FIDELITY PROTOTYPES
off-the-shelf (OTS) prototypes, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES, OTS PROTOTYPES
paper prototypes, PAPER PROTOTYPES
physically prototype spaces, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
resources, TESTING PROTOTYPES
rough models, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
protraction, MOTIONS
protrusion, MOTIONS
Proximity Activates/Deactivates pattern, WHAT, WHAT
proximity sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
public restrooms, A BRIEF HISTORY OF GESTURAL INTERFACES, ILLUSTRATION
pull, PULL
punch, PUNCH
push, PUSH

R

radio frequency identification (RFID), UBIQUITOUS COMPUTING
raised eyebrows, STARE
reclining, RECLINING
Rectangular Sensor Can, WHAT
reposition, MOTIONS
requirements, Documenting Interactive Gestures
resistive systems, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
restrooms, public, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, ILLUSTRATION
retraction, MOTIONS
retrusion, MOTIONS
RFID technology, USE OF SYMBOLS
Rhapsody in Music, WHAT
Richards, Nick, DESIGNING TOUCH TARGETS
robots and cobots, BETTER TOOLS FOR CREATION, ROBOTS AND COBOTS
"unicycle" cobot, ROBOTS AND COBOTS
Rock Band, CONVERGENCE WITH OTHER TECHNOLOGIES
Rohner, Warren, WHAT
rolling eyes, ROLLING EYES
Rotate to Change State pattern, WHAT
rotation, MOTIONS
rough models, ROUGH MODELS: OBJECTS AND ENVIRONMENTS, ROUGH MODELS: OBJECTS AND ENVIRONMENTS, ROUGH MODELS: OBJECTS AND ENVIRONMENTS, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
airport security environment, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
mobile device, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
Second Life, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
Rozen, Danny, WHAT

S

saddle joints, MOTIONS
salute, SALUTE
Samsung's Instinct, WHAT
Samsung, Anycall Haptic mobile phone, THREE ZONES OF ENGAGEMENT
Sanders, Liz, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
SanDisk, WHAT
SaniSeat, ILLUSTRATION
Sansa Shaker, WHAT
say what?, HOT
scenarios, SCENARIOS
screen coverage, SCREEN COVERAGE
Second Life, ROUGH MODELS: OBJECTS AND ENVIRONMENTS
Segway, EXAMPLES
Selak, Bill, WHAT
select, FOR FURTHER READING
selected default buttons, INTERFACE CONVENTIONS
SensitiveWindow, WHAT
Sensor Soap Pump, WHAT
sensors, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, MATCHING SENSORS TO ACTIONS
matching sensors to actions, MATCHING SENSORS TO ACTIONS
touch events and touchcreen sensors, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
shake head no, FOR FURTHER READING, SHAKE NO
Shake to Change pattern, WHAT
Shen, Chia, EXAMPLES
Sheppard, Scott, EXACT PROTOTYPES
shh, SHH
Shipman, Samuel, EXAMPLES
shocking, SHOCKING
shoo, SHOO
shrug shoulders, SHRUG
sign language, A Palette of Human Gestures and Movements
simile, SIMILE AND METAPHOR
Simon, A BRIEF HISTORY OF GESTURAL INTERFACES
simplehuman, WHAT, WHAT
Rectangle Sensor Can, WHAT
Sensor Soap Pump, WHAT
sitting, SITTING
skeletal muscles, MUSCLES
Skype, WHAT
slap, SLAP
slide, FOR FURTHER READING, GESTURES FOR TOUCHSCREENS
gesture for touchscreen, GESTURES FOR TOUCHSCREENS
Slide and Hold for Continuous Scroll pattern, WHAT
Slide to Scroll pattern, WHAT
Sloan Valve Company, A BRIEF HISTORY OF GESTURAL INTERFACES
smart objects, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION
smile, FOR FURTHER READING, SMILE
snap, FOR FURTHER READING, SNAP
software development kits (SDKs), EXACT PROTOTYPES
Somnath Chakravorti, GESTURES AS A DESIGN TOOL
Sony Ericsson W910i, WHAT
sound design, DIY PROTOTYPES
SpaceNavigator, EXAMPLES
SparkFun Electronics, PHYSICAL COMPUTING RESOURCES
specifications, Documenting Interactive Gestures
Spectacle of Paying, CONVERGENCE WITH OTHER TECHNOLOGIES
Spin to Scroll pattern, HOW TO USE PATTERNS, WHAT
spit, SPIT
spread, PINCH
Spread to Enlarge pattern, WHAT
Sprint, WHAT
spyglasses, SPYGLASSES
squeeze, SQUEEZE
squint, SQUINT
standards, TOWARD STANDARDS
standing, STANDING
Starbucks version of iTunes, WHAT
Starcraft, THE ATTRIBUTES OF GESTURES
stare, FOR FURTHER READING, STARE
Starr, Nick, WHAT, WHAT
states, STATES AND MODES
static gestures, A Palette of Human Gestures and Movements
Step to Activate pattern, WHAT
sticking out tongue, STARE
Stimulant, HIGH-FIDELITY PROTOTYPES
stir, STIR
stomp, FOR FURTHER READING, FLAT FOOT/STOMP
stop, FOR FURTHER READING, STOP
Störring, Moritz, THE ERGONOMICS OF MOTION
storyboarding, STORYBOARDING, STORYBOARDING, SWIM LANES
interactive table, STORYBOARDING
portable DVD player, SWIM LANES
Stradivarius, SPECIALIZED APPLICATIONS AND PRODUCTS
Subway's sandwich ordering kiosk, WHAT
Suchman, Lucy, ANIMATIONS
supination, MOTIONS
Surface, THE ATTRIBUTES OF GESTURES, WHAT, WHAT, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE, GESTURING WITH SMART OBJECTS
surface wave systems, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
swim lanes framework, SWIM LANES
Swinxs, WHAT
switching on/off, FOR FURTHER READING
symbols, USE OF SYMBOLS
Synaptics, WHAT, OTS PROTOTYPES, TOUCHSCREEN RESOURCES
OneTouch kit, OTS PROTOTYPES
Onyx, WHAT
Synaptics Dual Mode pad, WHAT

T

tangible UIs, GESTURING WITH SMART OBJECTS
TangibleTable, OPTIMIZED FOR TOUCH
tap, FOR FURTHER READING, DRAG/Slide
Tap to Open/Activate pattern, WHAT
Tap to Select pattern, WHAT
Tap to Stop pattern, WHAT
tapping rather than clicking, TAP IS THE NEW CLICK
task analysis, TASK ANALYSIS AND FLOWS
task flow, TASK ANALYSIS AND FLOWS
taxicabs, DESIGNING INTERACTIVE GESTURES: THE BASICS
Taylor, Brandon Thomas, WHAT, GESTURING WITH SMART OBJECTS
TED conference, Introducing Interactive Gestures, Introducing Interactive Gestures
2006, Introducing Interactive Gestures
tendons, MUSCLES
Terminal5Insider, WRITTEN INSTRUCTIONS
Tesler, Larry, TAP IS THE NEW CLICK
test plan, TESTING PROTOTYPES
testing prototypes, TESTING PROTOTYPES
The Clapper, DIRECT VERSUS INDIRECT MANIPULATION, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
The Sharper Image, WHAT
The Wave, FOREARM SIDE
ThingM, MOVIES
three zones of engagement, THREE ZONES OF ENGAGEMENT, THREE ZONES OF ENGAGEMENT, THREE ZONES OF ENGAGEMENT, THREE ZONES OF ENGAGEMENT, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE
attraction, THREE ZONES OF ENGAGEMENT
attraction affordance, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE
interaction, THREE ZONES OF ENGAGEMENT
observation, THREE ZONES OF ENGAGEMENT
thumbing nose, THUMBING NOSE
thumbs, JOINTS
thumbs up/down, FOR FURTHER READING, THUMBS UP/DOWN
Tilley, Alvin R., THE ERGONOMICS OF INTERACTIVE GESTURES
tilt sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
Tilt to Move pattern, WHAT
Tinker.It, BETTER TOOLS FOR CREATION
tip of the hat, BLOWN KISS
tip toe, TIPTOE/TOE TAP
TMIO, SPECIALIZED APPLICATIONS AND PRODUCTS
toe tap, TIPTOE/TOE TAP
tongue, sticking out, STARE
Toradex, PHYSICAL COMPUTING RESOURCES
torso, FOR FURTHER READING, SHAKE NO, STANDING, SITTING, LAYING DOWN, RECLINING, TWIST LEFT/RIGHT, LEAN LEFT/RIGHT, BOW, HANDS ON HIPS, HANDS ON HIPS
bow, BOW
gestures for free-form systems, SHAKE NO
hands on hips, HANDS ON HIPS
laying down, LAYING DOWN
lean left/right, FOR FURTHER READING, LEAN LEFT/RIGHT
on all fours, HANDS ON HIPS
reclining, RECLINING
sitting, SITTING
standing, STANDING
twist left/right, TWIST LEFT/RIGHT
Toshiba, WHAT, WHAT
Dynabook, WHAT
Gigabeat, WHAT
touch targets, designing, DESIGNING TOUCH TARGETS, DESIGNING TOUCH TARGETS, DESIGNING TOUCH TARGETS, ACCESSIBILITY
adaptive targets, ACCESSIBILITY
calculating ideal target size, DESIGNING TOUCH TARGETS
iceberg tips, DESIGNING TOUCH TARGETS
touch user interfaces (TUIs), TAP IS THE NEW CLICK
TouchFLO technology, WHAT
touchscreen PC concept, GESTURES AS A DESIGN TOOL
touchscreen phones, A BRIEF HISTORY OF GESTURAL INTERFACES
touchscreens, TAP IS THE NEW CLICK, A BRIEF HISTORY OF GESTURAL INTERFACES, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS, FINGERS AND HANDS, FINGERS AND HANDS, HIGH-FIDELITY PROTOTYPES, OTS PROTOTYPES, DIY PROTOTYPES, GESTURES FOR TOUCHSCREENS
Accutouch, A BRIEF HISTORY OF GESTURAL INTERFACES
Chumby touchscreen device, DIY PROTOTYPES
fingernails, FINGERS AND HANDS
future of, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
gestures, GESTURES FOR TOUCHSCREENS
navigation system for a robot, HIGH-FIDELITY PROTOTYPES
overlays, OTS PROTOTYPES
touch events and touchcreen sensors, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
voting, FINGERS AND HANDS
trackpads, WHAT
triceps, MUSCLES
Tripoint Gooseneck Touchless Electronic Faucet, WHAT
Turkel, William, MATCHING SENSORS TO ACTIONS
Twinkle application for the Apple iPhone, WHAT
twist left/right, TWIST LEFT/RIGHT
Twitter messages, WHAT
Two Fingers to Scroll pattern, WHAT

U

U.S. Library of Congress, WHAT
ubiquitous computing (ubicomp), UBIQUITOUS COMPUTING
Under the Table Interaction project, EXAMPLES
universal controller, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION
updates, KEYFRAMES
use cases, USE CASES

X

X-Keys Foot Pedal, WHAT
XEODesign, PAPER PROTOTYPES
Xerox PARC, TAP IS THE NEW CLICK

Y

yawn, YAWN
Yu Wei Products Company, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES
Yung, Herman, WHAT

Z

Zen Vision:M, WHAT, WHAT
Zune, WHAT
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.15.182.62