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A abduction, MOTIONS , MOTIONS accelerometers, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS accessibility, ACCESSIBILITY Accutouch, A BRIEF HISTORY OF GESTURAL INTERFACES acoustic sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS activation, KEYFRAMES actuator, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS Adaptive Path, ANIMATIONS adaptive targets, ACCESSIBILITY adduction, MOTIONS , MOTIONS Adobe After Effects, ANIMATIONS Adobe Flash, ANIMATIONS affordances, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES After Effects, ANIMATIONS agonist muscles, JOINTS airport security environment prototype, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Airswitch light, WHAT Alfrink, Kars, STORYBOARDING AlphaPrototypes, PHYSICAL COMPUTING RESOURCES animatics, ANIMATIONS animation, ANIMATIONS , ANIMATIONS , ANIMATIONS diabetes management system, ANIMATIONS software, ANIMATIONS ankles, JOINTS , LEG ANGLED OUT crossed, LEG ANGLED OUT annotations, WIREFRAMES ANR, TOWARD STANDARDS antagonist muscles, JOINTS antagonistic pair muscles, JOINTS Antenna Design, A BRIEF HISTORY OF GESTURAL INTERFACES , Communicating Interactive Gestures New York City's Metropolitan Transit Authority's (MTA) ticket vending machines, Communicating Interactive Gestures Anycall Haptic mobile phone, THREE ZONES OF ENGAGEMENT applause, CLAP/APPLAUSE Apple, WHAT , WHAT , DIY PROTOTYPES , DIY PROTOTYPES Human Interface Guidelines, DIY PROTOTYPES laptop trackpads, WHAT Nike+iPod Sports Kit, WHAT Software Development Kit, DIY PROTOTYPES architectural elements, ARCHITECTURAL ELEMENTS Arduino, PHYSICAL COMPUTING RESOURCES Arduino Community, BETTER TOOLS FOR CREATION Arent, Ben, OPTIMIZED FOR TOUCH arms, ARM(S) DOWN , ARM(S) DOWN , ARMS FOLDED , ARMS FOLDED , SHRUG , SHRUG , UPPER ARM DOWN, FOREARM OUT/UP , FOREARM SIDE , FOREARM SIDE folded, ARMS FOLDED forearm side, FOREARM SIDE gestures for free-form systems, ARM(S) DOWN in front, ARMS FOLDED out to side, SHRUG shrug shoulders, SHRUG The Wave, FOREARM SIDE up/down, ARM(S) DOWN upper arm down, forearm out/up, UPPER ARM DOWN, FOREARM OUT/UP Arnall, Timo, USE OF SYMBOLS attraction affordance, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE attributes of gestures, THE ATTRIBUTES OF GESTURES , THE ATTRIBUTES OF GESTURES , THE ATTRIBUTES OF GESTURES , THE ATTRIBUTES OF GESTURES , THE ATTRIBUTES OF GESTURES , THE ATTRIBUTES OF GESTURES , THE ATTRIBUTES OF GESTURES , THE ATTRIBUTES OF GESTURES , THE ATTRIBUTES OF GESTURES , THE ATTRIBUTES OF GESTURES , INTERFACE CONVENTIONS duration, THE ATTRIBUTES OF GESTURES including objects, THE ATTRIBUTES OF GESTURES motion, THE ATTRIBUTES OF GESTURES number of participants, INTERFACE CONVENTIONS orientation, THE ATTRIBUTES OF GESTURES position, THE ATTRIBUTES OF GESTURES presence, THE ATTRIBUTES OF GESTURES pressure, THE ATTRIBUTES OF GESTURES sequence, THE ATTRIBUTES OF GESTURES size, THE ATTRIBUTES OF GESTURES Autodesk, ANIMATIONS Autodesk Labs, EXACT PROTOTYPES avatar, moving, FOR FURTHER READING B Balakrishnan, Ravin, EXAMPLES ball and socket joint, JOINTS ball/toe or ball to heel, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL Bang & Olufsen, DIY PROTOTYPES Bar of Soap, WHAT , GESTURING WITH SMART OBJECTS Barnwell, John, EXAMPLES bathrooms, public, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , ILLUSTRATION Bayles, David, FOR FURTHER READING beard stroke, THUMBING NOSE Bell South, A BRIEF HISTORY OF GESTURAL INTERFACES Bellotti, Victoria, HUMAN-COMPUTER INTERACTION Benesh System, BENESH MOVEMENT NOTATION , ESHKOL WACHMAN MOVEMENT NOTATION notation of someone driving a car, ESHKOL WACHMAN MOVEMENT NOTATION Benesh, Joan, BENESH MOVEMENT NOTATION Benesh, Rudolf, BENESH MOVEMENT NOTATION biceps, MUSCLES Bishop, Durrell, GESTURING WITH SMART OBJECTS Black & White (game), A BRIEF HISTORY OF GESTURAL INTERFACES blah, blah, blah, SPYGLASSES Blender, ANIMATIONS blown kiss, BLOWN KISS bow, BOW British Airways kiosk, WRITTEN INSTRUCTIONS Brouchoud, Jon, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Brown, Dan, WHY DOCUMENT ANYTHING? Buxton, Bill, DESIGNING INTERACTIVE GESTURES: THE BASICS C call me, CALL ME cancel, FOR FURTHER READING Canon's PowerShot SD1000, WHAT capacitive sensor panels, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS characteristics of good gestural interfaces, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES appropriate, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES clever, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES discoverable, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES good, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES meaningful, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES playful, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES pleasurable, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES responsive, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES smart, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES trustworthy, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES check, please, CALL ME Chumby touchscreen device, DIY PROTOTYPES circumduction, MOTIONS clap, FOR FURTHER READING , CLAP/APPLAUSE Clarke, Arthur C., THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS code, turning gestures into, DIY PROTOTYPES coding, DIY PROTOTYPES Colgate, Edward, BETTER TOOLS FOR CREATION come here, SHH Comfort, WHAT communicating interactive gestures, FOR FURTHER READING , Communicating Interactive Gestures , Communicating Interactive Gestures , THREE ZONES OF ENGAGEMENT , THREE ZONES OF ENGAGEMENT , THREE ZONES OF ENGAGEMENT , THREE ZONES OF ENGAGEMENT , ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE , METHODS OF COMMUNICATING INTERACTIVE GESTURES , METHODS OF COMMUNICATING INTERACTIVE GESTURES , WRITTEN INSTRUCTIONS , ILLUSTRATION , DEMONSTRATION , USE OF SYMBOLS , SIMILE AND METAPHOR , SIMILE AND METAPHOR best interface text, WRITTEN INSTRUCTIONS demonstrations, DEMONSTRATION illustrations, ILLUSTRATION instruction, Communicating Interactive Gestures metaphor, SIMILE AND METAPHOR methods, METHODS OF COMMUNICATING INTERACTIVE GESTURES presence, Communicating Interactive Gestures simile, SIMILE AND METAPHOR symbols, USE OF SYMBOLS three zones of engagement, THREE ZONES OF ENGAGEMENT , THREE ZONES OF ENGAGEMENT , THREE ZONES OF ENGAGEMENT , THREE ZONES OF ENGAGEMENT , ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE attraction, THREE ZONES OF ENGAGEMENT attraction affordance, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE interaction, THREE ZONES OF ENGAGEMENT observation, THREE ZONES OF ENGAGEMENT written instructions, METHODS OF COMMUNICATING INTERACTIVE GESTURES comparator, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS condyloid joint, JOINTS confirmation, FOR FURTHER READING Connect Io Intelligent Oven, SPECIALIZED APPLICATIONS AND PRODUCTS Creative, Zen Vision:M, WHAT , WHAT Crescendo Design, ROUGH MODELS: OBJECTS AND ENVIRONMENTS crook finger, CROOK FINGER crouch, CROUCH Cubit, OTS PROTOTYPES , TOUCHSCREEN RESOURCES cursor, moving, FOR FURTHER READING D d.Tools, DIY PROTOTYPES , PHYSICAL COMPUTING RESOURCES Dance Dance Revolution, WHAT DanceForms Choreography, ANIMATIONS Davies, Char, NEW INPUT DEVICES demonstrations, DEMONSTRATION depression, MOTIONS Designboom, SPECIALIZED APPLICATIONS AND PRODUCTS designing for human body, BASIC KINESIOLOGY designing interactive gestures, DESIGNING INTERACTIVE GESTURES: THE BASICS , DESIGNING INTERACTIVE GESTURES: THE BASICS , DESIGNING INTERACTIVE GESTURES: THE BASICS , DESIGNING INTERACTIVE GESTURES: THE BASICS , DESIGNING INTERACTIVE GESTURES: THE BASICS , DESIGNING INTERACTIVE GESTURES: THE BASICS , DESIGNING INTERACTIVE GESTURES: THE BASICS , DESIGNING INTERACTIVE GESTURES: THE BASICS , DESIGNING INTERACTIVE GESTURES: THE BASICS , DESIGNING INTERACTIVE GESTURES: THE BASICS , STATES AND MODES , STATES AND MODES flexibility, DESIGNING INTERACTIVE GESTURES: THE BASICS fun, DESIGNING INTERACTIVE GESTURES: THE BASICS heavy data input, DESIGNING INTERACTIVE GESTURES: THE BASICS inappropriate for context, DESIGNING INTERACTIVE GESTURES: THE BASICS modes, STATES AND MODES nuance, DESIGNING INTERACTIVE GESTURES: THE BASICS reasons for having interactive gestures, DESIGNING INTERACTIVE GESTURES: THE BASICS reasons not to have interactive gestures, DESIGNING INTERACTIVE GESTURES: THE BASICS reliance on physical, DESIGNING INTERACTIVE GESTURES: THE BASICS reliance on visual, DESIGNING INTERACTIVE GESTURES: THE BASICS states, STATES AND MODES designing touch targets, SCREEN COVERAGE , DESIGNING TOUCH TARGETS , DESIGNING TOUCH TARGETS , ACCESSIBILITY adaptive targets, ACCESSIBILITY calculating ideal target size, DESIGNING TOUCH TARGETS iceberg tips, DESIGNING TOUCH TARGETS determining appropriate gesture, STATES AND MODES , USING PEOPLE TO DETERMINE THE APPROPRIATE GESTURE , MATCHING THE GESTURE TO THE BEHAVIOR matching gesture to behavior, MATCHING THE GESTURE TO THE BEHAVIOR using people to determine gesture, USING PEOPLE TO DETERMINE THE APPROPRIATE GESTURE diabetes management system, ANIMATIONS DiamondTouch table, WHAT diarthrodial joints, JOINTS diarthroses, JOINTS Dick, Nancy, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Diebold AccuVote-TSX, FINGERS AND HANDS diffused illumination (DI) systems, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS DigiDesk, SUPPLANTING THE DESKTOP METAPHOR? DIGITABLE, TOWARD STANDARDS digital camera prototype, DIY PROTOTYPES Digital Desk system, A BRIEF HISTORY OF GESTURAL INTERFACES direct manipulation, versus indirect manipulation, DIRECT VERSUS INDIRECT MANIPULATION DiSalvo, Carl, DIY PROTOTYPES dishwasher concept, SPECIALIZED APPLICATIONS AND PRODUCTS Disney, Walt, HOW TO USE PATTERNS DIY prototypes, DIY PROTOTYPES , DIY PROTOTYPES , DIY PROTOTYPES , DIY PROTOTYPES , DIY PROTOTYPES digital camera, DIY PROTOTYPES photoresistor plugged into a breadboard, DIY PROTOTYPES physical computing, DIY PROTOTYPES , DIY PROTOTYPES disciplines, DIY PROTOTYPES documenting interactive gestures, WHY DOCUMENT ANYTHING? , WHY DOCUMENT ANYTHING? , SCENARIOS , USE CASES , TASK ANALYSIS AND FLOWS , TASK ANALYSIS AND FLOWS , WIREFRAMES , WIREFRAMES , WIREFRAMES , KEYFRAMES , ARCHITECTURAL ELEMENTS , GESTURAL MODULES DOCUMENT , GESTURAL MODULES DOCUMENT , STORYBOARDING , STORYBOARDING , SWIM LANES , SWIM LANES , SWIM LANES , ANIMATIONS , ANIMATIONS , MOVIES , INTEGRATING NONTRADITIONAL DOCUMENTATION animation, ANIMATIONS , ANIMATIONS diabetes management system, ANIMATIONS software, ANIMATIONS animations, SWIM LANES annotations, WIREFRAMES architectural elements, ARCHITECTURAL ELEMENTS gestural modules document, GESTURAL MODULES DOCUMENT keyframes, KEYFRAMES movies, MOVIES nontraditional documentation, INTEGRATING NONTRADITIONAL DOCUMENTATION scenarios, SCENARIOS storyboarding, STORYBOARDING , STORYBOARDING , SWIM LANES interactive table, STORYBOARDING portable DVD player, SWIM LANES swim lanes framework, SWIM LANES task analysis, TASK ANALYSIS AND FLOWS task flow, TASK ANALYSIS AND FLOWS use cases, USE CASES why document, WHY DOCUMENT ANYTHING? wireframes, WIREFRAMES , WIREFRAMES , GESTURAL MODULES DOCUMENT iPhone, WIREFRAMES doorknob turn, DOORKNOB TURN dorsiflexion, MOTIONS Dourish, Paul, A BRIEF HISTORY OF GESTURAL INTERFACES Drag to Move Object pattern, WHAT Dreyfuss, Henry, THE ERGONOMICS OF INTERACTIVE GESTURES dynamic gestures, A Palette of Human Gestures and Movements Dyson AirBlade, WHAT E elbows, JOINTS electronics, DIY PROTOTYPES elevation, MOTIONS Elo TouchSystems, A BRIEF HISTORY OF GESTURAL INTERFACES Elograph, A BRIEF HISTORY OF GESTURAL INTERFACES Elographics, A BRIEF HISTORY OF GESTURAL INTERFACES embodied interaction, A BRIEF HISTORY OF GESTURAL INTERFACES Engelbart, Doug, ACKNOWLEDGMENTS , TAP IS THE NEW CLICK enMotion's Paper Towel Dispenser, WHAT ergonomics of interactive gestures, THE ERGONOMICS OF INTERACTIVE GESTURES ergonomics of motion, THE ERGONOMICS OF MOTION Eshkol Wachman Movement Notation (EWMN), ESHKOL WACHMAN MOVEMENT NOTATION , ESHKOL WACHMAN MOVEMENT NOTATION , ESHKOL WACHMAN MOVEMENT NOTATION EWMN sphere, ESHKOL WACHMAN MOVEMENT NOTATION example, ESHKOL WACHMAN MOVEMENT NOTATION Eshkol, Noa, WHY DOCUMENT ANYTHING? Essential Reality P5 Glove, A BRIEF HISTORY OF GESTURAL INTERFACES ethics of gestures, THE ETHICS OF GESTURES Everio video camera, WHAT eversion, MOTIONS exact prototypes, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES Exemplar, PHYSICAL COMPUTING RESOURCES extension, MOTIONS , MOTIONS eyebrows, raised, STARE eyes, EYES LEFT/RIGHT AND UP/DOWN , ROLLING EYES left/right and up/down, EYES LEFT/RIGHT AND UP/DOWN rolling, ROLLING EYES F face, SMILE , SMILE , FROWN , STARE , STARE , STARE , WINK , EYES LEFT/RIGHT AND UP/DOWN , SQUINT , SPIT , YAWN , ROLLING EYES , ROLLING EYES eyes left/right and up/down, EYES LEFT/RIGHT AND UP/DOWN frown, FROWN gestures for free-form systems, SMILE nose wrinkle, ROLLING EYES raised eyebrows, STARE rolling eyes, ROLLING EYES smile, SMILE spit, SPIT squint, SQUINT stare, STARE sticking out tongue, STARE wink, WINK yawn, YAWN faucet, interactive, A BRIEF HISTORY OF GESTURAL INTERFACES feedback, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES feet, FLAT FOOT/STOMP , FLAT FOOT/STOMP , FLAT FOOT/STOMP , TIPTOE/TOE TAP , HEEL TO TOE OR BALL/TOE OR BALL TO HEEL , HEEL TO TOE OR BALL/TOE OR BALL TO HEEL angled up, FLAT FOOT/STOMP flat foot/stomp, FLAT FOOT/STOMP gestures for free-form systems, FLAT FOOT/STOMP heel to toe or ball/toe or ball to heel, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL tip toe/toe tap, TIPTOE/TOE TAP turned in/out, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL finger drum, THUMBING NOSE fingernails, FINGERS AND HANDS fingers, JOINTS , FINGERS AND HANDS , PULL , SALUTE , FLICK crossed, PULL finger wag, SALUTE splayed, FLICK fingertips touching, CROOK FINGER Fisher, David, KEYFRAMES fist, THUMBS UP/DOWN Fitts' Law, DESIGNING TOUCH TARGETS Fitts, Paul, DESIGNING TOUCH TARGETS Flash, ANIMATIONS Flexible Machine Interface, A BRIEF HISTORY OF GESTURAL INTERFACES flexion, MOTIONS , MOTIONS flick, FOR FURTHER READING , GESTURES FOR TOUCHSCREENS , FLICK gesture for touchscreen, GESTURES FOR TOUCHSCREENS Flick to Nudge pattern, WHAT Fling to Scroll pattern, WHAT fling, gesture for touchscreen, GESTURES FOR TOUCHSCREENS forearm side, FOREARM SIDE Forerunner 405, WHAT Forlines, Clifton, EXAMPLES free-form, TAP IS THE NEW CLICK Freitas, Ryan, ARCHITECTURAL ELEMENTS frown, FOR FURTHER READING , FROWN frustrated total internal reflection (FTIR) systems, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS Fukasawa, Naoto, MATCHING THE GESTURE TO THE BEHAVIOR Fukuda's Automatic Door, WHAT full-body immersion in a 360-degree spherical space, CONVERGENCE WITH OTHER TECHNOLOGIES future trends, FUTURE TRENDS , FUTURE TRENDS , SPECIALIZED APPLICATIONS AND PRODUCTS , CONVERGENCE WITH OTHER TECHNOLOGIES , CONVERGENCE WITH OTHER TECHNOLOGIES , CONVERGENCE WITH OTHER TECHNOLOGIES , UBIQUITOUS COMPUTING , UBIQUITOUS COMPUTING , RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION , RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION , OPTIMIZED FOR TOUCH , BETTER TOOLS FOR CREATION , BETTER TOOLS FOR CREATION , ROBOTS AND COBOTS , GESTURES AS A DESIGN TOOL better tools for creation, BETTER TOOLS FOR CREATION convergence with other technologies, CONVERGENCE WITH OTHER TECHNOLOGIES gestures as design tool, GESTURES AS A DESIGN TOOL Near Field Communication (NFC) technology, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION optimized for touch, OPTIMIZED FOR TOUCH radio frequency identification (RFID), UBIQUITOUS COMPUTING robots and cobots, BETTER TOOLS FOR CREATION , ROBOTS AND COBOTS "unicycle" cobot, ROBOTS AND COBOTS smart objects, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION specialized applications and products, SPECIALIZED APPLICATIONS AND PRODUCTS ubiquitous computing (ubicomp), UBIQUITOUS COMPUTING virtual reality (VR), CONVERGENCE WITH OTHER TECHNOLOGIES voice recognition, CONVERGENCE WITH OTHER TECHNOLOGIES widespread adoption, FUTURE TRENDS G Gach, Cheryl, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Garmin, WHAT , WHAT Forerunner 405, WHAT Nüvifone, WHAT Geeky Stuff You Might Care About, A BRIEF HISTORY OF GESTURAL INTERFACES , THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , DESIGNING TOUCH TARGETS , LABANOTATION , OTS PROTOTYPES , DIY PROTOTYPES , SPECIALIZED APPLICATIONS AND PRODUCTS , A Palette of Human Gestures and Movements Fitts' Law and Screen Edges, DESIGNING TOUCH TARGETS Laban's Theory of Effort, LABANOTATION Latency, OTS PROTOTYPES Matching Gestures to Activities, A Palette of Human Gestures and Movements Touch Events and Touchscreen Sensors, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS Turning Gestures into Code, DIY PROTOTYPES What's the Deal with Interactive Gestures and Public Restrooms?, A BRIEF HISTORY OF GESTURAL INTERFACES Yo-Yo Ma and the Hypercello, SPECIALIZED APPLICATIONS AND PRODUCTS Gelder, Joris Van, DIY PROTOTYPES Georgia-Pacific, WHAT GestPoint system, WHAT gestural controllers, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS future of, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS mechanics of, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS touchscreens, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS gestural interfaces, history, A BRIEF HISTORY OF GESTURAL INTERFACES gestural modules document, GESTURAL MODULES DOCUMENT gestural system, basic components of, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS gestures, ACKNOWLEDGMENTS , GESTURES AS A DESIGN TOOL , THE ETHICS OF GESTURES , FOR FURTHER READING , A Palette of Human Gestures and Movements , A Palette of Human Gestures and Movements , GESTURES FOR TOUCHSCREENS as design tool, GESTURES AS A DESIGN TOOL defined, ACKNOWLEDGMENTS dynamic, A Palette of Human Gestures and Movements ethics, THE ETHICS OF GESTURES matching to activities, FOR FURTHER READING static, A Palette of Human Gestures and Movements touchscreens, GESTURES FOR TOUCHSCREENS gestures for free-form systems, GESTURES FOR FREE-FORM SYSTEMS , GESTURES FOR FREE-FORM SYSTEMS , GESTURES FOR FREE-FORM SYSTEMS , HEAD COCKED , TURN LEFT/RIGHT , TURN LEFT/RIGHT , SHAKE NO , STANDING , STANDING , SITTING , LAYING DOWN , RECLINING , TWIST LEFT/RIGHT , LEAN LEFT/RIGHT , BOW , HANDS ON HIPS , HANDS ON HIPS , HANDS ON HIPS , LIFT STRAIGHT , KNEE COCKED , KNEELING , ON ONE KNEE , ON ONE KNEE , JUMP/HOP , CROUCH , LUNGE , LUNGE , LEG ANGLED OUT , LEG ANGLED OUT , LEG ANGLED OUT , FLAT FOOT/STOMP , FLAT FOOT/STOMP , FLAT FOOT/STOMP , TIPTOE/TOE TAP , HEEL TO TOE OR BALL/TOE OR BALL TO HEEL , HEEL TO TOE OR BALL/TOE OR BALL TO HEEL , ARM(S) DOWN , ARM(S) DOWN , ARMS FOLDED , ARMS FOLDED , SHRUG , SHRUG , UPPER ARM DOWN, FOREARM OUT/UP , FOREARM SIDE , FOREARM SIDE , SMILE , SMILE , FROWN , STARE , STARE , STARE , WINK , EYES LEFT/RIGHT AND UP/DOWN , SQUINT , SPIT , YAWN , ROLLING EYES , ROLLING EYES , POINT , POINT , WAVE , CLAP/APPLAUSE , OKAY , THUMBS UP/DOWN , THUMBS UP/DOWN , SNAP , SHH , SHH , SHOO , PUSH , PULL , PULL , STOP , SLAP , SLAP , PINCH , PINCH , BLOWN KISS , BLOWN KISS , SALUTE , SALUTE , THUMBING NOSE , THUMBING NOSE , THUMBING NOSE , KARATE CHOP , PUNCH , PRAY , PRAY , HAND RUB , MONEY RUB , MONEY RUB , #1 , #1 , SHOCKING , SPYGLASSES , SPYGLASSES , CALL ME , CALL ME , CALL ME , HOT , HOT , STIR , SQUEEZE , FLICK , FLICK , CROOK FINGER , CROOK FINGER , CROOK FINGER , DOORKNOB TURN , DOORKNOB TURN , HANDGUN ankles crossed, LEG ANGLED OUT arms, ARM(S) DOWN , ARM(S) DOWN , ARMS FOLDED , ARMS FOLDED , SHRUG , SHRUG , UPPER ARM DOWN, FOREARM OUT/UP , FOREARM SIDE , FOREARM SIDE folded, ARMS FOLDED forearm side, FOREARM SIDE in front, ARMS FOLDED out to side, SHRUG shrug shoulders, SHRUG The Wave, FOREARM SIDE up/down, ARM(S) DOWN upper arm down, forearm out/up, UPPER ARM DOWN, FOREARM OUT/UP face, SMILE , SMILE , FROWN , STARE , STARE , STARE , WINK , EYES LEFT/RIGHT AND UP/DOWN , SQUINT , SPIT , YAWN , ROLLING EYES , ROLLING EYES eyes left/right and up/down, EYES LEFT/RIGHT AND UP/DOWN frown, FROWN nose wrinkle, ROLLING EYES raised eyebrows, STARE rolling eyes, ROLLING EYES smile, SMILE spit, SPIT squint, SQUINT stare, STARE sticking out tongue, STARE wink, WINK yawn, YAWN feet, FLAT FOOT/STOMP , FLAT FOOT/STOMP , FLAT FOOT/STOMP , TIPTOE/TOE TAP , HEEL TO TOE OR BALL/TOE OR BALL TO HEEL , HEEL TO TOE OR BALL/TOE OR BALL TO HEEL angled up, FLAT FOOT/STOMP flat foot/stomp, FLAT FOOT/STOMP heel to toe or ball/toe or ball to heel, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL tip toe/toe tap, TIPTOE/TOE TAP turned in/out, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL free-form systems, GESTURES FOR FREE-FORM SYSTEMS hands, POINT , POINT , WAVE , CLAP/APPLAUSE , OKAY , THUMBS UP/DOWN , THUMBS UP/DOWN , SNAP , SHH , SHH , SHOO , PUSH , PULL , PULL , STOP , SLAP , SLAP , PINCH , PINCH , BLOWN KISS , BLOWN KISS , SALUTE , SALUTE , THUMBING NOSE , THUMBING NOSE , THUMBING NOSE , KARATE CHOP , PUNCH , PRAY , PRAY , HAND RUB , MONEY RUB , MONEY RUB , #1 , #1 , SHOCKING , SPYGLASSES , SPYGLASSES , CALL ME , CALL ME , CALL ME , HOT , HOT , STIR , SQUEEZE , FLICK , FLICK , CROOK FINGER , CROOK FINGER , CROOK FINGER , DOORKNOB TURN , DOORKNOB TURN , HANDGUN "this tall", PRAY #1, #1 beard stroke, THUMBING NOSE blah, blah, blah, SPYGLASSES blown kiss, BLOWN KISS call me, CALL ME check, please, CALL ME clap/applause, CLAP/APPLAUSE come here, SHH crook finger, CROOK FINGER cup palm, PINCH doorknob turn, DOORKNOB TURN finger drum, THUMBING NOSE finger wag, SALUTE fingers crossed, PULL fingers splayed, FLICK fingertips touching, CROOK FINGER fist, THUMBS UP/DOWN flick, FLICK folded, CROOK FINGER handgun, HANDGUN head scratch, #1 hear/see/speak no evil, CALL ME hole in hand, DOORKNOB TURN hot, HOT karate chop, KARATE CHOP money rub, MONEY RUB nose tap, MONEY RUB okay, OKAY palm up/down, SLAP pinch, PINCH point, POINT pray, PRAY pull, PULL punch, PUNCH push, PUSH rub, HAND RUB salute, SALUTE say what?, HOT shh, SHH shocking, SHOCKING shoo, SHOO slap, SLAP snap, SNAP spyglasses, SPYGLASSES squeeze, SQUEEZE stir, STIR stop, STOP thumbing nose, THUMBING NOSE thumbs up/down, THUMBS UP/DOWN tip of the hat, BLOWN KISS wave, WAVE head, GESTURES FOR FREE-FORM SYSTEMS , GESTURES FOR FREE-FORM SYSTEMS , HEAD COCKED , TURN LEFT/RIGHT , TURN LEFT/RIGHT , SHAKE NO cocked, GESTURES FOR FREE-FORM SYSTEMS nod yes, TURN LEFT/RIGHT shake no, SHAKE NO tilt up/down, GESTURES FOR FREE-FORM SYSTEMS turn left/right, TURN LEFT/RIGHT legs, HANDS ON HIPS , LIFT STRAIGHT , KNEE COCKED , KNEELING , ON ONE KNEE , ON ONE KNEE , JUMP/HOP , CROUCH , LUNGE , LUNGE , LEG ANGLED OUT , LEG ANGLED OUT angled out, LEG ANGLED OUT crossed, LEG ANGLED OUT crouch, CROUCH jump/hop, JUMP/HOP knee cocked, KNEE COCKED kneeling, KNEELING lift straight, HANDS ON HIPS lift to side, LUNGE lunge, LUNGE on one knee, ON ONE KNEE on one leg, ON ONE KNEE torso, STANDING , STANDING , SITTING , LAYING DOWN , RECLINING , TWIST LEFT/RIGHT , LEAN LEFT/RIGHT , BOW , HANDS ON HIPS , HANDS ON HIPS bow, BOW hands on hips, HANDS ON HIPS laying down, LAYING DOWN lean left/right, LEAN LEFT/RIGHT on all fours, HANDS ON HIPS reclining, RECLINING sitting, SITTING standing, STANDING twist left/right, TWIST LEFT/RIGHT GestureTek, WHAT , TOUCHSCREEN RESOURCES , TOWARD STANDARDS Ghost Fingers pattern, WHAT Gibson, James, FOR FURTHER READING Gibson, William, ACKNOWLEDGMENTS Gigabeat, WHAT Giuggioli, Cristiano, SUPPLANTING THE DESKTOP METAPHOR? gliding joints, JOINTS Glowing Places, WHAT Granum, Erik, THE ERGONOMICS OF MOTION Gray's Anatomy, MUSCLES , JOINTS , JOINTS , JOINTS Green, Gunnar, CONVERGENCE WITH OTHER TECHNOLOGIES Greenfield, Adam, MATCHING THE GESTURE TO THE BEHAVIOR , USE OF SYMBOLS Grinyer, Clive, FOR FURTHER READING Guse, Daniel, GESTURING WITH SMART OBJECTS GVISION USA, Inc., A BRIEF HISTORY OF GESTURAL INTERFACES H Ha, Phi-Hong, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Hall, Erika, ILLUSTRATION Hall, Justin, WHAT Han, Jeff, ACKNOWLEDGMENTS , ACKNOWLEDGMENTS photo, ACKNOWLEDGMENTS hand scanner, ILLUSTRATION handgun, FOR FURTHER READING , HANDGUN hands, FINGERS AND HANDS , HANDS ON HIPS , POINT , POINT , WAVE , CLAP/APPLAUSE , OKAY , THUMBS UP/DOWN , THUMBS UP/DOWN , SNAP , SHH , SHH , SHOO , PUSH , PULL , PULL , STOP , SLAP , SLAP , PINCH , PINCH , BLOWN KISS , BLOWN KISS , SALUTE , SALUTE , THUMBING NOSE , THUMBING NOSE , THUMBING NOSE , KARATE CHOP , PUNCH , PRAY , PRAY , HAND RUB , MONEY RUB , MONEY RUB , #1 , #1 , SHOCKING , SPYGLASSES , SPYGLASSES , CALL ME , CALL ME , CALL ME , HOT , HOT , STIR , SQUEEZE , FLICK , FLICK , CROOK FINGER , CROOK FINGER , CROOK FINGER , DOORKNOB TURN , DOORKNOB TURN , HANDGUN "this tall", PRAY #1, #1 beard stroke, THUMBING NOSE blah, blah, blah, SPYGLASSES blown kiss, BLOWN KISS call me, CALL ME check, please, CALL ME clap/applause, CLAP/APPLAUSE come here, SHH crook finger, CROOK FINGER cup palm, PINCH doorknob turn, DOORKNOB TURN finger drum, THUMBING NOSE finger wag, SALUTE fingers crossed, PULL fingers splayed, FLICK fingertips touching, CROOK FINGER fist, THUMBS UP/DOWN flick, FLICK folded, CROOK FINGER gestures for free-form systems, POINT handgun, HANDGUN head scratch, #1 hear/see/speak no evil, CALL ME hole in hand, DOORKNOB TURN hot, HOT karate chop, KARATE CHOP money rub, MONEY RUB nose tap, MONEY RUB okay, OKAY on hips, HANDS ON HIPS palm up/down, SLAP pinch, PINCH point, POINT pray, PRAY pull, PULL punch, PUNCH push, PUSH rub, HAND RUB salute, SALUTE say what?, HOT shh, SHH shocking, SHOCKING shoo, SHOO slap, SLAP snap, SNAP spyglasses, SPYGLASSES squeeze, SQUEEZE stir, STIR stop, STOP thumbing nose, THUMBING NOSE thumbs up/down, THUMBS UP/DOWN tip of the hat, BLOWN KISS wave, WAVE haptic UIs, GESTURING WITH SMART OBJECTS Harsha Kutare, GESTURES AS A DESIGN TOOL Hartmann, Björn, DIY PROTOTYPES head, FOR FURTHER READING , FOR FURTHER READING , FOR FURTHER READING , FOR FURTHER READING , FOR FURTHER READING , GESTURES FOR FREE-FORM SYSTEMS , GESTURES FOR FREE-FORM SYSTEMS , GESTURES FOR FREE-FORM SYSTEMS , TURN LEFT/RIGHT , TURN LEFT/RIGHT , SHAKE NO , #1 cocked, FOR FURTHER READING , GESTURES FOR FREE-FORM SYSTEMS gestures for freeform systems, GESTURES FOR FREE-FORM SYSTEMS nod yes, FOR FURTHER READING , TURN LEFT/RIGHT scratch, #1 shake no, FOR FURTHER READING , SHAKE NO tilt, FOR FURTHER READING tilt up/down, GESTURES FOR FREE-FORM SYSTEMS turn left/right, FOR FURTHER READING , TURN LEFT/RIGHT hear/see/speak no evil, CALL ME hearing-impaired, A Palette of Human Gestures and Movements heel to toe, HEEL TO TOE OR BALL/TOE OR BALL TO HEEL Herbison-Evans, Don, LABANOTATION Hewlett-Packard, A BRIEF HISTORY OF GESTURAL INTERFACES , A BRIEF HISTORY OF GESTURAL INTERFACES , WHAT , THREE ZONES OF ENGAGEMENT HP 150, A BRIEF HISTORY OF GESTURAL INTERFACES Photosmart Express, THREE ZONES OF ENGAGEMENT TouchSmart IQ500 Series PC, WHAT Heycke, Sebastian, WHAT , ANIMATIONS high-fidelity prototypes, HIGH-FIDELITY PROTOTYPES , THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES , THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES , OTS PROTOTYPES exact prototypes, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES off-the-shelf (OTS) prototypes, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES , OTS PROTOTYPES hinge joints, JOINTS hold, HOLD hole in hand, DOORKNOB TURN Hollert, Manuel, GESTURING WITH SMART OBJECTS hop, JUMP/HOP hot, HOT Howard, Jeff, "THE MAN BEHIND THE CURTAIN" HTC Diamond, WHAT HTC Touch, WHAT human factors, THE ERGONOMICS OF INTERACTIVE GESTURES human-computer interaction, HUMAN-COMPUTER INTERACTION Hurst, Samuel C., A BRIEF HISTORY OF GESTURAL INTERFACES hypercello, SPECIALIZED APPLICATIONS AND PRODUCTS I IBM, A BRIEF HISTORY OF GESTURAL INTERFACES iceberg tips, DESIGNING TOUCH TARGETS IDSA, GESTURES AS A DESIGN TOOL Igoe, Tom, A BRIEF HISTORY OF GESTURAL INTERFACES Illuminate table, TOWARD STANDARDS illustrations, ILLUSTRATION Imageo Candle Light, WHAT Immersence, CONVERGENCE WITH OTHER TECHNOLOGIES indirect manipulation, versus direct manipulation, DIRECT VERSUS INDIRECT MANIPULATION industrial design, DIY PROTOTYPES infrared beams, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS Infusion Systems, PHYSICAL COMPUTING RESOURCES initiation, KEYFRAMES Instinct, WHAT instruction, Communicating Interactive Gestures Intelligent Assist Devices (IADs), ROBOTS AND COBOTS interaction design, DIY PROTOTYPES interactive gestures, DESIGNING INTERACTIVE GESTURES: THE BASICS , DESIGNING INTERACTIVE GESTURES: THE BASICS , STATES AND MODES , USING PEOPLE TO DETERMINE THE APPROPRIATE GESTURE , MATCHING THE GESTURE TO THE BEHAVIOR , THE ERGONOMICS OF INTERACTIVE GESTURES , TOWARD STANDARDS , PATENTS , A Palette of Human Gestures and Movements determining appropriate gesture, STATES AND MODES , USING PEOPLE TO DETERMINE THE APPROPRIATE GESTURE , MATCHING THE GESTURE TO THE BEHAVIOR matching gesture to behavior, MATCHING THE GESTURE TO THE BEHAVIOR using people to determine gesture, USING PEOPLE TO DETERMINE THE APPROPRIATE GESTURE ergonomics of, THE ERGONOMICS OF INTERACTIVE GESTURES less cumbersome or visible hardware, DESIGNING INTERACTIVE GESTURES: THE BASICS natural interactions, DESIGNING INTERACTIVE GESTURES: THE BASICS patents, PATENTS sign language, A Palette of Human Gestures and Movements standards, TOWARD STANDARDS interface conventions, INTERFACE CONVENTIONS , INTERFACE CONVENTIONS , INTERFACE CONVENTIONS , INTERFACE CONVENTIONS , INTERFACE CONVENTIONS , INTERFACE CONVENTIONS , INTERFACE CONVENTIONS , INTERFACE CONVENTIONS , INTERFACE CONVENTIONS , INTERFACE CONVENTIONS cursors, INTERFACE CONVENTIONS cut-and-paste, INTERFACE CONVENTIONS double-click, INTERFACE CONVENTIONS drop-down menus, INTERFACE CONVENTIONS hovers, INTERFACE CONVENTIONS mouse-over events, INTERFACE CONVENTIONS multiselect, INTERFACE CONVENTIONS right-click, INTERFACE CONVENTIONS undo, INTERFACE CONVENTIONS InUse, STORYBOARDING inversion, MOTIONS iO, WHAT iPhone, Introducing Interactive Gestures , A BRIEF HISTORY OF GESTURAL INTERFACES , A BRIEF HISTORY OF GESTURAL INTERFACES , DESIGNING TOUCH TARGETS , ACCESSIBILITY , WHAT , WHAT , WHAT , WIREFRAMES , STORYBOARDING , FAKING IT: LOW-FIDELITY PROTOTYPES , DIY PROTOTYPES adaptive targets, ACCESSIBILITY Human Interface Guidelines, STORYBOARDING keyboard, DESIGNING TOUCH TARGETS prototyping, DIY PROTOTYPES Slide to Unlock feature, WHAT Starbucks version of iTunes, WHAT Tilt game prototype, FAKING IT: LOW-FIDELITY PROTOTYPES Twinkle application, WHAT wireframes, WIREFRAMES iPod, WHAT , WHAT Nike+iPod Sports Kit, WHAT iPod Touch, Introducing Interactive Gestures , A BRIEF HISTORY OF GESTURAL INTERFACES iPod Touch Features Manual, DEMONSTRATION Iron Man, GESTURES AS A DESIGN TOOL Itenberg, Olga, WHAT iTunes, WHAT J JasonJT, DEMONSTRATION Java phones, WHAT JazzMutant, WHAT JetBlue Airlines, A BRIEF HISTORY OF GESTURAL INTERFACES Jive, OPTIMIZED FOR TOUCH joints, JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS ball and socket, JOINTS condyloid, JOINTS diarthrodial, JOINTS diarthroses, JOINTS gliding, JOINTS hinge joints, JOINTS ligaments, JOINTS pivot, JOINTS saddle, JOINTS Jones, Matt, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Joseph Enterprises, DIRECT VERSUS INDIRECT MANIPULATION jump, JUMP/HOP JVC, WHAT K karate chop, KARATE CHOP Kay, Alan, TAP IS THE NEW CLICK Kelly, Dru, THREE ZONES OF ENGAGEMENT keyframes, KEYFRAMES Kim, Nurri, USE OF SYMBOLS kinesiology, BASIC KINESIOLOGY , MUSCLES , MUSCLES , MUSCLES , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , JOINTS , MOTIONS antagonist muscles, JOINTS ball and socket joint, JOINTS condyloid joint, JOINTS diarthrodial joints, JOINTS diarthroses, JOINTS gliding joints, JOINTS hinge joints, JOINTS joints, JOINTS ligaments, JOINTS muscles, MUSCLES pivot joints, JOINTS saddle joints, MOTIONS skeletal muscles, MUSCLES tendons, MUSCLES Kippe, Sebastian, WHAT kneeling, KNEELING knees, KNEE COCKED , ON ONE KNEE knee cocked, KNEE COCKED on one knee, ON ONE KNEE Ko, Andrew, "THE MAN BEHIND THE CURTAIN" Kohler, WHAT Konami's MoCap Boxing game, A BRIEF HISTORY OF GESTURAL INTERFACES Krueger, Myron, A BRIEF HISTORY OF GESTURAL INTERFACES L Laban, Rudolf, EXISTING MOVEMENT NOTATION SYSTEMS , LABANOTATION Laban's Theory of Effort, LABANOTATION Labanotation, LABANOTATION , LABANOTATION , LABANOTATION , LABANOTATION human figure, LABANOTATION nine different directions, LABANOTATION score for a waltz, LABANOTATION laptop trackpads, WHAT latency, OTS PROTOTYPES laying down, LAYING DOWN Lazzaro, Nicole, FAKING IT: LOW-FIDELITY PROTOTYPES lean left/right, LEAN LEFT/RIGHT Lee, Johnny Chung, WHAT left-handed, FINGERS AND HANDS legs, HANDS ON HIPS , HANDS ON HIPS , KNEE COCKED , KNEELING , ON ONE KNEE , ON ONE KNEE , JUMP/HOP , CROUCH , LUNGE , LUNGE , LEG ANGLED OUT , LEG ANGLED OUT angled out, LEG ANGLED OUT crossed, LEG ANGLED OUT crouch, CROUCH gestures for free-form systems, HANDS ON HIPS jump/hop, JUMP/HOP knee cocked, KNEE COCKED kneeling, KNEELING lift straight, HANDS ON HIPS lift to side, LUNGE lunge, LUNGE on one knee, ON ONE KNEE on one leg, ON ONE KNEE Leigh, Darren, EXAMPLES Lemur, WHAT Lenox, Kim, NEW INPUT DEVICES LG Rhapsody in Music, WHAT Library of Congress, WHAT Liddle, David, DIRECT VERSUS INDIRECT MANIPULATION ligaments, JOINTS light sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS Lionhead Studios, A BRIEF HISTORY OF GESTURAL INTERFACES Look, Doug, EXACT PROTOTYPES loopArenaMTC, WHAT , SPECIALIZED APPLICATIONS AND PRODUCTS Lost in Space, ROBOTS AND COBOTS low-fidelity prototypes, FAKING IT: LOW-FIDELITY PROTOTYPES , PAPER PROTOTYPES , ROUGH MODELS: OBJECTS AND ENVIRONMENTS , "THE MAN BEHIND THE CURTAIN" man behind the curtain, "THE MAN BEHIND THE CURTAIN" paper prototypes, PAPER PROTOTYPES rough models, ROUGH MODELS: OBJECTS AND ENVIRONMENTS LucidTouch, EXAMPLES lunge, LUNGE M Ma, Yo-Yo, NEW INPUT DEVICES Magellan Maestro 3210, WRITTEN INSTRUCTIONS MakingThings, PHYSICAL COMPUTING RESOURCES Malinowski, Bronislaw, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS man behind the curtain prototype, "THE MAN BEHIND THE CURTAIN" Manoogian, John, ILLUSTRATION Marble Answering Machine, GESTURING WITH SMART OBJECTS Mass Multimedia, TOUCHSCREEN RESOURCES Mathmos, WHAT McCullough, Malcolm, BASIC KINESIOLOGY McLuhan, Marshall, HOW TO USE PATTERNS mechanics, DIY PROTOTYPES mechanics of touchscreens and gestural controllers, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS Mehta, Nimish, A BRIEF HISTORY OF GESTURAL INTERFACES metaphor, SIMILE AND METAPHOR Microsoft, THE ATTRIBUTES OF GESTURES , WHAT , WHAT , WHAT , WHAT , EXAMPLES , ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE , SUPPLANTING THE DESKTOP METAPHOR? , GESTURING WITH SMART OBJECTS , GESTURES AS A DESIGN TOOL Center for Information Work, SUPPLANTING THE DESKTOP METAPHOR? LucidTouch, EXAMPLES Surface, THE ATTRIBUTES OF GESTURES , WHAT , WHAT , ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE , GESTURING WITH SMART OBJECTS Windows Vista, WHAT Zune, WHAT Minority Report, Introducing Interactive Gestures MIT Media Lab, WHAT , SPECIALIZED APPLICATIONS AND PRODUCTS , GESTURING WITH SMART OBJECTS Bar of Soap, WHAT , GESTURING WITH SMART OBJECTS Mitsubishi Electronic Research Laboratory, WHAT , EXAMPLES LucidTouch, EXAMPLES mobile phones, A BRIEF HISTORY OF GESTURAL INTERFACES moderator script, TESTING PROTOTYPES modes, STATES AND MODES Moeslund, Thomas B., THE ERGONOMICS OF MOTION money rub, MONEY RUB Morris, William, THE ATTRIBUTES OF GESTURES motion capture, MOVIES motion sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS Mott, Tim, TAP IS THE NEW CLICK movement notation systems, EXISTING MOVEMENT NOTATION SYSTEMS , LABANOTATION , LABANOTATION , LABANOTATION , LABANOTATION , BENESH MOVEMENT NOTATION , ESHKOL WACHMAN MOVEMENT NOTATION , ESHKOL WACHMAN MOVEMENT NOTATION , ESHKOL WACHMAN MOVEMENT NOTATION , HUMAN-COMPUTER INTERACTION Benesh System, BENESH MOVEMENT NOTATION Eshkol Wachman Movement Notation (EWMN), ESHKOL WACHMAN MOVEMENT NOTATION , ESHKOL WACHMAN MOVEMENT NOTATION , ESHKOL WACHMAN MOVEMENT NOTATION EWMN sphere, ESHKOL WACHMAN MOVEMENT NOTATION example, ESHKOL WACHMAN MOVEMENT NOTATION human-computer interaction, HUMAN-COMPUTER INTERACTION Labanotation, LABANOTATION , LABANOTATION , LABANOTATION , LABANOTATION human figure, LABANOTATION nine different directions, LABANOTATION score for a waltz, LABANOTATION movement, types of, MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , MOTIONS , THE ERGONOMICS OF INTERACTIVE GESTURES abduction, MOTIONS , MOTIONS adduction, MOTIONS , MOTIONS circumduction, MOTIONS depression, MOTIONS dorsiflexion, MOTIONS elevation, MOTIONS eversion, MOTIONS extension, MOTIONS , MOTIONS flexion, MOTIONS , MOTIONS inversion, MOTIONS opposition, THE ERGONOMICS OF INTERACTIVE GESTURES plantarflexion, MOTIONS pronation, MOTIONS protraction, MOTIONS protrusion, MOTIONS reposition, MOTIONS retraction, MOTIONS retrusion, MOTIONS rotation, MOTIONS supination, MOTIONS movies, MOVIES MS Surface, A BRIEF HISTORY OF GESTURAL INTERFACES MTextReader, WHAT multiperson collaboration, TOWARD STANDARDS multitouch systems, first, A BRIEF HISTORY OF GESTURAL INTERFACES muscles, MUSCLES , MUSCLES , MUSCLES , MUSCLES agonist, MUSCLES antagonist, MUSCLES antagonistic pair, MUSCLES N Natural User Interface, THE ATTRIBUTES OF GESTURES Natural User Interface Group, BETTER TOOLS FOR CREATION natural user interfaces (NUIs), DIRECT VERSUS INDIRECT MANIPULATION Near Field Communication (NFC) technology, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION neck, JOINTS Neil, Theresa, ANNOTATIONS Neonode N2, WHAT New York City Taxi and Limousine Commission, DESIGNING INTERACTIVE GESTURES: THE BASICS New York City's Metropolitan Transit Authority's (MTA) ticket vending machines, Communicating Interactive Gestures NextWindow, TOUCHSCREEN RESOURCES NextWindow touchscreen overlay, OTS PROTOTYPES Neylan, Callie, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Nielsen, Michael, THE ERGONOMICS OF MOTION Nike+iPod Sports Kit, WHAT nod head yes, FOR FURTHER READING , TURN LEFT/RIGHT Nokia, WHAT , DIY PROTOTYPES , GESTURING WITH SMART OBJECTS , GESTURING WITH SMART OBJECTS "haptikos" technology, GESTURING WITH SMART OBJECTS N series of Internet tablets, DIY PROTOTYPES N series phones, WHAT S60 series phones with touchscreens, GESTURING WITH SMART OBJECTS Norman, Don, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES Northwestern McCormick School of Mechanical Engineering, ROBOTS AND COBOTS NOR_/D, OTS PROTOTYPES nose tap, FOR FURTHER READING , MONEY RUB nose wrinkle, ROLLING EYES Nova, Nicholas, THE ETHICS OF GESTURES nudge, gesture for touchscreen, GESTURES FOR TOUCHSCREENS Nüvifone, WHAT O O'Sullivan, Dan, A BRIEF HISTORY OF GESTURAL INTERFACES off-the-shelf (OTS) prototypes, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES , OTS PROTOTYPES okay (confirmation), FOR FURTHER READING , CLAP/APPLAUSE Olnex.net, WHAT OmniGraffle stencils, WIREFRAMES on all fours, HANDS ON HIPS OneTouch kit, OTS PROTOTYPES Onyx, WHAT opposition, THE ERGONOMICS OF INTERACTIVE GESTURES orientation sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS Orland, Ted, FOR FURTHER READING Osmose, CONVERGENCE WITH OTHER TECHNOLOGIES overlays, OTS PROTOTYPES P palm, SLAP , PINCH cup, PINCH up/down, SLAP paper prototypes, PAPER PROTOTYPES paper towel dispenser, ILLUSTRATION Pastor, John, WHAT patents, PATENTS patterns for free-form interactive gestures, WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT Place Hands Inside to Activate pattern, WHAT Point to Select/Activate pattern, WHAT Proximity Activates/Deactivates pattern, WHAT , WHAT Rotate to Change State pattern, WHAT Shake to Change pattern, WHAT Step to Activate pattern, WHAT Tilt to Move pattern, WHAT Wave to Activate pattern, WHAT patterns for touchscreens and interactive surfaces, HOW TO USE PATTERNS , HOW TO USE PATTERNS , HOW TO USE PATTERNS , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT , WHAT Drag to Move Object pattern, WHAT Flick to Nudge pattern, WHAT Fling to Scroll pattern, WHAT Ghost Fingers pattern, WHAT how to use, HOW TO USE PATTERNS Pinch to Shrink pattern, WHAT Slide and Hold for Continuous Scroll pattern, WHAT Slide to Scroll pattern, WHAT Spin to Scroll pattern, HOW TO USE PATTERNS , WHAT Spread to Enlarge pattern, WHAT Tap to Open/Activate pattern, WHAT Tap to Select pattern, WHAT Tap to Stop pattern, WHAT Two Fingers to Scroll pattern, WHAT Perceptive Pixel multitouch wall, EXACT PROTOTYPES Peshkin, Michael, BETTER TOOLS FOR CREATION Philips Lighting, WHAT , WHAT Imageo Candle Light, WHAT phones, touchscreen, A BRIEF HISTORY OF GESTURAL INTERFACES photoresistor plugged into a breadboard, DIY PROTOTYPES Photosmart Express, THREE ZONES OF ENGAGEMENT physical computing, DIY PROTOTYPES , DIY PROTOTYPES disciplines, DIY PROTOTYPES Physical Computing Cards, MATCHING SENSORS TO ACTIONS physically prototype spaces, ROUGH MODELS: OBJECTS AND ENVIRONMENTS PI Engineering, WHAT pinch, PINCH , PINCH gesture for touchscreen, PINCH Pinch to Shrink pattern, A BRIEF HISTORY OF GESTURAL INTERFACES , ACCESSIBILITY , WHAT accessibility, ACCESSIBILITY pivot joints, JOINTS Pivot Stickfigure Animator, ANIMATIONS pixel density, DESIGNING TOUCH TARGETS pixel-perfect wireframe, WIREFRAMES Place Hands Inside to Activate pattern, WHAT plantarflexion, MOTIONS Plastic Logic, KEYFRAMES Plug-and-Play prototyping, DIY PROTOTYPES plussing, HOW TO USE PATTERNS point, FOR FURTHER READING , POINT Point to Select/Activate pattern, WHAT point-of-sale (POS), A BRIEF HISTORY OF GESTURAL INTERFACES , A BRIEF HISTORY OF GESTURAL INTERFACES devices, A BRIEF HISTORY OF GESTURAL INTERFACES touchscreen, A BRIEF HISTORY OF GESTURAL INTERFACES Ponoko, PHYSICAL COMPUTING RESOURCES PPI (pixels per inch), DESIGNING TOUCH TARGETS pray, PRAY presence, Communicating Interactive Gestures pressure sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS previz, ANIMATIONS pronation, MOTIONS Protocafe, PHYSICAL COMPUTING RESOURCES prototypes, WHY DOCUMENT ANYTHING? , FAKING IT: LOW-FIDELITY PROTOTYPES , FAKING IT: LOW-FIDELITY PROTOTYPES , ROUGH MODELS: OBJECTS AND ENVIRONMENTS , ROUGH MODELS: OBJECTS AND ENVIRONMENTS , "THE MAN BEHIND THE CURTAIN" , THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES , OTS PROTOTYPES , DIY PROTOTYPES , TESTING PROTOTYPES airport security environment, ROUGH MODELS: OBJECTS AND ENVIRONMENTS digital camera, DIY PROTOTYPES man behind the curtain, "THE MAN BEHIND THE CURTAIN" off-the-shelf (OTS), THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES , OTS PROTOTYPES paper, FAKING IT: LOW-FIDELITY PROTOTYPES rough models, ROUGH MODELS: OBJECTS AND ENVIRONMENTS testing, TESTING PROTOTYPES Tilt game for iPhone, FAKING IT: LOW-FIDELITY PROTOTYPES prototyping interactive gestures, FOR FURTHER READING , FAKING IT: LOW-FIDELITY PROTOTYPES , PAPER PROTOTYPES , ROUGH MODELS: OBJECTS AND ENVIRONMENTS , ROUGH MODELS: OBJECTS AND ENVIRONMENTS , "THE MAN BEHIND THE CURTAIN" , HIGH-FIDELITY PROTOTYPES , HIGH-FIDELITY PROTOTYPES , THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES , THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES , OTS PROTOTYPES , MATCHING SENSORS TO ACTIONS , TESTING PROTOTYPES exact prototypes, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES high-fidelity prototypes, HIGH-FIDELITY PROTOTYPES low-fidelity prototypes, FAKING IT: LOW-FIDELITY PROTOTYPES man behind the curtain, "THE MAN BEHIND THE CURTAIN" matching sensors to actions, MATCHING SENSORS TO ACTIONS navigation system for a robot, HIGH-FIDELITY PROTOTYPES off-the-shelf (OTS) prototypes, THE THREE TYPES OF HIGH-FIDELITY PROTOTYPES , OTS PROTOTYPES paper prototypes, PAPER PROTOTYPES physically prototype spaces, ROUGH MODELS: OBJECTS AND ENVIRONMENTS resources, TESTING PROTOTYPES rough models, ROUGH MODELS: OBJECTS AND ENVIRONMENTS protraction, MOTIONS protrusion, MOTIONS Proximity Activates/Deactivates pattern, WHAT , WHAT proximity sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS public restrooms, A BRIEF HISTORY OF GESTURAL INTERFACES , ILLUSTRATION pull, PULL punch, PUNCH push, PUSH R radio frequency identification (RFID), UBIQUITOUS COMPUTING raised eyebrows, STARE reclining, RECLINING Rectangular Sensor Can, WHAT reposition, MOTIONS requirements, Documenting Interactive Gestures resistive systems, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS restrooms, public, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , ILLUSTRATION retraction, MOTIONS retrusion, MOTIONS RFID technology, USE OF SYMBOLS Rhapsody in Music, WHAT Richards, Nick, DESIGNING TOUCH TARGETS robots and cobots, BETTER TOOLS FOR CREATION , ROBOTS AND COBOTS "unicycle" cobot, ROBOTS AND COBOTS Rock Band, CONVERGENCE WITH OTHER TECHNOLOGIES Rohner, Warren, WHAT rolling eyes, ROLLING EYES Rotate to Change State pattern, WHAT rotation, MOTIONS rough models, ROUGH MODELS: OBJECTS AND ENVIRONMENTS , ROUGH MODELS: OBJECTS AND ENVIRONMENTS , ROUGH MODELS: OBJECTS AND ENVIRONMENTS , ROUGH MODELS: OBJECTS AND ENVIRONMENTS airport security environment, ROUGH MODELS: OBJECTS AND ENVIRONMENTS mobile device, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Second Life, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Rozen, Danny, WHAT S saddle joints, MOTIONS salute, SALUTE Samsung's Instinct, WHAT Samsung, Anycall Haptic mobile phone, THREE ZONES OF ENGAGEMENT Sanders, Liz, THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES SanDisk, WHAT SaniSeat, ILLUSTRATION Sansa Shaker, WHAT say what?, HOT scenarios, SCENARIOS screen coverage, SCREEN COVERAGE Second Life, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Segway, EXAMPLES Selak, Bill, WHAT select, FOR FURTHER READING selected default buttons, INTERFACE CONVENTIONS SensitiveWindow, WHAT Sensor Soap Pump, WHAT sensors, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , MATCHING SENSORS TO ACTIONS matching sensors to actions, MATCHING SENSORS TO ACTIONS touch events and touchcreen sensors, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS shake head no, FOR FURTHER READING , SHAKE NO Shake to Change pattern, WHAT Shen, Chia, EXAMPLES Sheppard, Scott, EXACT PROTOTYPES shh, SHH Shipman, Samuel, EXAMPLES shocking, SHOCKING shoo, SHOO shrug shoulders, SHRUG sign language, A Palette of Human Gestures and Movements simile, SIMILE AND METAPHOR Simon, A BRIEF HISTORY OF GESTURAL INTERFACES simplehuman, WHAT , WHAT Rectangle Sensor Can, WHAT Sensor Soap Pump, WHAT sitting, SITTING skeletal muscles, MUSCLES Skype, WHAT slap, SLAP slide, FOR FURTHER READING , GESTURES FOR TOUCHSCREENS gesture for touchscreen, GESTURES FOR TOUCHSCREENS Slide and Hold for Continuous Scroll pattern, WHAT Slide to Scroll pattern, WHAT Sloan Valve Company, A BRIEF HISTORY OF GESTURAL INTERFACES smart objects, RADIO FREQUENCY IDENTIFICATION AND NEAR FIELD COMMUNICATION smile, FOR FURTHER READING , SMILE snap, FOR FURTHER READING , SNAP software development kits (SDKs), EXACT PROTOTYPES Somnath Chakravorti, GESTURES AS A DESIGN TOOL Sony Ericsson W910i, WHAT sound design, DIY PROTOTYPES SpaceNavigator, EXAMPLES SparkFun Electronics, PHYSICAL COMPUTING RESOURCES specifications, Documenting Interactive Gestures Spectacle of Paying, CONVERGENCE WITH OTHER TECHNOLOGIES Spin to Scroll pattern, HOW TO USE PATTERNS , WHAT spit, SPIT spread, PINCH Spread to Enlarge pattern, WHAT Sprint, WHAT spyglasses, SPYGLASSES squeeze, SQUEEZE squint, SQUINT standards, TOWARD STANDARDS standing, STANDING Starbucks version of iTunes, WHAT Starcraft, THE ATTRIBUTES OF GESTURES stare, FOR FURTHER READING , STARE Starr, Nick, WHAT , WHAT states, STATES AND MODES static gestures, A Palette of Human Gestures and Movements Step to Activate pattern, WHAT sticking out tongue, STARE Stimulant, HIGH-FIDELITY PROTOTYPES stir, STIR stomp, FOR FURTHER READING , FLAT FOOT/STOMP stop, FOR FURTHER READING , STOP Störring, Moritz, THE ERGONOMICS OF MOTION storyboarding, STORYBOARDING , STORYBOARDING , SWIM LANES interactive table, STORYBOARDING portable DVD player, SWIM LANES Stradivarius, SPECIALIZED APPLICATIONS AND PRODUCTS Subway's sandwich ordering kiosk, WHAT Suchman, Lucy, ANIMATIONS supination, MOTIONS Surface, THE ATTRIBUTES OF GESTURES , WHAT , WHAT , ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE , GESTURING WITH SMART OBJECTS surface wave systems, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS swim lanes framework, SWIM LANES Swinxs, WHAT switching on/off, FOR FURTHER READING symbols, USE OF SYMBOLS Synaptics, WHAT , OTS PROTOTYPES , TOUCHSCREEN RESOURCES OneTouch kit, OTS PROTOTYPES Onyx, WHAT Synaptics Dual Mode pad, WHAT T tangible UIs, GESTURING WITH SMART OBJECTS TangibleTable, OPTIMIZED FOR TOUCH tap, FOR FURTHER READING , DRAG/Slide Tap to Open/Activate pattern, WHAT Tap to Select pattern, WHAT Tap to Stop pattern, WHAT tapping rather than clicking, TAP IS THE NEW CLICK task analysis, TASK ANALYSIS AND FLOWS task flow, TASK ANALYSIS AND FLOWS taxicabs, DESIGNING INTERACTIVE GESTURES: THE BASICS Taylor, Brandon Thomas, WHAT , GESTURING WITH SMART OBJECTS TED conference, Introducing Interactive Gestures , Introducing Interactive Gestures 2006, Introducing Interactive Gestures tendons, MUSCLES Terminal5Insider, WRITTEN INSTRUCTIONS Tesler, Larry, TAP IS THE NEW CLICK test plan, TESTING PROTOTYPES testing prototypes, TESTING PROTOTYPES The Clapper, DIRECT VERSUS INDIRECT MANIPULATION , THE CHARACTERISTICS OF GOOD GESTURAL INTERFACES The Sharper Image, WHAT The Wave, FOREARM SIDE ThingM, MOVIES three zones of engagement, THREE ZONES OF ENGAGEMENT , THREE ZONES OF ENGAGEMENT , THREE ZONES OF ENGAGEMENT , THREE ZONES OF ENGAGEMENT , ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE attraction, THREE ZONES OF ENGAGEMENT attraction affordance, ATTRACTION AFFORDANCE, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GESTURE interaction, THREE ZONES OF ENGAGEMENT observation, THREE ZONES OF ENGAGEMENT thumbing nose, THUMBING NOSE thumbs, JOINTS thumbs up/down, FOR FURTHER READING , THUMBS UP/DOWN Tilley, Alvin R., THE ERGONOMICS OF INTERACTIVE GESTURES tilt sensor, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS Tilt to Move pattern, WHAT Tinker.It, BETTER TOOLS FOR CREATION tip of the hat, BLOWN KISS tip toe, TIPTOE/TOE TAP TMIO, SPECIALIZED APPLICATIONS AND PRODUCTS toe tap, TIPTOE/TOE TAP tongue, sticking out, STARE Toradex, PHYSICAL COMPUTING RESOURCES torso, FOR FURTHER READING , SHAKE NO , STANDING , SITTING , LAYING DOWN , RECLINING , TWIST LEFT/RIGHT , LEAN LEFT/RIGHT , BOW , HANDS ON HIPS , HANDS ON HIPS bow, BOW gestures for free-form systems, SHAKE NO hands on hips, HANDS ON HIPS laying down, LAYING DOWN lean left/right, FOR FURTHER READING , LEAN LEFT/RIGHT on all fours, HANDS ON HIPS reclining, RECLINING sitting, SITTING standing, STANDING twist left/right, TWIST LEFT/RIGHT Toshiba, WHAT , WHAT Dynabook, WHAT Gigabeat, WHAT touch targets, designing, DESIGNING TOUCH TARGETS , DESIGNING TOUCH TARGETS , DESIGNING TOUCH TARGETS , ACCESSIBILITY adaptive targets, ACCESSIBILITY calculating ideal target size, DESIGNING TOUCH TARGETS iceberg tips, DESIGNING TOUCH TARGETS touch user interfaces (TUIs), TAP IS THE NEW CLICK TouchFLO technology, WHAT touchscreen PC concept, GESTURES AS A DESIGN TOOL touchscreen phones, A BRIEF HISTORY OF GESTURAL INTERFACES touchscreens, TAP IS THE NEW CLICK , A BRIEF HISTORY OF GESTURAL INTERFACES , THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , FINGERS AND HANDS , FINGERS AND HANDS , HIGH-FIDELITY PROTOTYPES , OTS PROTOTYPES , DIY PROTOTYPES , GESTURES FOR TOUCHSCREENS Accutouch, A BRIEF HISTORY OF GESTURAL INTERFACES Chumby touchscreen device, DIY PROTOTYPES fingernails, FINGERS AND HANDS future of, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS gestures, GESTURES FOR TOUCHSCREENS navigation system for a robot, HIGH-FIDELITY PROTOTYPES overlays, OTS PROTOTYPES touch events and touchcreen sensors, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS voting, FINGERS AND HANDS trackpads, WHAT triceps, MUSCLES Tripoint Gooseneck Touchless Electronic Faucet, WHAT Turkel, William, MATCHING SENSORS TO ACTIONS Twinkle application for the Apple iPhone, WHAT twist left/right, TWIST LEFT/RIGHT Twitter messages, WHAT Two Fingers to Scroll pattern, WHAT V Valliant, WHAT van der Veen, Harry, THE ATTRIBUTES OF GESTURES Vena, Mark, THE ETHICS OF GESTURES Verba, David, INTEGRATING NONTRADITIONAL DOCUMENTATION VIDEOPLACE, A BRIEF HISTORY OF GESTURAL INTERFACES virtual reality (VR), CONVERGENCE WITH OTHER TECHNOLOGIES visual design, DIY PROTOTYPES voice recognition, CONVERGENCE WITH OTHER TECHNOLOGIES voting, touchscreen, SCREEN COVERAGE W Wachman, Avraham, WHY DOCUMENT ANYTHING? , ESHKOL WACHMAN MOVEMENT NOTATION Eshkol Wachman Movement Notation (EWMN), ESHKOL WACHMAN MOVEMENT NOTATION Waterdrop Weather Station Clock, WHAT wave, FOR FURTHER READING , WAVE Wave to Activate pattern, WHAT Webber, Maury, ROUGH MODELS: OBJECTS AND ENVIRONMENTS Wellner, Pierre, A BRIEF HISTORY OF GESTURAL INTERFACES Wigdor, Daniel, EXAMPLES Wii, Introducing Interactive Gestures , TAP IS THE NEW CLICK , A BRIEF HISTORY OF GESTURAL INTERFACES , THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS , EXAMPLES , THREE ZONES OF ENGAGEMENT , DEMONSTRATION Balance Board, EXAMPLES controllers, THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS demonstrations, DEMONSTRATION photo, TAP IS THE NEW CLICK Wiimote, WHAT , WHAT hacks, WHAT Windows CE and voting software, SCREEN COVERAGE Windows Vista, WHAT WineM, MOVIES wink, WINK wireframes, WIREFRAMES , WIREFRAMES iPhone, WIREFRAMES Wooden Mirror, WHAT wrists, JOINTS , SCREEN COVERAGE written instructions, METHODS OF COMMUNICATING INTERACTIVE GESTURES Wunderling, Jens, WHAT , SPECIALIZED APPLICATIONS AND PRODUCTS
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