In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text are shown as follows: "We won't be using the System.Collections
in this script, so we can go ahead and delete that line although it won't affect if you leave it in".
A block of code is set as follows:
usingUnityEngine; public class AdvanceToNextLevel : MonoBehaviour { // Use this for initialization void Awake () { Application.LoadLevel("TitleScreen"); } }
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "We're going to create some new folders to hold other files in project, so click on the Create drop-down menu, which is located just underneath the Project tab in panel you opened".
3.144.91.47