To perform any In-App Purchase, your game must also be signed with a key.der
file. Ouya will generate this file for you after you create a listing for your game on their website.
While we're on the Ouya website, let's do that too. Go to https://devs.ouya.tv/developers/games and click on Add a Game. Add the values to the following fields:
Sokoban 3D
, if this is taken use a name of your liking—currently the Ouya platform is allowing duplicate application names although this is likely to change.com.generic.sokoban
, if this is taken use a name of your liking. Currently the Ouya platform is allowing you to submit duplicate bundle IDs although this is also likely to change. If you do change your bundle ID then revisit Chapter 2, Setting Up Unity and the Ouya Plugin, and follow the steps to set up your new bundle ID in Unity.Tick the three checkboxes and click on Create, you'll be taken to a screen for more information. The required fields on this page are Description, Content rating, Support email address, and Website, so fill in those fields and then click on Save. The My Games screen will appear with your new entry. One of the items alongside your entry will be Signing Key with a Download button. Download your key.der
file and save it to (your game project folder)AssetsPluginsAndroid
es
awkey.der
. This will now allow you to sign your apps for release and the In-App Purchase to work.
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