Chapter 6. Show Me the Money!

We now have a game. You could give it away for free but the Ouya also supports In-App Purchase. There are two types of In-App Purchase:

  • An entitlement: This is a great way of letting players try out your game and then, if they like it, unlocking new features or levels with a one-off payment.
  • A consumable: This is usually represented as coins, gems, or some other kind of in-game currency. They can be used, and as the name suggests, consumed.

This chapter assumes you have set up a company and entered all your tax information on the Ouya website. If not then you can only give your game away for free and you can skip this chapter.

Setting up your purchase

Before we can dive in to Unity and get started with coding, we're going to have to use the Ouya website to create our In-App Purchase. Log in to the Ouya Developer Portal at https://devs.ouya.tv/developers and click on the Products option from the top menu. It will take you to a screen where you need to complete the following fields:

  • Identifier: Call it SokobanUnlock.
  • Name: This is the name that the player will see. Call it Sokoban – Full Unlock.
  • Price: It can be difficult choosing the price for your game. It's better to start a little higher, that way you can always offer sales at a later date. Set it to 1.99.
  • Type: This is going to be a one off purchase so set it to Entitlement.

When you've entered all that information, click on Create Product and you'll be taken back to the Products screen.

The Ouya store will pay you when your game earns over $150, and the payments will come 30 days after the month in which the money was earned. The Ouya store takes 30% of the sale price, which is standard for the industry now.

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